You have the materials, not the quest/mission completion. Certain events/NPCs only unlock when you are so far through an expansion. Sagheera and her partner won't talk to adventurers until you have access to Al Taieu, as their were added 8+ years ago to upgrade AF with items from Limbus, and until recently, you couldn't get those items without doing Limbus.
SE made the changes they did to make it so more of the userbase has completed the early expansions, as the census data showed that the majority hadn't beaten them. Now they are giving more incentives to complete them. The AA fights require near completion of Zilart. I imagine reforging of Relic and Empyrean armor, when that comes out will require near-completion of Aht Urhgan and Wings of the Goddess.
Forcing people to sink millions of manhours to get a random drop is a waste of life....
And a tell-tale sign of being an archagent of the Devil.
Letting people do a bit "more" grinding to bypass the potential at years of more grinding...
Was genius. (But not really because it's no different between the implementation of the +2 for Relic gear.)
This lets more people get better/relevant gear.
Which allows for more people to do harder/relevant content.
This is a MMO.
Playing with other people.... is kinda the point.
And allowing for more people to play at the same tier together... is always good.
(remember when skirmish gear was added? 113!? that's "better" than the delve gear! ... only it isn't. It's the same tier of gear as a r15 piece... and depending on the piece, one will be better for your job than another. But what was really so beautiful about the skirmish gear was that it gave more people access to "delve" level gear... which allowed for more people to do Delve... The AA redux is the same. "don't like delve? Like 'oldschool' BCNMs? Well... now you can get 119 weapons and gear without Delve too!")
The more people capable of having competent gear... the better the game will be.
To start with they are giving half of the set away though login points and the other half is extremely easy to get from a couple of runs. Really the AF items are so piss easy to get when you don't have to worry about the win and can skip time chest going for item chest while able to do it every day. People were begging SE for time sinks and things to do solo, so I'm kinda shoick SE didn't force you to have +1 already as well but that wouldn't be in line with how they handled relic +2. With the random drop thing people here on these forums seem to be really happy with it with how much they bring up the good old days of 1 to 5% drop rates of the 75 cap era.
Except that that's a horribly selfish sentiment.
"It only took me one run to get the items I needed, so everyone else better do it in one run or F them."
Some people go 1/1, others go 0/600.
Random drops are bad.
Especially when there's no control over the random drop. (ex of good random: base mythic weapons, any job random, but F100 will drop lead's job weapon every time.)
0_0
People sure do like beating that strawman.
It's a fine paste now.
If not a mist.
Since it seems that neither of you understood my point... which the Devs seem to... because that's why it was done.
And I'm gonna bold it just to make it all noticeable.
Giving more people the capability to get the same tier items in multiple ways allows for more people to play together, and seeing as how this is an MMO, that's kinda the main point to the game being played.
It's not about a time sink. (even though some people delude themselves into thinking that's what people want... though I'm sure ONE person out there surely does...)
It's not about being elitist. (even though that's kinda the stance you make when you drop statements like "I did it in 2m in X way, you should play this MMO EXACTLY like I do"...)
It's about equality and giving more people the ability to be equivalent to each other.
(and Login campaigns are a horrible example of "equal opportunity".... They aren't permanent. They won't be here forever. They don't always offer the same items. Am I right, Zeid?
What about the new player tomorrow? or the one 3mo from now? Or any of the many bajillions of legitimate reasons people might not be able to do the login campaigns?
Basically: stop being selfish. Check yo privilege, not everyone has your resources.)
Really CoP is so freaking easy now a whm/dcn melee could do all the fights and have time to spare in them. So far the only fight that is out of reach for not having the old missions done is the AA fights. ZM is even easier then CoP back at 75 a party of 4 could run though all the missions in 2 days if they pushed it. None of the old content is hard to do solo. Really Airship was made to be fought at 60 cap, now you can go in at 99 with a bunch of easy to get ilvl gear with tons of stats and eva/meva and curb stomp it. Limbus another easy solo and again can do it once a day and tons of wikis out there to tell you exactly which boxes give items or TEs.
But SE did give the option of skipping that step for the cost of more pages, and nothing is stopping you from doing the fights that the pages come from.
And I'm not saying do it the way I did it it, I did all of CoP before the nerfs and know what I would rather had been able to solo the whole deal then deal with all the crap I had to just to keep a group. Also I'm pretty sure you do not have to finish all of CoP to have your af reforged just able to enter limbus so the NPC will talk to you. Really right now content is the fairest it has ever been in FFXI history, I like how it is now and not the BS 1% drop rates but if you look around people are saying left and right how much better the good old 75 days were when seeing how high you could chain little pink birds passed for content.
This is kind of off-topic but I've been seeing this kind of comment more and more and I just wanted to say: Not everyone that starts playing FFXI does it because it's multiplayer. Personally, I started playing because I liked the battle system, the wealth of gear and character customization options and the fact that it was a huge game with a fleshed out world that would be updated regularly. Sure, me and my friends started playing together at the same time but it never was the main reason why I started playing or why I continue to play.
And now, the fact that SE's mindset is currently low man party-centric and are so concerned about accessibility of content means I get to play more or stop and start playing all day, all at my convenience. AND I get to do it when I log in; not 2+ hours from then because everything requires an alliance or static to do.
Don't get me wrong, I'm not AGAINST playing and partying with people, I just think it's really nice that I'm able to have the option to play by myself and if someone wants to join me, they can too. Think Diablo III or Borderlands 2, as much as dislike the utter worthlessness of gear, the gear treadmill as a whole and lack of options in those games, I really like that you can play single player but it's also mulitplayer when your friends or whoever wants to join in.
Last edited by Mefuki; 01-11-2014 at 06:18 AM.
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