Yeah, it makes no sense why SE would add trust NPCs. I mean, nobody plays alone. Nobody. Ever.I dont see the point on why you are playing an MMO in the first place Oo.
Yeah, it makes no sense why SE would add trust NPCs. I mean, nobody plays alone. Nobody. Ever.I dont see the point on why you are playing an MMO in the first place Oo.
Too late. Item levels, gear progression, time gated content galore.don't try to change to it WoW,
Also, I played DAoC back in the day. I'm not new to "classic MMO" style where things take a long time to get.
Please stop following me and spamming posts at me. It's turning into harassment.
Last time I checked, FFXI server start hitting sub 1k during NA prime time right after ILV introduced, with fans starting riot on the forum, that's before ARR launch, so nothing to do with ARR. After that ILV haven't increase for nearly 1 year, and unlikely to increase after Feb update. Dev also introduce ILv for different reason, because they want to raise character lv above 99. They may have the intention to copy WoW at first but it didn't work too well so they changed plans ;D
Also if you don't want me to "harass" you(I don't even understand why presenting opposite opinion is harassment), stop making ridiculous opinion like "I can watch CoP on youtube, what a waste of time to do it". Technically that can apply to every single game on the market.
I never said anything about ARR. We were talking about WoW.that's before ARR launch, so nothing to do with ARR.
Item level system was made by Blizzard.
Last edited by Crevox; 01-25-2014 at 11:36 PM.
I know ILV came from WOW. I mentioned ARR launch because it's 1 major reason why sub dropped, besides SoA direction hate.
I was talking about how sub dropped because majority of FFXI players didn't like ILV. ARR launch is 1 reason why active player number dropped after Aug, ILV is another. You can tell by looking at how active player number dropped after ILV even before ARR launch, and how it continue to drop all the way until Nov post ARR launch, only to recently recover when Dev start moving away from WoW gear progressions. It haven't decrease for about 2 months when dev start moving away from vertical progression in Nov. That's probably the main reason why we kept getting reforge AF 1 2 3, and no delve 2 nor 119+ gear yet. Dev is probably observing player's reaction toward current direction, and don't want to push ILV higher too soon because of previous failure.
You said "too late, FFXI already moving toward WoW direction", but number shows that moving toward WoW direction doesn't help with sub, it drops faster. When dev try to move away from it active player stays. If dev is smart they wouldn't want to move toward WoW direction further. There's nothing "too late" about.
I didn't even start talking about any of that...
...just... nevermind... go away
I must admit I didn't read all of the thread, in fact I could only read a little before I could feel a strong urge to comment here.
Parts of the FFXI community is like poison to new players, or people with different opinions/experience. This is quite evident in this thread.
A lot of you sound like grumpy old men, bitterly repeating the glorious old days where you've done some incredible hard work, now preaching the kids to "suck it up", "back in my days.. we shouted for parties all night long for just one mission, only to see it fail once more"
"They should've FORCED people to have the +1 gear already" - Why? Do you know this is just a game? I feel so much bitterness behind words like this, and in some of the people of this community.
This type of bitterness and other negative attitudes are unfortunately not so uncommon. So much that it put me off from playing several times in the past. Luckily though, there are also great people here. Kind, helpful, understanding, welcoming people - not boiling with anger inside, hating every fresh opinion and people in general, and solely living in Vana'diel.
The game is not hard. You can accomplish anything in XI if you simply play enough (if you have enough time). Some of us don't, but still enjoy the game nevertheless, and we should be allowed to. This also makes you no superior than anyone else in this game, including newbies. Although I'm aware a lot of people derive their sense of self-worth from their status in this game. The good news is that your worth isn't based on the state of your gear.
I don't post much on the forums but I wanted to state my *opinion* here, if only to give support for new players or people like me - to state that we exist here in XI community too.
Putting my flame shield on, but I suggest that you don't waste time flaming anyone. Your time is better spent elsewhere and you know that.
Thanks. This is seriously how I feel.
And Ravenmore - I am *not* running out of things to do, and neither is anyone else who isn't done these missions. Never have I ever complained about "not having enough to do" - the people who do, by and large, are done these missions. Making people like me solo them instead of playing with my friends doesn't make the game better, it makes it worse.
Example: last night I helped my friends/LS mates get some voidwatch clears so they could unlock empy weapon skills. Yeah - they had to do something to unlock their WS - AND no, that isn't evidence that everyone should have to do totally unrelated content from 8 years ago to get today's armor.
Point is, I don't mind some small gating, especially when that gating is battle content. The problem with the missions is 95% of it is cut scenes. I'd rather help my friends get voidwatch clears than walk back and forth between NPCs. The game making me decide whether to bore myself to tears walking between cut scenes or miss out on a set of armor entirely... well that sucks.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Franky they have removed so much of the grind already that leveling in ff11 is the fastest of all the MMOs out there and reforge gear is hardly the be all end all gear only slightly better then then other gear with a lower item level, even that depends on what slot and what action. One of the biggest complaints recently was people were running out of things to do so the devs made it this way so new and old(people that never bothered) players would have more to do. While a part of me feels they should have made +1 a requirement the rest of me is overjoyed they didn't, while the items to +1 were given away in the login campaign the coins were not. So the few limbus zones would have been a nightmare to get into and prices would have been far to much. We were going to get a road block one way or the other either it was going to be more item grinding for everyone or finishing a story line for those that haven't done it yet.
Really the only thing that makes 11 different from gear grinders is story(thanks to 14 can't even say "Final Fantasy" anymore). As far as just gear grinding there are tons of other games with better graphics, controls, UIs and free out there that just do that better.
Again it is those CS that FF11 has left that sets it apart from every other cheap gear grinder and current reforge gear is not that great or must have now. Most of it is ok to good but not much of it is worth rushing out to get as well as nothing is stopping you from doing the current battle content to get the seals and doing it a little at a time. then unlike other battle content they even built in a way for when the rush has past to still collect the items needed to reforge your gear so again there is 0 rush.
Those fights are also NOT new and from the ZM/CoP era of the game just rehashed to increase the difficulty which at normal is about as hard as they were at 75. Take away the story and you're left with a outdated version of 14 since everything recently we have gotten has either been reused fights or straight copy of 14 systems. New skirmish gear is coming along with other new gear like reforged relic that will most likely be as good if not better except for a couple of macro pieces.
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