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Thread: Delve fights

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  1. #33
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Trumpy View Post
    I have been seeing a few people lately that after a fail, it becomes the blame game and then they say, "I rather solo stun then work with that sch again!" and this is after 1 fail. not even giving them the chance to be better and improve. Luckily none of these runs went past the fail so there was no chance to redo but seems kind of like a bad attitude. Or they just get really super harsh on the person and its like "hey man we jsut spent 5 hours waiting for another sch please stop tryin to anger him into leaving." Its all about tact and learning not jsut throw away the problems.

    Quote Originally Posted by Xantavia View Post
    This is the other part of the problem people have with getting wins. Somebody without the gear can't get in a group, and it seems that a common response is to build your own group. So then you have people with no first-hand experience of the event trying to coordinate 18 people. It is an ugly cycle that relies on the playerbase to break out of by taking a chance on bringing a newer player with them.
    As I said before, leadership skills. Of course 18 players with no previous experience and an inexperience leader has very high chance to fail. Most of the groups who cleared delve before skill update wiped several times too.

    The difference is that, successful group has trust and usually are more willing to tolerate the mistakes, and avg PUG usually has no trust nor buy-in, if 1 person fail then it'd become a blame game.

    I've been building event groups for years since VW, legion, delve, NNI, new salvage and now AA VD, and been doing research about how to do successful event. I've noticed whether a group has trust or not affects performance the most, more than gear/skill level of each indiviual member. A group with no trust but perfect gear in every slot has lower success rate because it'd become a blame game if 1 person makes mistake, with a very intentse party atmosphere, in such environment ppl tend to make mistake more easily.

    On the other hand, a group of trusted friends can tolerate the mistake more, play in a more relaxed mood and make less mistakes. Even if their gear/skill are subpar, they tend to have higher performance.

    Thus good leadership skill include better communication and ability to build trust between each members.

    A lot of LS cleared delve before skill update failed many times, made silly mistakes, tried over and over again. But LS like this usually trust each member's ability, thus they can gain experience together and get clear. Getting clear is really just the matter of finding 17 ppl wanting to do this together, not afraid of failing, tolerate each other's mistakes and eventually you'd get better performance in delve event.

    And it requires good leadership skill to build a group like this, IMO.

    Remember, world first/server firsts groups also start with 0 experience. No matter how inexperienced you are, you can't be less experienced than world first/server first groups. At least you have a guide.
    (2)
    Last edited by Afania; 01-06-2014 at 11:43 PM.