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Thread: Delve fights

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  1. #1
    Player Xantavia's Avatar
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    Quote Originally Posted by Afania View Post
    I've joined quite a bit of fail delve pt just to see how they fail, 95% of PUG delve fail because leader's delve leading skill is terrible. I can usually tell whether this PUG is gonna fail or not before we even start just by observing how leaders lead their PUG and how they interact with their members.
    This is the other part of the problem people have with getting wins. Somebody without the gear can't get in a group, and it seems that a common response is to build your own group. So then you have people with no first-hand experience of the event trying to coordinate 18 people. It is an ugly cycle that relies on the playerbase to break out of by taking a chance on bringing a newer player with them.
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  2. #2
    Player Feary's Avatar
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    Quote Originally Posted by Xantavia View Post
    This is the other part of the problem people have with getting wins. Somebody without the gear can't get in a group, and it seems that a common response is to build your own group. So then you have people with no first-hand experience of the event trying to coordinate 18 people. It is an ugly cycle that relies on the playerbase to break out of by taking a chance on bringing a newer player with them.
    if you know how to play the game i.e play your job while manipulating game mechanics and simiple reading of bgwiki would suffice. you dont need first hand experience to know where to stand. how to change to pdt gear, use curaga 2-3 and accession, or even stun.

    coordinating 18ppl do their jobs niche isnt hard or doesnt takes much preparation. it ppl who know how to play thier game and ppl who are patient effort to teach/learn. only first being able to identify what you are doing wrong and right. to start with.

    some times that even means going back to the drawing board on your job(s) and macros.
    (1)
    Last edited by Feary; 01-06-2014 at 08:02 AM.

  3. #3
    Player Xantavia's Avatar
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    Quote Originally Posted by Feary View Post
    if you know how to play the game i.e play your job while manipulating game mechanics and simiple reading of bgwiki would suffice. you dont need first hand experience to know where to stand. how to change to pdt gear, use curaga 2-3 and accession, or even stun.
    This is a starting point for me, but personally reading any strategies isn't nearly as effective as just getting in there and doing it. I have always learned better once I can get my hands dirty, no matter what it is, in a game or out of it. A guide might say "When X happens, do Y". I know that is what I should do, it is what I most likely will do, but until I put it into practice it won't be real yet.

    I have done almost no 18-man content so it might be a big difference from a 6 man battle. You mention doing your niche job correctly, but most co-ordinated battlefields I've done (mostly as blu) I'm always looking out for doing damage, trying to stun any nasty moves, and provide additional healing when needed.
    (0)

  4. #4
    Player Secondplanet's Avatar
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    Quote Originally Posted by Feary View Post
    if you know how to play the game i.e play your job while manipulating game mechanics and simiple reading of bgwiki would suffice. you dont need first hand experience to know where to stand. how to change to pdt gear, use curaga 2-3 and accession, or even stun.

    coordinating 18ppl do their jobs niche isnt hard or doesnt takes much preparation. it ppl who know how to play thier game and ppl who are patient effort to teach/learn. only first being able to identify what you are doing wrong and right. to start with.

    some times that even means going back to the drawing board on your job(s) and macros.
    Being a good leader is totally different to getting a win, I knew someone who was amazing at leading Dynamis and when he left the game and came back years later he rebuilt the linkshell and all was good, except the core skills of the game are lost from people no longer leveling their jobs the old fashion way and learning the jobs, Blackmages didn't know what a timed nuke was, there was a war who didn't know he had provoke, whitemages missing spells and all around the player base's skill was replaced with gear to make up for it. You can be the best leader in the game but if the people your leading don't know their own jobs there isn't much to do at this point.
    When i went with the group of all summoners one person syphoned for less then 200mp. I've seen whitemages who cast protectra V and it only lasted half a fight. Its not the leadership that should be in question with this situation at times, its the player base who needs to be dragged out to Cape Terrigan and get the abyssea beaten out of them.
    (1)

  5. #5
    Player Damane's Avatar
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    Quote Originally Posted by Secondplanet View Post
    Being a good leader is totally different to getting a win, I knew someone who was amazing at leading Dynamis and when he left the game and came back years later he rebuilt the linkshell and all was good, except the core skills of the game are lost from people no longer leveling their jobs the old fashion way and learning the jobs, Blackmages didn't know what a timed nuke was, there was a war who didn't know he had provoke, whitemages missing spells and all around the player base's skill was replaced with gear to make up for it. You can be the best leader in the game but if the people your leading don't know their own jobs there isn't much to do at this point.
    When i went with the group of all summoners one person syphoned for less then 200mp. I've seen whitemages who cast protectra V and it only lasted half a fight. Its not the leadership that should be in question with this situation at times, its the player base who needs to be dragged out to Cape Terrigan and get the abyssea beaten out of them.
    you do know protectra V has a fixed duration... 30 min, the only way it wore off before 30 min is if it got dispelled ¬.¬. Your protectra V line makes no sense
    (3)

  6. #6
    Player Feary's Avatar
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    Quote Originally Posted by Xantavia View Post
    This is a starting point for me, but personally reading any strategies isn't nearly as effective as just getting in there and doing it. I have always learned better once I can get my hands dirty, no matter what it is, in a game or out of it. A guide might say "When X happens, do Y". I know that is what I should do, it is what I most likely will do, but until I put it into practice it won't be real yet.

    I have done almost no 18-man content so it might be a big difference from a 6 man battle. You mention doing your niche job correctly, but most co-ordinated battlefields I've done (mostly as blu) I'm always looking out for doing damage, trying to stun any nasty moves, and provide additional healing when needed.
    um yes you can understand from reading, stop selling yourself short and being ok with mediocrity. you cant be that dense. of course doing it over and over will get rid of the jitters and nerves. however to say you cant follow guide without trying it is poppycock. ppl do it every day on every fight. in a 6 12 or 18 man group if someone tells you what the strat is you should know how your job fits in that strat. if anything is unclear you ask and you get feedback after.

    as a blu who is doing their research, you would know how importance of Absolute terror and setting DD job traits in delve. Your niche is in Bee and shark zones.

    knowing that stunning isnt your job. keeping yourself alive and helping maybe remove status ailments is a bonus. however at the end of the day you are there to Do Damage with requiescat and terrorize NMs like scorpion, Mastop, etc.


    Quote Originally Posted by Trumpy View Post
    Your mentioning of using curagas reminds me of one of the fail groups i went with. It was specifically mentioned several times that whm will need to use curagas for a a particular NM and every whm was like ok. it was also mentioned that this or that NM has an aura of paralyze or whatever and everyone is like ok. But yet nearly every time there is at least 1 DD constantly askin for paralyna, or the one run 2 of the WHM didnt use curagas at all, which was amazing cause even jsut before we pulled it it was mentioned like 3 times. Even during the fight whm mentioned by name were told they should curaga and they still wouldnt. Sometimes i feel like people listen to the planning or strats and then just refuse and wonder why the fuck they cant ever win these things. We beat the nm but it wasted a ton of time and a few people died, it was such a fail when it could have been easy.

    And thats just an example from delve, I have seen this same crap else where and its jsut ridiculous.
    Again that is just bad selection of players. if the whm doesnt want to listen to leadership then that is a problem and he needs to go. if DDs dont have remedies and the whm cant accession/paralyna/stona on tojil runs then they needs step up or go. Stop bitching and learn how to trust and play with each other. also learn how to ignore ppl, PUG will bitch about everything they think is remotely right. which i fine to be dumb and if they are in my group i tell them to in the most kindly of /tells that that is not tolerated. the alliance is never going to be perfect players. ppl are going miss shit. get over it. as a leader you need to convey what CANNOT BE Missed and what has to be done.

    Quote Originally Posted by Secondplanet View Post
    Being a good leader is totally different to getting a win, I knew someone who was amazing at leading Dynamis and when he left the game and came back years later he rebuilt the linkshell and all was good, except the core skills of the game are lost from people no longer leveling their jobs the old fashion way and learning the jobs, Blackmages didn't know what a timed nuke was, there was a war who didn't know he had provoke, whitemages missing spells and all around the player base's skill was replaced with gear to make up for it. You can be the best leader in the game but if the people your leading don't know their own jobs there isn't much to do at this point.
    When i went with the group of all summoners one person syphoned for less then 200mp. I've seen whitemages who cast protectra V and it only lasted half a fight. Its not the leadership that should be in question with this situation at times, its the player base who needs to be dragged out to Cape Terrigan and get the abyssea beaten out of them.
    What you also arent getting is a good leader would of kicked those idiots until they knew what was up from down. why would any leader include players who are blatantly detrimental to the alliance?

    I ran dynamis myself, and the only thing you can take and apply to delve are leadership skills. Those skills are basically what afania said.

    i mean Secondplanet, seriously these are the experiences that lead you to conclude S.E content is too hard and needs to be eased?

    also
    Quote Originally Posted by Damane View Post
    you do know protectra V has a fixed duration... 30 min, the only way it wore off before 30 min is if it got dispelled ¬.¬. Your protectra V line makes no sense
    (1)
    Last edited by Feary; 01-07-2014 at 05:07 AM.

  7. #7
    Player Afania's Avatar
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    Quote Originally Posted by Secondplanet View Post
    Being a good leader is totally different to getting a win, I knew someone who was amazing at leading Dynamis and when he left the game and came back years later he rebuilt the linkshell and all was good, except the core skills of the game are lost from people no longer leveling their jobs the old fashion way and learning the jobs, Blackmages didn't know what a timed nuke was, there was a war who didn't know he had provoke, whitemages missing spells and all around the player base's skill was replaced with gear to make up for it. You can be the best leader in the game but if the people your leading don't know their own jobs there isn't much to do at this point.
    When i went with the group of all summoners one person syphoned for less then 200mp. I've seen whitemages who cast protectra V and it only lasted half a fight. Its not the leadership that should be in question with this situation at times, its the player base who needs to be dragged out to Cape Terrigan and get the abyssea beaten out of them.
    You have a pretty narrow POV toward what a good leader is. A good leader is more than knowing what to do in an event. A good leader would be able to help every member improve their performance, and attract talented ppl to work for them.

    If I'm going to build a linkshell and find someone not playing right, I'd just tell them where to find the resource to improve and give suggestion on how to improve. That's the job of a leader. If someone make a mistake, great. Don't make mistake next time and it's as simple as that.

    Ppl who make a LS, have members make mistake and still make same mistake after 5 more event, I wouldn't call it a good leader because nobody is improving under his/her leadership. You either kick ppl that continue to make same mistake over and over, or help ppl fix the mistake. That's the job of a leader.
    (2)
    Last edited by Afania; 01-07-2014 at 05:22 PM.