LOL seriously? lower the difficulty? delve isthe most balanced content in game, when compared to difficulty and playerbase. Delve is perfectly fine where it is and isnt meant for everyone to win. nor is it made for ppl who win to have a 100% success rate.
stop being a diva. you cant win a battle doesnt mean its broken. the real issue is you cant handle the "dodgeball effect" and the social expects of the game. so you get picked last or dont even get consider. move on it wasnt your time and get better. this includes making your own parties to network and dealing with trial and error.
the players and party leaders who tell you no "lol rigors" earned their right because they have done the above. there is no reason to go back to higher chance of failure. at this point if you dont have oatixurs its more of a reflection of your ability as a player. and i;m not just talking about skill to punch and ws. or sing a rotation.
also its not always the case. i know i will take a lolmnk or unconventional job to tojil. help someone get the clear and/or experience. show there were they stand, and teach them where to go next. when i know the player is decent person and ability when my alliance can support the lack of damage/utility you cannot produce.
when ppl are not lazy and are willing to learn/perform they get opportunities. some thing as simple as networking on your server. and not degrading the system and ppl in it can go a really long way.
Those ppl who are telling you no, went thru the same difficulty and stress. its called trial and error. if you are seriously in a situation where you cannot see this its because you are being lazy and a diva. there is nothing wrong with losing. its part of the game. you just have to learn how to be able to being able find that group of competent players and win.

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