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Thread: Delve fights

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  1. #1
    Player Trumpy's Avatar
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    Mar 2011
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    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    problem is the "standardized gear" is the BoS items you get from said content. I totally get what you guys are saying, it just is frustrating for the people without the gear. Its like a repeating record though this topic, and it will prolly not stop gettin brought up til there is even better BoS gear, which will have its own repeating record.
    (2)

  2. #2
    Player svengalis's Avatar
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    Mar 2011
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    917
    Character
    Gudda
    World
    Phoenix
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    NIN Lv 99
    Quote Originally Posted by detlef View Post
    Your story is just weird. Benediction enmity is proportional to HP healed, so depending on the situation, your WHM either saved his PT or Benediction shouldn't have produced enough enmity to pull hate. Also, nobody should be tanking the whole fight. Hate should be bouncing around between the DDs. Under no circumstances should mages pull hate, ever. And you haven't even mentioned your stunners, which are usually the biggest culprit (and easiest to blame, generally).

    Just reading your story, I get the impression that not only are your groups failing, you can't even properly identify why they are failing. That's the first step toward success.
    The reason for failure can be different each run
    (1)

  3. #3
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    Quote Originally Posted by svengalis View Post
    The reason for failure can be different each run
    Sure, but did you read what he wrote? I don't think he even knows what really went wrong on those runs.
    (2)

  4. #4
    Player Trumpy's Avatar
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    Mar 2011
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    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I have a bee win so far (I only joined the run hoping for moth/gnat kill not knowing they beaded those NMs out but we got a unexpected win). Pretty much every other run has been doomed at the boss pull. Something or other has always happened, whether its a sleepga on the pull, a miss stun, a bad positioning. Last night Toji sleepga'd on pull and proceeded to breakga over and over, I dont think i have even noticed that breakga spell in that fight ever. granted im a geo in the back so i am not hit by these things usually. I have had 2-3 fights where we got it to 6%, and one shark out of maybe 3 that got to 6% (all of these were before skirmish armors came out, I didnt play or at least do much delve at all since then because bout then FF14 came out and the LS i was doing with that kept gettin closer just completely died to FFXIVanitus). 6% seems to be my magic number so far.
    (0)

  5. #5
    Player Rwolf's Avatar
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    Apr 2011
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    Windurst
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    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I think Delve is fine and the content difficulty is appropriate for what it is. Eminent weapons, combat and magic accuracy skill changes, etc have already contributed to making it easier. It can be difficult if you don't have a linkshell of good players to fall back on. That means to either make one, join one, or roll a gamble with a PUG being frustrating. Which you can continue to set them up and pick out people who are good. Make a LS for it or just keep track of names, establish rapport. I've struggled with Tojil runs and I've still yet to get any boss wins myself due to my luck with PUG groups and trying to lead ones with casual shells. I still think it's a fair system because I know with more effort it's obtainable.

    The only thing I'd wish they change is giving these bosses TP moves that absolutely need to be stunned. Instead of doing them having conditions to do these crippling moves (like HP%, time in, after another TP move, debuffs on, buffs on, etc.) they can spam the hell out of it. It's not strategic and it's artificial difficulty in my opinion. I'd like to see Delve boss fights open up to more strategy than stunlocking (avoiding the move in the case of all SMN alliance mentioned). Because if you have great stuns, there is really no reason you should lose if your people aren't asleep at the wheel. Which just seems lame to be so dependent on that. Which isn't players fault, the effect of the moves and the time limit you're given you'd have to.
    (2)

  6. #6
    Player Secondplanet's Avatar
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    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rwolf View Post
    I think Delve is fine and the content difficulty is appropriate for what it is. Eminent weapons, combat and magic accuracy skill changes, etc have already contributed to making it easier. It can be difficult if you don't have a linkshell of good players to fall back on. That means to either make one, join one, or roll a gamble with a PUG being frustrating. Which you can continue to set them up and pick out people who are good. Make a LS for it or just keep track of names, establish rapport. I've struggled with Tojil runs and I've still yet to get any boss wins myself due to my luck with PUG groups and trying to lead ones with casual shells. I still think it's a fair system because I know with more effort it's obtainable.

    The only thing I'd wish they change is giving these bosses TP moves that absolutely need to be stunned. Instead of doing them having conditions to do these crippling moves (like HP%, time in, after another TP move, debuffs on, buffs on, etc.) they can spam the hell out of it. It's not strategic and it's artificial difficulty in my opinion. I'd like to see Delve boss fights open up to more strategy than stunlocking (avoiding the move in the case of all SMN alliance mentioned). Because if you have great stuns, there is really no reason you should lose if your people aren't asleep at the wheel. Which just seems lame to be so dependent on that. Which isn't players fault, the effect of the moves and the time limit you're given you'd have to.
    That is why i loved the Voidwatch fights, there was a knack behind the fights with proc'ing and then fighting etc... every job needed (almost) and it was fun. I agree to much about artificial difficulty in this game, they went on and nerf'd perfect defense saying that people were abusing it instead of using a strategy then they make bosses with stupid abilities that need stunning, WOW SUCH A STRATEGY.
    (1)

  7. #7
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Secondplanet View Post
    That is why i loved the Voidwatch fights, there was a knack behind the fights with proc'ing and then fighting etc... every job needed (almost) and it was fun. I agree to much about artificial difficulty in this game, they went on and nerf'd perfect defense saying that people were abusing it instead of using a strategy then they make bosses with stupid abilities that need stunning, WOW SUCH A STRATEGY.
    delve boss AoEs are nowhere near as powerfull as legion AoEs were back then... seriously. Melees can survive them if they have equipment sets for them or their whms do their jobs with eraseing def down. Yes they are not preferable to deal with, but they are in no way NOT survivable like Legion AoE moves were. They are managable.
    (1)

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    what most ppl seem to forget is that. having oatixur shows you hit a milestone, have the ability to follow direction and have some idea what to do.
    Actually I find that it shows more that you simply have friends in high places. Each person is but one part of an 18 man alliance and there are perfectly competent people out there that either have a hard time finding a group to run with at all and/or are forced to join pugs that usually fail because whoever organized it doesn't really know what to do and not necessarily because oneself was the reason for faliure.

    Not having Oats or w/e super power weapon is hot at any given time isn't an indication that a player is bad.
    (9)
    Last edited by Alhanelem; 01-05-2014 at 08:03 AM.

  9. #9
    Player
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    Sep 2012
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    471
    Quote Originally Posted by Alhanelem View Post
    Actually I find that it shows more that you simply have friends in high places. Each person is but one part of an 18 man alliance and there are perfectly competent people out there that either have a hard time finding a group to run with at all and/or are forced to join pugs that usually fail because whoever organized it doesn't really know what to do and not necessarily because oneself was the reason for faliure.

    Not having Oats or w/e super power weapon is hot at any given time isn't an indication that a player is bad.
    Mostly true, typically the people who have the best are the worst players, Oatixur specifically lol. Terribad players all have oatixur.
    (2)

  10. #10
    Player Feary's Avatar
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    Apr 2011
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    Windurst
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    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Damane View Post
    delve boss AoEs are nowhere near as powerfull as legion AoEs were back then... seriously. Melees can survive them if they have equipment sets for them or their whms do their jobs with eraseing def down. Yes they are not preferable to deal with, but they are in no way NOT survivable like Legion AoE moves were. They are managable.
    lol. agreed. Damane Legion is/was more difficult then delve at release and would win you regardless of how far were progress or how well of player you were.

    delve is about gimmicks and learning how to solve them. ie. matamata dakuwaqa mastop etc. dealing and not dealing types of damage at certain times.. positioning and learning how to cure effectively. etc

    legion was/is about your alliance over powering large nms in succession who could one shot you at any tp move. there is no gimmick there just stun what you can and kill the best way you know how. among many other things.

    of course now it may not be that hard and easier to manage these days because we have must higher dps and much more defensive gear. ie. DEF magic evasion and pdt.

    so please dont compare content when the only thing similar is that seem difficult and unattainable to you.
    they are two different two beasts.

    Quote Originally Posted by Alhanelem View Post
    Actually I find that it shows more that you simply have friends in high places. Each person is but one part of an 18 man alliance and there are perfectly competent people out there that either have a hard time finding a group to run with at all and/or are forced to join pugs that usually fail because whoever organized it doesn't really know what to do and not necessarily because oneself was the reason for faliure.

    Not having Oats or w/e super power weapon is hot at any given time isn't an indication that a player is bad.
    that isnt true. the high places in this game are arbitrary. you willing to be open minded or not.

    from my personal situation i was in a linkshell full of real elitist douches, they had been play and winning endgame content since hnm days of serket and sky. i mean real selfish who didnt help anyone and judged everything that wasnt themselves. who would fight and argue over the most smallest things. leadership also had standards that were outdated by at least 5 years. a real mess. could we kill delve content if members would work together and not for themselves. yes. however that was not going to happen.

    looking from the outside looking in yeah you can say i knew high ppl in high places but it didnt matter. its about leadership of all, attitude and willingness to learn.

    in the linkshell it us 8months to get 3 zone wins. the linkshell then folded that day and ppl moved on.

    i took the ppl who were the linkshell who generally sucked or were considered the bad eggs in the linkshell and i worked with them and showed them how to win at delve.

    now we beat all 3 nms at least 3 times a week. is it perfect? no. do we have the best of the best. no. the difference is i believe in the players no matter how bad them seems and challenge them to do/be better. i also translated what they needed to do and what was expected of them. once they knew what to gear they were missing and why and how to kill the nms. we went out and learned the zone by trial and error. it took 3 months to win all 3 nm on a consistent basis because we needed more ppl and need to learn too. however, we had much more sucess with ppl who were at very best mediocre.

    so when say to you secondplanet trumpy etc. delve is not that hard. i mean it. and im not saying out of my ass.

    maybe its your servers? i dont know. i hear all the time how pug fail. i mean i pick ppl up all the time when needed. i dont have that much of an issue with them and if so their are ways to compensate.
    (0)

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