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  1. #121
    Player wish12oz's Avatar
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    Mar 2011
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    Quote Originally Posted by Kensagaku View Post
    I second the idea that there are no good throwing weapons, but the rest...

    Where are you getting 75+ for us "good" ninja? O_o With sets for evasion, TPing, ninjutsu, shadow recasts, and WS, as well as my tools (Shadows, Blind/Para/Slow, Myoshu, Migawari, Yurin, Sneak/Invis) I hit roughly about 55-60 inventory at best. When I get Blade: Hi finally I'll be converting my WS set but that won't even change my final inventory amount much. Toss in Echo drops and food, keep extra weapons for proc in mog sack 'til I need them out...
    Where's your damage reduction and magic damage reduction sets? Arhats+1 body/head, twilight torque, merman's earrings, dark rings, denali gloves, shadow mantle/collosus mantle? Leitenants sash? pants? shoes? thats 8-12 slots you are missing right there, and I don't even know what your TP or WS gear looks like to tell you what you're missing.

    Quote Originally Posted by JiltedValkyrie View Post
    Precisely. If new shuriken are unobtainable reasonably, then a JA like hogeki would be too lucrative in aspect to its cost, or they'd have to revamp old shuriken stats and/or recipes.
    But they won't, people have been asking for that for years and SE has never done it, move past throwing, it's a low level thing and no longer useful and you have enough in your inventory as it is.

    And I wouldn't be saying all this but the title is REALISTIC job adjustments.
    (0)
    Last edited by wish12oz; 04-08-2011 at 09:06 AM.

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  2. #122
    Player darkvision's Avatar
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    Apr 2011
    Posts
    83
    Character
    Capgames
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Superchicken View Post
    so with a Job Trait called Fade you want ninja to gain evasion when they are hit? Sounds broken to me. We should just have ninja's be able to not die at all while we are at. Ninja's have Utsu and good evasion skill as is, and you want an Ability to increase their evasion even more when they get hit, Yonin is already there to increase the evasion yet you still want more? I believe asking for this so called Fade ability is a little much. The thread is titled REALISTIC job wants i believe fade is slightly on the unrealistic side in terms of its something thats already there in game through yonin. Asking for even more evasion on a job that already has good evasion skill, a job ability to increase that evasion even more, Shadows to absorb physical hits, and plenty of evasion gear to use if you choose is a little far fetched and over the top if you ask me
    on the topic on Evasion THF gets way more EVA than Ninja does by ~30 evasion so does that mean THF is broken since they have more EVA than NIN?

    Also remember that Yonin's EVA bonus is when infront of the mob only so when not infront of the mob (like tanking something from behind or AoE) then THF has ~ 80 more evasion than NIN so having an ability like fade will not break NIN and if you read the description

    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    i even under lined it for you. THF will still get ~10 more evasion than NIN

    ask yourself again, will an ability like Fade, as AyinDygra mentioned, break NIN?

    imo no it will not, if your woried that it will, then why not make it activate while Yonin is not in effect? Yonin can be dispelled and can be stolen from some mobs and if this is the case then THF still has the superior EVA

    here is how i looked at it
    Thief Evasion
    Evasion Skill A+ 361
    Evasion Bonus V Total Evasion Up: +60
    Gear +105 (approx not exact possibly higher)

    Total: 526

    Ninja Evasion
    Evasion Skill: 354
    Yonin (when in front of mob): +50
    Gear: +103(approx not exact possibly higher)

    Total: infront of mob = 507
    Total: not infront of mob = 457

    will a total of +20 REALLY break NIN?
    (0)
    Last edited by darkvision; 04-08-2011 at 11:58 PM.

  3. #123
    Player wish12oz's Avatar
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    Ninja blind and slow (and especially more shadows) are more useful then thfs extra evasion.
    And all that stuff you said doesn't make your idea good or particularly useful.
    Also, do some research, thief gets way more then 30 evasion over ninja.
    http://wiki.ffxiclopedia.org/wiki/Evasion_Bonus
    Evasion bonus V at level 76 thf for instance is +60 evasion, ninja doesn't get any of those. If you want SE to give ninja evasion, maybe you should ask for something more realistic like this job trait, instead of inventing things that sound really hard to code, and are less useful.
    (1)
    Last edited by wish12oz; 04-09-2011 at 08:36 AM.

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  4. #124
    Player Darwena's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Realistic change on NIN I would like to see?

    1- Mijin Gakure: Need to be a better use than Weakned effect remover or free warp... Here my Idea: Mijin gakure could be similar than Odin's effect, exept NIN will die using it.

    2- Shuriken: should be nice if we could make/buy good Shuriken w/o selling a kidney for it... Also is freakin time than SE invest some time on better one that can stack over 99 (best one so far are at lv48). Another thing about Shuriken would be bags to stack them like quivers and such. About throwing WS... would be nice, would like to use it but would need to be freakin awsome to use them instead of katana one...

    3- Ninjutsu: Love them, love the new spell but will be awsome to get the Ni version of the old one (Jubaku, Dokumori and Monomi). Maybe having a silencing one will be the cherry on the cake.

    4- Kick: that one is lil bit pushed but I would realy like to have kick added to our attack I mean, I know it's a MNK hability, but NIN are formed with hand to hand also. Since Dual Wield is accessible to DNC and THF, why not we could have some MNK skill too it's all martial art after all.
    (0)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  5. #125
    Player Gnoir's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Gnoir
    World
    Shiva
    Main Class
    SAM Lv 90
    My thoughts are for and ES type /ja or a composure typre /ja (prefered) or maybe a warcy esq /ja that enhances party crit rates all 3 would be very usefull and not broken if done right. You could even do it for ma crit, that would be interesting, if a little broken with proprer planning. I might like to see a hate shedding mechanism since ninja's could strike and vanish. Options are as limited as your imagination. Sry if I suggested something already here, I just read a little
    (0)
    "Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)

  6. #126
    Player Kensagaku's Avatar
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    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    ES - Someone already has it. If you're looking for debuff accuracy, get some ninjutsu gear + merits.

    Composure - Someone already has it. Besides which, we'd buff what, Utsusemi? It usually goes down from damage rather than fading. Migawari? Takes one hit and poof. Only thing I can see it being used for is Myoshu, which we could just say get a further extension on rather than making a new JA for it. Maybe Tonko/Monomi, I guess.

    WAR JA you described - Blood Rage - Someone already has it. What good would M.crits do our Nin nukes? >.>

    The point is that we're trying to individualize each job and give them their niches instead of combining them. Sure, there's gonna be some overlap at points, but just going so far as to copy or nearly copy a JA isn't going to make NIN an individual job in any way. =\
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  7. #127
    Player Gnoir's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Gnoir
    World
    Shiva
    Main Class
    SAM Lv 90
    Quote Originally Posted by Kensagaku View Post
    ES - Someone already has it. If you're looking for debuff accuracy, get some ninjutsu gear + merits.

    Composure - Someone already has it. Besides which, we'd buff what, Utsusemi? It usually goes down from damage rather than fading. Migawari? Takes one hit and poof. Only thing I can see it being used for is Myoshu, which we could just say get a further extension on rather than making a new JA for it. Maybe Tonko/Monomi, I guess.

    WAR JA you described - Blood Rage - Someone already has it. What good would M.crits do our Nin nukes? >.>

    The point is that we're trying to individualize each job and give them their niches instead of combining them. Sure, there's gonna be some overlap at points, but just going so far as to copy or nearly copy a JA isn't going to make NIN an individual job in any way. =\
    It's cool you can arbitrarily tear apart someones volunteered opinion. /ja's and /jt's tend to go back and forth, many are the same with a different name or slightly different characteristics. Nin has already cemented it's place and it was never inteded, by se, to be used like the player base uses it. Btw I was responding to the op not you. Your opinion is as welcome here as mine but, I won't bother telling you how worthless your opinion is. I will let you do that
    (0)
    "Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)

  8. #128
    Player Shadobi's Avatar
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    Mar 2011
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    50
    Ninja 72 Hour ability Kage Suitchi: Technique which switch the target with yourself. (Any form of attack monster does to you will damage the monster and Any damage you do to target will damage yourself.) Kage Suitchi means Shadow Switch.

    What I came up with in other forum Thread: New ideas for v2 Two - Hour abilities. just for fun.
    (1)

  9. #129
    Player Gnoir's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Gnoir
    World
    Shiva
    Main Class
    SAM Lv 90
    Quote Originally Posted by Shadobi View Post
    Ninja 72 Hour ability Kage Suitchi: Technique which switch the target with yourself. (Any form of attack monster does to you will damage the monster and Any damage you do to target will damage yourself.) Kage Suitchi means Shadow Switch.

    What I came up with in other forum Thread: New ideas for v2 Two - Hour abilities. just for fun.
    Very cool idea lol very, very broken also. I do like the idea of adding super powerfull three day abilities, that's both original (as far as I know) and has the potential to change the game in alot of unique ways. Don't know if se would go for one that powerfull though XD
    (0)
    "Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)

  10. #130
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Gnoir View Post
    Btw I was responding to the op not you. Your opinion is as welcome here as mine but, I won't bother telling you how worthless your opinion is. I will let you do that
    umad?

    Don't post if you can't take other people responding to you. But he's right, all that stuff already exists.
    (0)

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