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  1. #1
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Karbuncle View Post
    "Throw Attacks" Doesn't sound like a bad idea Bull. It adds a "Throwing Element" To ninja that really helps the RP'ers, and does not hurt its DPS. So i wouldn't object to that.

    The way i understand it is, It'd basically be like Kick Attacks? Random-Chance ~(10%) at end of Attack round. Not having it consume ammo is a good idea.

    Perhaps as a way to not simply make it "Kick attacks", It could do damage based on your R.acc/R.atk instead of Acc/atk, Also it could give you ~10TP, same as 1 Attack round, as an added bonus.
    Even I wouldn't object to this one, as long as I don't have to lose qirmiz tathlum for it, or they add equally amazing and cheap throwing weapons to replace it. (which is lulz, cause they would never add cheap/easy to acquire shurikens)
    (0)

    http://www.twitch.tv/wish12oz
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  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by wish12oz View Post
    Even I wouldn't object to this one, as long as I don't have to lose qirmiz tathlum for it, or they add equally amazing and cheap throwing weapons to replace it. (which is lulz, cause they would never add cheap/easy to acquire shurikens)
    I wouldn't mind if they made new Ammo recipes (Shuriken and Bullets alike, go COR!) which simply used expensive materials which are found within the smithing/GS lines. Right now, all this "Campaign-onry Material" BS in the new ammos just makes them impossible to craft in any sort of large quantity.

    There's no way in hell any new Shuriken SE implements will be cheap. Ranged weapons have always been expensive as shit. But as long as it's possible to craft them from the ground up in some way, I'm sure someone will make them (Or, hell, NINs with 100 Smithing will make them for themselves too). It's not like Gil is hard to get anyways.
    (0)

    I will have my revenge!

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Also

    Job Traits:
    Lv.25 Ansatsusha - Raises the Ninja's Attack, and grants a TP bonus to WS when Utsusemi is active.
    Lv.50 Ansatsusha II - Enhances Ansatsusha Effect further
    Lv.75 Ansatsusha III - Enhances Ans Further
    Lv.99 Ansatsusha IV - Enhances Ans Further.

    *Base Trait Increases NIN Attack by 5, Adds 10TP Bonus. increases by 5 and 10 each level. for a maximum of +20 attack, +40TP bonus at level 99.
    **Ansatsusha is "Assassin" In Japanese, Which is why it requires Shadow Images. Confuse the enemy.

    Lv. 25 Jissen - Increases Accuracy and Parry rate when you are the Target of the Enemy
    Lv. 50 Jissen II - Further Increases effect
    Lv. 75 Jissen III - Further Increases Effect
    Lv. 99 Jissen IV - Further Increases Effect

    *Base trait raises accuracy by 5, and Parry Rate by 5%. Increases by 5Acc and 5% parry each level for a maximum of +20 Acc and +20% Parry rate.
    **Jissen is Japanese for "Combat"

    Lv.10 Teikouryoku - Increases Resistance to Silence, Paralyze, Slow, and Blind
    Lv. 30 Teik II - Further Enhances Teik
    Lv. 50 Teik III - Further Enhances Teik
    Lv. 70 Teik IV - Further Enhances Teik
    lv. 90 Teik V - Further Enhances Teik
    *Using Ninja training, Ninjas are less likely to be harmed. Increases Resistance by 5%. Increases additional 5 per level for a maximum of 25% Resistance (1 in 4 Resist! Rate)
    *Teikouryuko is Japanese for "Resistance"

    Job Ability:

    Lv. 95 kyouritsu mukaeutsu - Consumes remaining shadow Images to increases Weaponskill Power.
    Recast: 5 minutes
    Duration: Next TP Move.
    *Grants a 0.2fTP Bonus for each Shadow Image Consumed. and 10TP bonus per shadow
    **Kyouritsu Mukaeutsu means "Joint Assault"
    So no one can say I didn't contribute :P!
    (0)
    Last edited by Karbuncle; 04-18-2011 at 09:37 AM.

  4. #4
    Player Shin-Tsuchinoko's Avatar
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    Mar 2011
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    To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
    (0)

  5. #5
    Player Karbuncle's Avatar
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    Quote Originally Posted by Shin-Tsuchinoko View Post
    To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
    Admittedly it would be a bit more of a strategic Ability. Would have to make sure a timer is up.

    Would be useful on a lot more of the "lax" NMs, like Scars/Visions area NMs.
    (0)

  6. #6
    Player Shin-Tsuchinoko's Avatar
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    Mar 2011
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    8
    It would work really well with 2 or more tanks. It also can keep enmity balance onto both tanks, if the mob doesn't have a hate reset type ability. But most ppl are "lets smash its face in fast, then lets think of good strategic way to kill this thing."
    (0)

  7. #7
    Player Cdryik's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.

    We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.

    Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.

    _______________
    What Yonin offer to others:

    Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).

    What Innin offer :

    Accuracy and Critical also less enmity


    ______________
    (0)
    Last edited by Cdryik; 04-22-2011 at 09:58 PM.

  8. #8
    Player Orenwald's Avatar
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    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Cdryik View Post
    I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.

    We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.

    Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.

    _______________
    What Yonin offer to others:

    Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).

    What Innin offer :

    Accuracy and Critical also less enmity


    ______________
    Yonin only adds counter when you have the NIN AF3 legs
    (0)

  9. #9
    Player Gravionblack's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    43
    Character
    Gravionblack
    World
    Odin
    Main Class
    RNG Lv 99
    Quote Originally Posted by Orenwald View Post
    Yonin only adds counter when you have the NIN AF3 legs
    And no shadows.
    (0)

  10. #10
    Player Cdryik's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    Oh, damn right
    (0)

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