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I wouldn't mind if they made new Ammo recipes (Shuriken and Bullets alike, go COR!) which simply used expensive materials which are found within the smithing/GS lines. Right now, all this "Campaign-onry Material" BS in the new ammos just makes them impossible to craft in any sort of large quantity.
There's no way in hell any new Shuriken SE implements will be cheap. Ranged weapons have always been expensive as shit. But as long as it's possible to craft them from the ground up in some way, I'm sure someone will make them (Or, hell, NINs with 100 Smithing will make them for themselves too). It's not like Gil is hard to get anyways.
I will have my revenge!
Also
So no one can say I didn't contribute :P!Job Traits:
Lv.25 Ansatsusha - Raises the Ninja's Attack, and grants a TP bonus to WS when Utsusemi is active.
Lv.50 Ansatsusha II - Enhances Ansatsusha Effect further
Lv.75 Ansatsusha III - Enhances Ans Further
Lv.99 Ansatsusha IV - Enhances Ans Further.
*Base Trait Increases NIN Attack by 5, Adds 10TP Bonus. increases by 5 and 10 each level. for a maximum of +20 attack, +40TP bonus at level 99.
**Ansatsusha is "Assassin" In Japanese, Which is why it requires Shadow Images. Confuse the enemy.
Lv. 25 Jissen - Increases Accuracy and Parry rate when you are the Target of the Enemy
Lv. 50 Jissen II - Further Increases effect
Lv. 75 Jissen III - Further Increases Effect
Lv. 99 Jissen IV - Further Increases Effect
*Base trait raises accuracy by 5, and Parry Rate by 5%. Increases by 5Acc and 5% parry each level for a maximum of +20 Acc and +20% Parry rate.
**Jissen is Japanese for "Combat"
Lv.10 Teikouryoku - Increases Resistance to Silence, Paralyze, Slow, and Blind
Lv. 30 Teik II - Further Enhances Teik
Lv. 50 Teik III - Further Enhances Teik
Lv. 70 Teik IV - Further Enhances Teik
lv. 90 Teik V - Further Enhances Teik
*Using Ninja training, Ninjas are less likely to be harmed. Increases Resistance by 5%. Increases additional 5 per level for a maximum of 25% Resistance (1 in 4 Resist! Rate)
*Teikouryuko is Japanese for "Resistance"
Job Ability:
Lv. 95 kyouritsu mukaeutsu - Consumes remaining shadow Images to increases Weaponskill Power.
Recast: 5 minutes
Duration: Next TP Move.
*Grants a 0.2fTP Bonus for each Shadow Image Consumed. and 10TP bonus per shadow
**Kyouritsu Mukaeutsu means "Joint Assault"
Last edited by Karbuncle; 04-18-2011 at 09:37 AM.
To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
It would work really well with 2 or more tanks. It also can keep enmity balance onto both tanks, if the mob doesn't have a hate reset type ability. But most ppl are "lets smash its face in fast, then lets think of good strategic way to kill this thing."
I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.
We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.
Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.
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What Yonin offer to others:
Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).
What Innin offer :
Accuracy and Critical also less enmity
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Last edited by Cdryik; 04-22-2011 at 09:58 PM.
Oh, damn right![]()
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