To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
It would work really well with 2 or more tanks. It also can keep enmity balance onto both tanks, if the mob doesn't have a hate reset type ability. But most ppl are "lets smash its face in fast, then lets think of good strategic way to kill this thing."
New ninja AF4 prototype concept ideas, http://postimage.org/image/2mktoaomc/full/ http://postimage.org/image/2mkwzddlw/full/ http://postimage.org/image/2ml6wlgkk/full/
I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.
We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.
Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.
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What Yonin offer to others:
Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).
What Innin offer :
Accuracy and Critical also less enmity
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Last edited by Cdryik; 04-22-2011 at 09:58 PM.
Oh, damn right![]()
AS A MAIN JOB NINJA, I see this 20 RULES MUST BE FOLLOWED:
# 1 = Make Katana A+
# 2 = Make Evasion A+
# 3 = Make More NINJUSTSU: NI
# 4 = Make NINJUSTSU: Dispell
# 5 = Make NINJUSTSU: Silence
# 6 = Increase the "Potency" of NINJUSTSU (Both DMG and Effect)
# 7 = Increase the "Potency" of "Futae" , "Yonin" and "Innin"
# 8 = Increase the "TIME" Both "Monomi" and "Tonko" would Stay up for
# 9 = Increase the "TIME" Enhancing NINJUTSU would Stay up for
# 10 = Increase NINJA's ACCURACY / CRITICAL HIT RATE / CRITICAL HIT DMG / EVASION / PARRING Bonus Applied as a Job Trait
# 11 = Increase NINJA's WEAPON SKILL DAMAGE
# 12 = Make so "Blade: HI" is not out damaged by "Blade: Jin" (That just looks BAD)
# 13 = Make so The RELIC Might be worth something
# 14 = Make so NINJA gets more "Ninja's Tool Expertise" (+25% Yonin / +25% Merit / +33% Hands = only 83% ><)
# 15 = Make so NINJA gets more "Dual Wield" Job Traits (Dual Wield +55% / Haste+27% Atm and still feel SLOW ><)
# 16 = Make so NINJA gets more "Store TP" 9~11 TP / hit is WAY TOO WEAK X.x
# 17 = Make so NINJA gets something Useful for Weapon Skill Damage Like a Job Ability or Something (Job Trait)
# 18 = Make so NINJA gets Some form of "QUICK MAGIC" or "QUICK CAST" or "FAST CAST" for Ninjutsu
# 19 = Make so NINJA gets this NINJUTSU or JOB ABILITY (with a Fast Recast)(like 0:15) that would show "Enemy's Weakness to Weapon Type / Magic Type / DMG Type"
# 20 = Give NINJA something like "Quadrupal Attack" Job Trait (+25% or more at lvl 90) Seems Fair Since NINJA's are "THE SPECIAL FORCES ASSASSINS"
T h a n k Y o u , For Reading this and Taking into Consideration
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