Page 19 of 21 FirstFirst ... 9 17 18 19 20 21 LastLast
Results 181 to 190 of 204
  1. #181
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Shin-Tsuchinoko View Post
    I like this one, but an increased resistance to silence over poison would be better suited.
    Noted~ and fixed.

    Surprised no one mentioned the Joint assault one, I'd think a 1.0FTP Increase to your next WS would be liked >.>!
    (0)

  2. #182
    Player Shin-Tsuchinoko's Avatar
    Join Date
    Mar 2011
    Posts
    8
    To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
    (0)

  3. #183
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Shin-Tsuchinoko View Post
    To be honest it does look good, if your not tanking. And in conjunction with Innin for increase in DMG. But losing shadows while both timers are down is a big downside.
    Admittedly it would be a bit more of a strategic Ability. Would have to make sure a timer is up.

    Would be useful on a lot more of the "lax" NMs, like Scars/Visions area NMs.
    (0)

  4. #184
    Player Shin-Tsuchinoko's Avatar
    Join Date
    Mar 2011
    Posts
    8
    It would work really well with 2 or more tanks. It also can keep enmity balance onto both tanks, if the mob doesn't have a hate reset type ability. But most ppl are "lets smash its face in fast, then lets think of good strategic way to kill this thing."
    (0)

  5. #185
  6. #186
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.

    We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.

    Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.

    _______________
    What Yonin offer to others:

    Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).

    What Innin offer :

    Accuracy and Critical also less enmity


    ______________
    (0)
    Last edited by Cdryik; 04-22-2011 at 09:58 PM.

  7. #187
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Cdryik View Post
    I'd like to get the same Job trait that have blm and drk when landing a spell (tools for us) they get back some TP.

    We could be some decent ranged DD, throwing spells get 100% TP and then we could use a throwing WS to stay in range.

    Some things i wish to see (but probably never be in), is make utsusemi Ni only use as main job while you can get Innin/Yonin as sub job instead.

    _______________
    What Yonin offer to others:

    Enmity / Counter (good monk tank !) / Evasion / enemy critical hate - (good for blood tank like paladin or even a war).

    What Innin offer :

    Accuracy and Critical also less enmity


    ______________
    Yonin only adds counter when you have the NIN AF3 legs
    (0)

  8. #188
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    Oh, damn right
    (0)

  9. #189
    Player Gravionblack's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    43
    Character
    Gravionblack
    World
    Odin
    Main Class
    RNG Lv 99
    Quote Originally Posted by Orenwald View Post
    Yonin only adds counter when you have the NIN AF3 legs
    And no shadows.
    (0)

  10. #190
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    AS A MAIN JOB NINJA, I see this 20 RULES MUST BE FOLLOWED:

    # 1 = Make Katana A+
    # 2 = Make Evasion A+
    # 3 = Make More NINJUSTSU: NI
    # 4 = Make NINJUSTSU: Dispell
    # 5 = Make NINJUSTSU: Silence
    # 6 = Increase the "Potency" of NINJUSTSU (Both DMG and Effect)
    # 7 = Increase the "Potency" of "Futae" , "Yonin" and "Innin"
    # 8 = Increase the "TIME" Both "Monomi" and "Tonko" would Stay up for
    # 9 = Increase the "TIME" Enhancing NINJUTSU would Stay up for
    # 10 = Increase NINJA's ACCURACY / CRITICAL HIT RATE / CRITICAL HIT DMG / EVASION / PARRING Bonus Applied as a Job Trait
    # 11 = Increase NINJA's WEAPON SKILL DAMAGE
    # 12 = Make so "Blade: HI" is not out damaged by "Blade: Jin" (That just looks BAD)
    # 13 = Make so The RELIC Might be worth something
    # 14 = Make so NINJA gets more "Ninja's Tool Expertise" (+25% Yonin / +25% Merit / +33% Hands = only 83% ><)
    # 15 = Make so NINJA gets more "Dual Wield" Job Traits (Dual Wield +55% / Haste+27% Atm and still feel SLOW ><)
    # 16 = Make so NINJA gets more "Store TP" 9~11 TP / hit is WAY TOO WEAK X.x
    # 17 = Make so NINJA gets something Useful for Weapon Skill Damage Like a Job Ability or Something (Job Trait)
    # 18 = Make so NINJA gets Some form of "QUICK MAGIC" or "QUICK CAST" or "FAST CAST" for Ninjutsu
    # 19 = Make so NINJA gets this NINJUTSU or JOB ABILITY (with a Fast Recast)(like 0:15) that would show "Enemy's Weakness to Weapon Type / Magic Type / DMG Type"
    # 20 = Give NINJA something like "Quadrupal Attack" Job Trait (+25% or more at lvl 90) Seems Fair Since NINJA's are "THE SPECIAL FORCES ASSASSINS"


    T h a n k Y o u , For Reading this and Taking into Consideration
    (1)

Page 19 of 21 FirstFirst ... 9 17 18 19 20 21 LastLast