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  1. #171
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    I was thinking 'Job Trait: shuriken attack' would be just an animation so we could continue to use out range/ammo slots as we see fit.

    While I think Yonin/Innin need some adjustment I'm hesitant to agree with the removal of the direction restriction. I am curious to know why the Devs placed it on the ability in the first place. Maybe their reasoning would break the ability in their eyes by removing the restriction.

    But I do think Yonin/Innin could gain from separate timers and maybe the activation of one would reset the timer of the other. I'm just trying to think of a way to combat having the ability dispelled and stuck waiting on recast.

    In all I don't think things should be changed much but am very curious to know where the Devs plan to go from here to ~99
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #172
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Making shurikens work similar to cor cards is about the only thing i can think of other than perhaps a jintusu/stance that lets you do a small barrage as a counter. Now that i know throwing ws is impossible it looks really hard to make it useful at all.

    Um.. here's one.
    Opportunist:If a monster no longer has you as it's main emnity target ninja automatically expends up to 5 shuriken as a ranged attack at the monster. There's obviously alot of tooling around with this to make sure it isn't overpowered. One thought I had is to make it a charged attack based on how many times the ninja was attacked in a row before the hate shift. Another is to make it activate in the event a monster that was previously engaged moves out of melee range.
    (0)

  3. #173
  4. #174
    Player axlzero's Avatar
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    Apr 2011
    Location
    sandoria
    Posts
    41
    All ninjitsu spells up to san, wider better easyer to make throwing weapons that are cheaper and easyer to get, weapons skills for ninja throwing stars, As for me change Mijin Gakure to a one hours ability or something and make ninjas new two hour a clone ability where the ninja turns to three of him and they repeat themselves in every way til the clones die. clones cannont be healed and have the same hp and abilities as the main if the main cast a spell on a target so do the clones if the main ws so do the clones if you throw something so do the clones if the main dies before the clones then a clone with the highest hp becomes the main. that would make ninja really cool
    (0)

  5. #175
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by axlzero View Post
    that would make ninja really cool
    Know what else is really cool?
    Coherent thoughts typed out well.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  6. #176
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    "Throw Attacks" Doesn't sound like a bad idea Bull. It adds a "Throwing Element" To ninja that really helps the RP'ers, and does not hurt its DPS. So i wouldn't object to that.

    The way i understand it is, It'd basically be like Kick Attacks? Random-Chance ~(10%) at end of Attack round. Not having it consume ammo is a good idea.

    Perhaps as a way to not simply make it "Kick attacks", It could do damage based on your R.acc/R.atk instead of Acc/atk, Also it could give you ~10TP, same as 1 Attack round, as an added bonus.

    If all else fails, Why not just add a ranged WS to NIN? Similar to Bora Axe. Here i'll even give you the Animation!

    Ninja Throw Katana
    Katana goes through Enemi, Big "Slash" explosion. Ninja Vanishes during
    Ninja Reappears to grab Katana from ground (where it landed)
    jumps back to starting spot.

    alternative

    Throws Katana (Right hand going from left to right) forward "Cuts" through enemy
    Right hand comes from Right to left "Pulls Katana" back through enemy, another "Slash/Cut" effect+Explosion.

    Congratulations, Ninja now has a Thrown Weaponskill :O!

    I'm done my brain hurts
    (0)

  7. #177
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
    Posts
    1,254
    Quote Originally Posted by Karbuncle View Post
    "Throw Attacks" Doesn't sound like a bad idea Bull. It adds a "Throwing Element" To ninja that really helps the RP'ers, and does not hurt its DPS. So i wouldn't object to that.

    The way i understand it is, It'd basically be like Kick Attacks? Random-Chance ~(10%) at end of Attack round. Not having it consume ammo is a good idea.

    Perhaps as a way to not simply make it "Kick attacks", It could do damage based on your R.acc/R.atk instead of Acc/atk, Also it could give you ~10TP, same as 1 Attack round, as an added bonus.
    Even I wouldn't object to this one, as long as I don't have to lose qirmiz tathlum for it, or they add equally amazing and cheap throwing weapons to replace it. (which is lulz, cause they would never add cheap/easy to acquire shurikens)
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  8. #178
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Also

    Job Traits:
    Lv.25 Ansatsusha - Raises the Ninja's Attack, and grants a TP bonus to WS when Utsusemi is active.
    Lv.50 Ansatsusha II - Enhances Ansatsusha Effect further
    Lv.75 Ansatsusha III - Enhances Ans Further
    Lv.99 Ansatsusha IV - Enhances Ans Further.

    *Base Trait Increases NIN Attack by 5, Adds 10TP Bonus. increases by 5 and 10 each level. for a maximum of +20 attack, +40TP bonus at level 99.
    **Ansatsusha is "Assassin" In Japanese, Which is why it requires Shadow Images. Confuse the enemy.

    Lv. 25 Jissen - Increases Accuracy and Parry rate when you are the Target of the Enemy
    Lv. 50 Jissen II - Further Increases effect
    Lv. 75 Jissen III - Further Increases Effect
    Lv. 99 Jissen IV - Further Increases Effect

    *Base trait raises accuracy by 5, and Parry Rate by 5%. Increases by 5Acc and 5% parry each level for a maximum of +20 Acc and +20% Parry rate.
    **Jissen is Japanese for "Combat"

    Lv.10 Teikouryoku - Increases Resistance to Silence, Paralyze, Slow, and Blind
    Lv. 30 Teik II - Further Enhances Teik
    Lv. 50 Teik III - Further Enhances Teik
    Lv. 70 Teik IV - Further Enhances Teik
    lv. 90 Teik V - Further Enhances Teik
    *Using Ninja training, Ninjas are less likely to be harmed. Increases Resistance by 5%. Increases additional 5 per level for a maximum of 25% Resistance (1 in 4 Resist! Rate)
    *Teikouryuko is Japanese for "Resistance"

    Job Ability:

    Lv. 95 kyouritsu mukaeutsu - Consumes remaining shadow Images to increases Weaponskill Power.
    Recast: 5 minutes
    Duration: Next TP Move.
    *Grants a 0.2fTP Bonus for each Shadow Image Consumed. and 10TP bonus per shadow
    **Kyouritsu Mukaeutsu means "Joint Assault"
    So no one can say I didn't contribute :P!
    (0)
    Last edited by Karbuncle; 04-18-2011 at 09:37 AM.

  9. #179
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by wish12oz View Post
    Even I wouldn't object to this one, as long as I don't have to lose qirmiz tathlum for it, or they add equally amazing and cheap throwing weapons to replace it. (which is lulz, cause they would never add cheap/easy to acquire shurikens)
    I wouldn't mind if they made new Ammo recipes (Shuriken and Bullets alike, go COR!) which simply used expensive materials which are found within the smithing/GS lines. Right now, all this "Campaign-onry Material" BS in the new ammos just makes them impossible to craft in any sort of large quantity.

    There's no way in hell any new Shuriken SE implements will be cheap. Ranged weapons have always been expensive as shit. But as long as it's possible to craft them from the ground up in some way, I'm sure someone will make them (Or, hell, NINs with 100 Smithing will make them for themselves too). It's not like Gil is hard to get anyways.
    (0)

    I will have my revenge!

  10. #180
    Player Shin-Tsuchinoko's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Quote Originally Posted by Karbuncle View Post
    Job Traits:

    Lv.10 Teikouryoku - Increases Resistance to Poison, Paralyze, Slow, and Blind
    Lv. 30 Teik II - Further Enhances Teik
    Lv. 50 Teik III - Further Enhances Teik
    Lv. 70 Teik IV - Further Enhances Teik
    lv. 90 Teik V - Further Enhances Teik
    *Using Ninja training, Ninjas are less likely to be harmed. Increases Resistance by 5%. Increases additional 5 per level for a maximum of 25% Resistance (1 in 4 Resist! Rate)
    *Teikouryuko is Japanese for "Resistance"
    I like this one, but an increased resistance to silence over poison would be better suited.
    (0)

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