I hate this thread so much, 99% of these ideas fail.
The only good idea, is the people who want jubaku ni.
I hate this thread so much, 99% of these ideas fail.
The only good idea, is the people who want jubaku ni.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Because none of the other jobs are getting anything more than a slight boost to anything in the next 9 levels? At this point in time it may be true that Ninja doesn't "need" anything major. This will not always be the case.Being a square is better then being a fool who thinks ninja needs anything other then a slight boost to melee damage.
All jobs will be getting new things. It's not a question of "needing" anything, it's a matter of possible areas of growth for the jobs. Depending on how long the game continues, all the jobs will continue to be given new things to play with, even after we hit the level 99 cap, just like how jobs kept getting things while we were at the level 75 cap.
Also, some ideas (like mine) were born directly from SE's comments at past Fanfests about the direction they wanted to take certain jobs. (for example, for Ninja, they said they were considering a job ability that would drop a Ninja's enmity temporarily and then restore that enmity plus more, to make dual tanking easier) and the other two were logical extensions of the job's historical FF abilities and current in-game player-created usage of the job.
Many of the ideas in this thread "fit" the ninja job in concept, but may need to be changed or balanced before implementation. It's not really the job of people with the ideas to do all that (even if they did, there are factors that only the Dev team are aware of that would render all that work pointless.)
It doesn't hurt to point out that you personally wouldn't like certain things, but some people's only reasoning is that we don't "need" anything more, and that's just wrong.
On a more general note:
These boards allow players to communicate to the Dev team what direction we would like to see the game take. I wouldn't say that all the ideas I've seen on all the job sections are all good, however, it does give insight into the way players perceive the jobs (however misguided some may be.) This feedback also allows the dev team to discuss how to change player perceptions and make better use of what we already have if additions are not made to existing systems that are deemed sufficient as is.
I encourage everyone who "wants" something for the game to speak up about it, whether "needed" or not. (I understand some annoyance people have when "silly" ideas are put forth, since they have a chance of being taken seriously, but I'd like to think that the people who are reading these boards and collecting the ideas to be presented to the Dev team are able to discern most of those for what they are.)
I would also add that it is not up to players to say whether something is "too hard" to implement, or any other such "final decisions" that are clearly up to SE to make. I've seen way too many threads on these boards where players try to speak up on behalf of SE to give their answers (usually "no", too hard, PS2 limitations, blahblah), rather than seeing what the Dev team has to say. No, we don't know how they'd respond, even if they've responded in a certain way in the past. They've clearly shown that they're open to changing the direction of the game in recent years.
Some people just don't want to see [INSERT JOB HERE] changed in any way and want to stay in Abyssea forever.
We shouldn't forget there are nine more levels of wonderment. I enjoy reading the suggestions and wonder what if any the Devs might pick to improve upon.
Originally Posted by Aldous Snow
Originally Posted by --She
I liked the mention in the throwing thread about ammunition (or more specifically, shuriken) to be thrown during melee attacks.
New Job Ability:
Hogeki (hōgeki, 砲撃) English: "bombardment"
Occasionally adds a ranged attack while engaged in combat.
*Duration: 1 minute, Recast: 3/5 minutes.
*Does not interfere with melee attack speed (instant attack animation--it's automatic).
*Damage affected by Throwing Skill level. (give a little something to those of us with really high skill levels and incentive to others to skill it up)
The extra damage would be nice! Would make having a gun, bow, throwing, or shuriken/ammo equipped more worthwhile. I'm thinking specifially throwing/ammo though.
Last edited by JiltedValkyrie; 04-07-2011 at 03:13 PM.
Your idea involves losing qirmiz tathlum, and carrying stacks of shurikens, which will reduce available inventory even more. Us notgimpninjas currently carry 75+ items with us we require to effectively do our jobs, last thing we need is more crap to carry and waste gil on. This is a terrible idea.
Not to mention the fact that theres no good throwing weapons available.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
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