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  1. #101
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
    Posts
    419
    We do not know what SE has planned for the future, at 99, inside or outside of Abyssea. So while a lot of stuff that is uber duper is not needed then or now, it shouldn't stop us from discussing things that could potentially be a great addition or adjustment.

    I guess some people feel the need to shoot down any idea that will change the game/job from the way they think it should be.
    (0)

  2. #102
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Because so much of this garbage is a "great addition or adjustment".

    And yes, I will continue to shoot down ideas that are terrible.
    (0)

  3. #103
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
    Posts
    419
    I said that could be...
    But first it would have to not get shot down by people that don't like the idea and think there is no room for improvement except in the areas they agree with.

    Quote Originally Posted by Fetus View Post
    And I'm really, really tired of pessimist like you complaining about everything that people on these forums are suggesting. The forums were designed precisely for this purpose.
    I won't try reason with you as why not to be a downer, it seems your mind is set.
    (0)

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1
    I want to see a complete line of :Ni spells... As others have mentioned the idea of AoE spells also seems cool to me. I could see the :San levels of our spells maybe taking such an idea on. Also, I'm on the Utsu: San bandwagon as well but I feel it should function as a defense against AoE's. I see it as possibly still allowing the damage to hit us but as long as Utsu: San is up no other shadows would be erased. This would solve the pesky problem we occasionaly run into of getting dropped in 1 or 2 hits after an AoE is cast. I'd like to see these spells be questable if they arent added to merits.

    I also love the idea of shurikens (or throwing WS's, I don't really care) making up for the enfeeb's we dont have. Throwing things that add silence, bind, magic def. down etc. I think would really add a new aspect to nin game play.

    As far as JA's go I would love to see Innin and Yonin on seperate timers, however, I don't see this as being extremely crucial. Really JA and Job Trait wise I feel Nin is pretty solid.
    (0)

  5. #105
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    I hate this thread so much, 99% of these ideas fail.
    The only good idea, is the people who want jubaku ni.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  6. #106
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Quote Originally Posted by wish12oz View Post
    I hate this thread so much, 99% of these ideas fail.
    The only good idea, is the people who want jubaku ni.
    What a square.
    (0)
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

  7. #107
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Addy View Post
    I want to see a complete line of :Ni spells... As others have mentioned the idea of AoE spells also seems cool to me. I could see the :San levels of our spells maybe taking such an idea on. Also, I'm on the Utsu: San bandwagon as well but I feel it should function as a defense against AoE's. I see it as possibly still allowing the damage to hit us but as long as Utsu: San is up no other shadows would be erased. This would solve the pesky problem we occasionaly run into of getting dropped in 1 or 2 hits after an AoE is cast. I'd like to see these spells be questable if they arent added to merits.

    I also love the idea of shurikens (or throwing WS's, I don't really care) making up for the enfeeb's we dont have. Throwing things that add silence, bind, magic def. down etc. I think would really add a new aspect to nin game play.

    As far as JA's go I would love to see Innin and Yonin on seperate timers, however, I don't see this as being extremely crucial. Really JA and Job Trait wise I feel Nin is pretty solid.
    I'm totally with you on the Innin/Yonin timers!

    I do think we should get at least an :Ichi tier sleep spell. Ninjas mythically have sleeping powder/gas! Let us use it! ;_;
    (0)

  8. #108
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Faule View Post
    What a square.
    Being a square is better then being a fool who thinks ninja needs anything other then a slight boost to melee damage.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #109
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Being a square is better then being a fool who thinks ninja needs anything other then a slight boost to melee damage.
    Because none of the other jobs are getting anything more than a slight boost to anything in the next 9 levels? At this point in time it may be true that Ninja doesn't "need" anything major. This will not always be the case.

    All jobs will be getting new things. It's not a question of "needing" anything, it's a matter of possible areas of growth for the jobs. Depending on how long the game continues, all the jobs will continue to be given new things to play with, even after we hit the level 99 cap, just like how jobs kept getting things while we were at the level 75 cap.

    Also, some ideas (like mine) were born directly from SE's comments at past Fanfests about the direction they wanted to take certain jobs. (for example, for Ninja, they said they were considering a job ability that would drop a Ninja's enmity temporarily and then restore that enmity plus more, to make dual tanking easier) and the other two were logical extensions of the job's historical FF abilities and current in-game player-created usage of the job.

    Many of the ideas in this thread "fit" the ninja job in concept, but may need to be changed or balanced before implementation. It's not really the job of people with the ideas to do all that (even if they did, there are factors that only the Dev team are aware of that would render all that work pointless.)

    It doesn't hurt to point out that you personally wouldn't like certain things, but some people's only reasoning is that we don't "need" anything more, and that's just wrong.


    On a more general note:

    These boards allow players to communicate to the Dev team what direction we would like to see the game take. I wouldn't say that all the ideas I've seen on all the job sections are all good, however, it does give insight into the way players perceive the jobs (however misguided some may be.) This feedback also allows the dev team to discuss how to change player perceptions and make better use of what we already have if additions are not made to existing systems that are deemed sufficient as is.

    I encourage everyone who "wants" something for the game to speak up about it, whether "needed" or not. (I understand some annoyance people have when "silly" ideas are put forth, since they have a chance of being taken seriously, but I'd like to think that the people who are reading these boards and collecting the ideas to be presented to the Dev team are able to discern most of those for what they are.)

    I would also add that it is not up to players to say whether something is "too hard" to implement, or any other such "final decisions" that are clearly up to SE to make. I've seen way too many threads on these boards where players try to speak up on behalf of SE to give their answers (usually "no", too hard, PS2 limitations, blahblah), rather than seeing what the Dev team has to say. No, we don't know how they'd respond, even if they've responded in a certain way in the past. They've clearly shown that they're open to changing the direction of the game in recent years.
    (3)

  10. #110
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Quote Originally Posted by wish12oz View Post
    Being a square is better then being a fool who thinks ninja needs anything other then a slight boost to melee damage.
    I'll keep my mind open.
    (0)
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

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