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  1. #1
    Player Bulrogg's Avatar
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    Mar 2011
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    Can a mod please clean up the off topic/ToS post so it is easier to navigate and find the actual "Realistic Job adjustments wants!" as that is the thread title. To much bickering going on over petty play styles.

    Back on topic.

    I did like that guys idea to add a Job Trait 'shuriken attack' to our melee attacks the same way a Monk has a Job Trait to 'kick attack'. That way it would not interrupt anyones melee but add to their DPS the same way proc'ing a kick attack does.
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Bulrogg View Post
    Can a mod please clean up the off topic/ToS post so it is easier to navigate and find the actual "Realistic Job adjustments wants!" as that is the thread title. To much bickering going on over petty play styles.

    Back on topic.

    I did like that guys idea to add a Job Trait 'shuriken attack' to our melee attacks the same way a Monk has a Job Trait to 'kick attack'. That way it would not interrupt anyones melee but add to their DPS the same way proc'ing a kick attack does.
    You're just as guilty as the rest of us for continuing this. Also this thread is about realistic Job Adjustment Wants. its an open Discussion. Just because you don't like that their opinion is different from yours, you want them Silenced? How does that promote open discussion and exchange of Ideas. You may as well be saying "They Don't agree with me, Shut them up". thats unsporting any way you look at it.

    Besides, I already Contributed Realistic Ideas and Wants ! Its on page like 8.

    Also, How would Shuriken Attack work? Would it be like Kick Attacks and just be an Animation of throwing, Or would you need to have consumable Ammo equipped?

    Would it work with a Boomerang, or a Smart Grenade(something you dont want to throw?)

    Curious, Because if its like Kick Attacks where its just an Animation of you throwing a Shuriken, It could only improve NIN's DPS and add the Element Of Shuriken (Even though Historically Ninjas never used Shuriken during Face-to-Face Combat). I think that would work.

    However if it Consumed Ammo, It would prevent Ninjas from using some Useful ammo that's still tossable.
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    Last edited by Karbuncle; 04-17-2011 at 05:27 AM.

  3. #3
    Player Greatguardian's Avatar
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    I think it fits the thread title fine. The discussion has mainly been about how realistic the job adjustment wants of some player were.

    Auto-Throw seems interesting, but it would mean choosing between Shuriken and some of NIN's better ammo pieces (Qirmiz Tathlum is just awesome). At least I am fairly sure something along those lines should be doable, too. My only real issue with it is that you're likely going to end up with mediocre throwing damage at best since you'll be geared for Melee TP. Having to sacrifice TP gear for Ranged Attack/Acc gear from the get-go is already going to shove the JT into the gutter.

    That said, I'm of the mind that NIN doesn't really need much of an adjustment right now. Ninja shines whenever it's fighting weak mobs. This is why they're finally relevant in Abyssea. Whether or not the move out of Abyssea and into 90+ Overworld content means a move back to hard mobs is yet to be seen. One of two things can happen:

    1) NMs/Mobs remain relatively weak compared to the player, and NIN remains top tier. The only real buffs they could give it that would mean anything are Critical Hit Damage and Critical Hit Rate. Adding more tiers of Dual Wield is unnecessary (And actually very detrimental in group scenarios) when NIN can already cap Delay Reduction with outside buffs.

    2) NMs/Mobs become relatively strong compared to the player again, and NIN is shunted back to bottom tier. If this happens, NIN will definitely need to see Attack, Acc, and Crit hit/Dmg boosts in order to attempt to claw their way up the ladder. Katanas are low weapon rank weapons as well, which means NIN is stuck with a low fSTR cap.

    Throwing may be fun, but it would not help NIN at all if the latter choice is what the Devs opt for with new content. Innin was nice in theory, but the fact of the matter is (as Wish12oz has pointed out many times) any NIN who takes proper advantage of the damage increase is going to be holding hate anyways, which nullifies the stance. Removing the mob placement aspects of Yonin/Innin would certainly help some. An ability similar to Mnk's AF3+2 Body Enhanced Impetus would also definitely help.
    (0)

    I will have my revenge!

  4. #4
    Player Karbuncle's Avatar
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    Enhancing Yonin/Innin to work from anywhere would be a wonderful idea. It would definitely be a step in the right direction.
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  5. #5
    Player Bulrogg's Avatar
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    I was thinking 'Job Trait: shuriken attack' would be just an animation so we could continue to use out range/ammo slots as we see fit.

    While I think Yonin/Innin need some adjustment I'm hesitant to agree with the removal of the direction restriction. I am curious to know why the Devs placed it on the ability in the first place. Maybe their reasoning would break the ability in their eyes by removing the restriction.

    But I do think Yonin/Innin could gain from separate timers and maybe the activation of one would reset the timer of the other. I'm just trying to think of a way to combat having the ability dispelled and stuck waiting on recast.

    In all I don't think things should be changed much but am very curious to know where the Devs plan to go from here to ~99
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  6. #6
    Player Khajit's Avatar
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    Mar 2011
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    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Making shurikens work similar to cor cards is about the only thing i can think of other than perhaps a jintusu/stance that lets you do a small barrage as a counter. Now that i know throwing ws is impossible it looks really hard to make it useful at all.

    Um.. here's one.
    Opportunist:If a monster no longer has you as it's main emnity target ninja automatically expends up to 5 shuriken as a ranged attack at the monster. There's obviously alot of tooling around with this to make sure it isn't overpowered. One thought I had is to make it a charged attack based on how many times the ninja was attacked in a row before the hate shift. Another is to make it activate in the event a monster that was previously engaged moves out of melee range.
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  7. #7
  8. #8
    Player axlzero's Avatar
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    All ninjitsu spells up to san, wider better easyer to make throwing weapons that are cheaper and easyer to get, weapons skills for ninja throwing stars, As for me change Mijin Gakure to a one hours ability or something and make ninjas new two hour a clone ability where the ninja turns to three of him and they repeat themselves in every way til the clones die. clones cannont be healed and have the same hp and abilities as the main if the main cast a spell on a target so do the clones if the main ws so do the clones if you throw something so do the clones if the main dies before the clones then a clone with the highest hp becomes the main. that would make ninja really cool
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  9. #9
    Player wish12oz's Avatar
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    Quote Originally Posted by axlzero View Post
    that would make ninja really cool
    Know what else is really cool?
    Coherent thoughts typed out well.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #10
    Player Karbuncle's Avatar
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    "Throw Attacks" Doesn't sound like a bad idea Bull. It adds a "Throwing Element" To ninja that really helps the RP'ers, and does not hurt its DPS. So i wouldn't object to that.

    The way i understand it is, It'd basically be like Kick Attacks? Random-Chance ~(10%) at end of Attack round. Not having it consume ammo is a good idea.

    Perhaps as a way to not simply make it "Kick attacks", It could do damage based on your R.acc/R.atk instead of Acc/atk, Also it could give you ~10TP, same as 1 Attack round, as an added bonus.

    If all else fails, Why not just add a ranged WS to NIN? Similar to Bora Axe. Here i'll even give you the Animation!

    Ninja Throw Katana
    Katana goes through Enemi, Big "Slash" explosion. Ninja Vanishes during
    Ninja Reappears to grab Katana from ground (where it landed)
    jumps back to starting spot.

    alternative

    Throws Katana (Right hand going from left to right) forward "Cuts" through enemy
    Right hand comes from Right to left "Pulls Katana" back through enemy, another "Slash/Cut" effect+Explosion.

    Congratulations, Ninja now has a Thrown Weaponskill :O!

    I'm done my brain hurts
    (0)

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