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  1. #37
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,475
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Calatilla View Post
    How would smn benefit from a stay ability any more than bst? On its own stay is pretty irrelevant to smn, given a choice I would rather have a snarl ability. Getting hate from casting haste or refresh on myself right after my pet just dealt 9-10k damage to a mob isn't very nice. And SMN's are a lot more squishy than BST and PUP
    It makes SMN, who is already far better at pet kiting, more capable of doing so. And beyond this, it's not really needed. Stay has more uses on BST.

    so it'd lend to greater ways to kite fight that SMN is so greatly known for.
    This is exactly why SMN will never have stay. It makes SMN better at something it's already better at compared to the other pet jobs.

    Snarl would be even less likely to happen (as much as i would like to have such an ability) because SE likes to rain on our parades. Snarl would make it far easier to add melee DPS as SMN (though currently, it's harder than it used to be because pet hate has been so wonky since Seekers came out) and I don't think SE wants to make it easier for summoner pets to tank. They've basically been against that since the job came out.

    (Note: I'm not saying I wouldn't want these abilities, because I would- but the reason I'd want them is the exact reason they won't happen)
    (1)
    Last edited by Alhanelem; 05-24-2014 at 03:14 PM.

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