all Bloodpacts have a readying Time of 3 seconds, but since it takes roughly 1 second until they respond (ability delay...) it'S about 4 seconds until the bloodpact is executed.Shock Squall is obviously an exception with a readying time of 1 second
all Bloodpacts have a readying Time of 3 seconds, but since it takes roughly 1 second until they respond (ability delay...) it'S about 4 seconds until the bloodpact is executed.Shock Squall is obviously an exception with a readying time of 1 second
There is no gear or ability that can shorten an Avatar's "casting time" of a BP. The casting time/Fast Cast on SMN gear effects the Summoner's magic casting time, not the Avatar's. Summoning Skill and Astral Conduit don't have an effect on that either.
The Recast Time you see is "Blood Pact delay -#" maybe? That has en effect on the global BP timer, not the BP casting time. But I guess you know that.
AND there's always the delay of THE INTERNET... so 6s from enter command to it going off is about the average. (though there are some BPs that like to shoot off quickly compared to others... Night Terror seems to have a slightly less ready time than Nether Blast... And Meteorite seems to have a slightly less delay than Holy Mist... You notice these things when Hagondes boots went gold and you mess around with your macros to get the timing JUST PERFECT... Also, when you've made an Arka IV. ;p )
THE INTERNET only adds 0.3 seconds for all but the shittiest connections. Also, JA delay does not necessarily matter here as it happens after your JAs.
i get off 7 (mostly) to 8 (if i'm lucky with responsiveness) Bloodpacts while unter the effect of Astral Conduit. 30 / 7 = 4,29 seconds not sure where you get your 6seconds from. btw the BP is actually calculated at the beginning of the attack animation, not at the end so you can start your next BP right at the end of the "TP move readying" animation
I typically wait one second after my hands go down from using a BP before I initiate another BP during conduit. By doing that, I come close to performing the max number of BPs per conduit possible.
We can't speak to specifics on the potency of Cait Sith's actions, but as you can see, they were designed with the role of support in mind and like Carbuncle, the amount of MP required to keep her out is comparatively low. Cait Sith will debut with actions up to level 75, but we're planning to introduce more abilities for higher levels, but for now we don't have a date we can share.
We look forward to our summoners getting a chance to try out their new feline friend and gathering more feedback!
Robert "Hvinire" Peeler - Community Team
what about atomos? and is there an adoulin avatar?
This is hands down the worst thing I have ever heard come out of the dev team. You realize carbuncle is 100% worthless right? It never ever ever ever ever ever ever ever ever ever ever is used on anything ever.
Thanks for the avatar I will never summon. I was expecting another diabolos, useful but sucks overall, but instead we get another carbuncle lol.
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