Personally, I feel Murgleis should be given "Enhances Temper Effect" that turns Temper's Double Attack into Triple Attack.
This would allow for Temper to not screw over Murgleis' AM3, while also greatly increasing the melee value of this sword, making it by far the best melee weapon for Rdm.
I understand the OP's thoughts, but I cannot really see the dev team adding so much to Murgleis without feeling pressure to add more to other similar weapons (Yagrush comes to mind), which I don't think would settle well with them.
Anyways, I also feel like given the current state of the game, Tier II Enspells need to be changed to be more similar to Tier I Enspells. I mean that Enhancing skill gear should only need to be worn during cast of the spell to affect potency, not needed when actually hitting the enemy. I kinda like the idea that you could have a Tier II Enspell and still possibly receive Samba effects with extra hits from DA, etc. , but perhaps it would just be simpler/stronger/better if Enspell IIs affected every hit in an attack round. In any event, Tier II Enspells need adjusting.

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