Quote Originally Posted by Puck View Post
The old limit break quests are relics of a bygone era. They need to change or go away.
I would hate to see these go away, and it is not a matter of "I did it, so you should too". My personal feeling are that yes, 75-95 are just a roadblock of "get more XP in the form of merits so you can gain levels". And I strongly believe that 95-99 should not have been a group fight. But the earlier ones helped me bring a connection to my character. I felt that I earned the right to be a higher level. And with the speed of leveling now, I think it is important if only to have the players explore more of the world around them.

LB1 - Crawler's Nest they might have visited (used to be a popular GoV spot on Phoenix), but the Necropolis and GC seem to have little to no traffic today.

LB2 - You explore the Northlands, which you may have only been to before if you were working on Rank 5.

LB3 - Why else would you infiltrate the Beastmen's Lairs. And in my first shell, this is where you proved you really deserved a level increase. No physical help. Just me relying on snk/invisible and whatever tools my job had to offer.

LB4 - Talk to the NPC's around the starting nations. Take in the flavor of the world. Also a nice breather between what you had to do previously and what is coming up.

LB5 - This was the big one. Was I good enough to take the job of my choice to cap? Did I deserve to hit the then level cap? This fight was all on me, using everything I learned about the job over the previous months.

BLU was my first job and when I broke the final cap, I was elated. I felt like I honestly deserved the right to become 75. It was a huge deal for me. The next 4 jobs I took to 75 before Abyssea and the cap increase felt like I was just putting another notch in my belt.

I would hate to take those kinds of feeling away from a player. 50-75 felt like real character growth to me. 76-99 felt unnecessary but only because of the way the quests were designed.