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Thread: Skill Tomes

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  1. #23
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Nyarlko View Post
    How much use you get out of a skill has little relevance to how difficult or pricey it is to skill up. Skill up books being added for automaton skills makes sense. This is the wrong thread to complain about how much/little profit your chosen craft can make. There is not really any justification to do the same for crafting, since Kits effectively fulfil the same purpose.
    I would beg to differ, while the OP was talking about Skilling for your Automaton, crafting is equally a skill just the same. You can get sparks gear, rings, earring, and food and go to town for yourself or take the route of using the sparks to go from 0 - 400+ with a 100% rate. Likewise, a Automaton can equip the Percolator and be set on something and still gain skills at an equally high rate when teamed with Stabilizers/Turbo Chargers/Mana Channelers/Scopes, then the effects of each one can be augmented further by the Optic Fibers. All of which only need to be purchased once. All the while Crafting only gets 1-70? Where is the gear for crafting skill gain? What about the kits 71-90(100)? Not to mention the major difference is that those skill books are bought with sparks vs the kits bought with gil. FFXI has been all about change to fit your needs, except when it's comes to crafting. Back when the game first started that was understandable because there was a large group that could craft and place those items into the market. But for a few crafts: Goldsmithing for Attachments, Cooking for Pets/Food, and Woodworking for Ammo; they ended up getting the short end of the stick with RoV. A way to retool a character isn't something that shouldn't be shunned when only one craft can go to 100+
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    Last edited by Zeargi; 11-21-2016 at 10:06 PM.
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