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Thread: Skill Tomes

  1. #41
    Player
    Join Date
    Nov 2015
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    1,552
    Kits are capable of going over their cap, but I've never been willing to invest the gil to test how far over cap they go. I do know that they can't HQ, and if they break it's a 100% chance to lose the kit. I've managed to get 110+11 leather, 70 smithing, 70 goldsmithing, 70 clothcraft, 80 synergy while profiting by avoiding the kits for the most part and using real recipes. If one is savvy about sourcing their materials and compares prices between NPC vendors and AH, and farms what's worth the time to farm, then it should be possible to do 1-70 for all crafts at a profit. Figuring out what to skill up your craft on is part of the process and should not be removed or bypassable.

    The skill-up gear available for combat adds up to 4-5% and magic adds up to 3-4%, iirc. The gear from sparks is split between them and doesn't apply to both categories. I can't think of any gear that covers both sides for skillups, hence the "OR" in my statement above. All of which is high level gear, which negates your argument about "starting out". It's nearly a 100% skillup rate for 1-70 for crafting now, so it makes sense that gear that increase skillup rate are targeted at higher level crafters since they are the ones who actually need it. Reaching levels higher than that should require effort to achieve.

    Also, for the record, I have all jobs 99, almost all combat/magic skills capped (only missing a few from things like Guard and Divine, mainly because they are for jobs that I don't enjoy playing at all,) and other than Summoning, Shield and GEO skills, I ground 'em all out the "hard" way. I even did slow down a bit purposely in order to unlock all my trial ws on the way up. Still, many combat/magic skills were uncapped when I hit 99 if they hadn't been used previously by a different job. Slowing down the level grind process would take something like only fighting EP mobs, and even that might not be slow enough to allow all skills to keep up, particularly defensive skills since it's safest to use a tank trust while grinding. Automaton skills ARE combat skills, so there aren't too many viable arguments against adding books for them. Crafting is a different beast entirely.. Having low combat skills can result in death. Having low crafting skills can not.
    (1)

  2. #42
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    You're right the kits won't HQ at all, which is something I believe is correct with that. Leave HQing stuff to having the actual ingredients. And I applaud you for crafting so much, I bounced around until I finally settled on cooking which is my RL passion and because I love Pet Jobs to make items for those jobs. SMN, BST, PUP, DRG Love them all. So, don't get me wrong, I've said before, I've got nothing against adding the books for the Autos. Mine is still extremely under for the RNG Frame. I'm 100% behind this. And I'm right there with you on a few of my skills missing the cap even though I have all the jobs at 99 too (Likely will never cap throwing... God, I wish there was Throwing WSs and I also should likely stop wasting the sparks and spend some of them seeing how I often sit at cap >_>; ). And I agree there should be some effort put into thing, but I just want a balance of sorts. I don't want the higher crafting kits, if they ever made them, to be given out free ranged. I actually really like my idea of keeping them locked behind the RoE and requires perhaps a number of points each day, so you have to work to make sure you keep that perk. Cooking is also one of those easier crafts as you can often sub out an egg or maybe a fish or Squid. But I always felt bad for this PUP that did Goldsmithing because he wanted to make attachments for himself, but he always struggle to find parts he needed. Like I said, I'll post in the crafting forum as well for some of my other crafting gripes like region locking items, harvesting fatigue, and KIs.

    Also, Any SMN that can recall sitting outside of the cities and spamming avatars and spirit can applaud you for skilling the hard way. (Myself included)
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #43
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Zeargi View Post
    You're right the kits won't HQ at all, which is something I believe is correct with that. Leave HQing stuff to having the actual ingredients. And I applaud you for crafting so much, I bounced around until I finally settled on cooking which is my RL passion and because I love Pet Jobs to make items for those jobs. SMN, BST, PUP, DRG Love them all. So, don't get me wrong, I've said before, I've got nothing against adding the books for the Autos. Mine is still extremely under for the RNG Frame. I'm 100% behind this. And I'm right there with you on a few of my skills missing the cap even though I have all the jobs at 99 too (Likely will never cap throwing... God, I wish there was Throwing WSs and I also should likely stop wasting the sparks and spend some of them seeing how I often sit at cap >_>; ). And I agree there should be some effort put into thing, but I just want a balance of sorts. I don't want the higher crafting kits, if they ever made them, to be given out free ranged. I actually really like my idea of keeping them locked behind the RoE and requires perhaps a number of points each day, so you have to work to make sure you keep that perk. Cooking is also one of those easier crafts as you can often sub out an egg or maybe a fish or Squid. But I always felt bad for this PUP that did Goldsmithing because he wanted to make attachments for himself, but he always struggle to find parts he needed. Like I said, I'll post in the crafting forum as well for some of my other crafting gripes like region locking items, harvesting fatigue, and KIs.

    Also, Any SMN that can recall sitting outside of the cities and spamming avatars and spirit can applaud you for skilling the hard way. (Myself included)
    XD I tried to put up w/ SMN skilling the hard way, didn't make it >_>;; It was one of the few that I relied on books for.
    (0)

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