yeah, i get what you want zeargi. how ever i dont believe that is a solution.
either way, they have made adequate changes to crafting and this post is abouts teh pappetmaster and its automaton.
Skill up rates are ridiculous compared to a few years ago due to RoV. It would just be nice to bridge the gap for those leveling from 1 who arent able to complete those missions.
also for those who have leveled, this can make it a little easier given party mechanics and how/when an automaton is use based on each frame.
Crafting already has gone easy mode w/ nearly guaranteed skillups for 1-70. You want books? They are already ingame, but called Kits. :P
I agree that automaton skillup books would be a welcome addition though. My auto had something ~70 melee skill (and that's all) by the time I finished the grind from 1-99 PUP.
Except my 110 cooking skill is still basically useless as it is. At one time, I could make lots of stuff for parties and myself, now I'm lucky even if a single stack of jug pets will sell. It took me forever to finally get to 100 and the guild points I need for that stupid KI
Last edited by Zeargi; 11-21-2016 at 01:05 PM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
How much use you get out of a skill has little relevance to how difficult or pricey it is to skill up. Skill up books being added for automaton skills makes sense. This is the wrong thread to complain about how much/little profit your chosen craft can make. There is not really any justification to do the same for crafting, since Kits effectively fulfil the same purpose.
Last edited by Nyarlko; 11-21-2016 at 05:43 PM.
I would beg to differ, while the OP was talking about Skilling for your Automaton, crafting is equally a skill just the same. You can get sparks gear, rings, earring, and food and go to town for yourself or take the route of using the sparks to go from 0 - 400+ with a 100% rate. Likewise, a Automaton can equip the Percolator and be set on something and still gain skills at an equally high rate when teamed with Stabilizers/Turbo Chargers/Mana Channelers/Scopes, then the effects of each one can be augmented further by the Optic Fibers. All of which only need to be purchased once. All the while Crafting only gets 1-70? Where is the gear for crafting skill gain? What about the kits 71-90(100)? Not to mention the major difference is that those skill books are bought with sparks vs the kits bought with gil. FFXI has been all about change to fit your needs, except when it's comes to crafting. Back when the game first started that was understandable because there was a large group that could craft and place those items into the market. But for a few crafts: Goldsmithing for Attachments, Cooking for Pets/Food, and Woodworking for Ammo; they ended up getting the short end of the stick with RoV. A way to retool a character isn't something that shouldn't be shunned when only one craft can go to 100+
Last edited by Zeargi; 11-21-2016 at 10:06 PM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Not on moogle(BIS food):
Sublime Sushi, magma steak, hydra kofte, riverfin soup, arrabbiata, pork cutlet bowl, pork cutlet sandwich, C Snow cone, salt ramen, seafood paella,
Cheaper to make/buy off AH(Overpriced on moogle):
pear crepes Yellow curry bun, red curry bun, meat mithkabob, skill up food, craft skill up food, tav taco, all sushi, black curry bun, cream puff, nearly all the pet food.
The moogle does not replace cooking.
Last edited by Shiyo; 11-22-2016 at 03:31 AM.
The currently implemented skillup books were added to address the problem of combat/magic skills not keeping up with the exp/leveling rate after all of the myriad boosts to exp gain made it nearly impossible to do so without purposely slowing down your grinding speed. The only combat related skills that were left out were automaton skills, which are still painful to cap in part because none of the existing skillgain+ bonuses apply to them. The OP's request for automaton skillup books makes sense and I fully support it. (I don't play PUP btw. I'm just all for addressing glaring imbalances/exclusions.)
It is still entirely possible to get capped crafting skills on a lv1 mule. There is no connection between job level and crafting. There is no connection between combat and crafting. Having low crafting skills are not likely to make you dead like gimped combat skills can. So there is no justification to add books for crafting. Having to take the time/expense of actually making things in order to increase your skill of making more stuff makes sense. Complaining that you can not do so for free does not.
If you put BiS foods on the moogles, why on earth should cooks even bother playing the game?
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