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  1. #1
    Player MarkovChain's Avatar
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    They won't display the total magic acc because the int part depends of the mobs you are fighting it's not just int/2 or int*3/4.
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  2. #2
    Player Catmato's Avatar
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    Quote Originally Posted by MarkovChain View Post
    They won't display the total magic acc because the int part depends of the mobs you are fighting it's not just int/2 or int*3/4.
    They could display your accuracy, which doesn't depend on the mob. However, they don't won't show your hit-rate, which does depend on the mob
    They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.

    Fake edit: Yes, I'm aware hit-rate is commonly used by the community, but land-rate isn't. However, it's the same concept.

    Real edit: Derp
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    Last edited by Catmato; 01-13-2014 at 10:27 PM.

  3. #3
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    Quote Originally Posted by Catmato View Post
    They display your accuracy, which doesn't depend on the mob. However, they don't show your hit-rate, which does depend on the mob
    They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.
    To be perfectly honest there is a key difference that makes comparing these impossible. When calculating Accuracy as a stat you only look at your stats and you can find out the exact amount you have, when fighting something, your accuracy vs their evasion is how your hit rate is determined. That being said, Magic Accuracy is not so clear cut, just like how DEX plays an important part in the accuracy formula for melee, MND, INT and CHR play an important part in Magic Accuracy depending on the type of spell, MND for White Magic, INT for Black Magic, and CHR for Songs.

    DEX is as simple of DEX*.75/DEX*.5 to find out how much it contributes to your accuracy, but MND/INT/CHR depends on your stats as well as the target's stats and depending on how much you have more or less than theirs. When a player has more MND/INT/CHR than the target only .5 points of Magic Accuracy are gained for every MND/INT/CHR you have above them, for instance, if I have 500 Magic Accuracy and 80 MND against a target with 85 MND, my Magic Accuracy is a total of 580, if I add 5 MND, I have 585 Magic Accuracy, but if I then add another 10 MND, I only go up to 590 Magic Accuracy, because since my MND is now a total of 95 and I am 10 above my target, I only get .5 Magic Accuracy per additional point.

    So, knowing that fact, unless you know the MND/INT/CHR of the target and how far above/below it you are, you can not tell your actual Magic Accuracy.
    (1)

  4. #4
    Player SNK's Avatar
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    Sylph
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    BST Lv 99
    Quote Originally Posted by Catmato View Post
    They display your accuracy, which doesn't depend on the mob. However, they don't show your hit-rate, which does depend on the mob
    They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.

    Fake edit: Yes, I'm aware hit-rate is commonly used by the community, but land-rate isn't. However, it's the same concept.

    .........................LOL!
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  5. #5
    Player Catmato's Avatar
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    I clearly didn't know as much about magic as I thought I did. I would still like some more clarification.

    Quote Originally Posted by Demonjustin View Post
    That being said, Magic Accuracy is not so clear cut, just like how DEX plays an important part in the accuracy formula for melee, MND, INT and CHR play an important part in Magic Accuracy depending on the type of spell, MND for White Magic, INT for Black Magic, and CHR for Songs.
    Don't they still calculate a M.Acc. number for each skill and the stat difference is a bonus/penalty on top of it?

    Quote Originally Posted by Demonjustin View Post
    if I have 500 Magic Accuracy and 80 MND against a target with 85 MND, my Magic Accuracy is a total of 580,
    Is there any reason that 500 can't be displayed as your base M.Acc for Enfeeble or Divine, or whatever skill you're using? I understand that 500 doesn't really give you much information if you don't know the stats of the mob you're fighting, but that's not really any different from accuracy.

    Is there some reason they couldn't display a separate M.Acc stat for each skill?

    Quote Originally Posted by SNK View Post
    .........................LOL!
    Thanks for your input.
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  6. #6
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    Quote Originally Posted by Catmato View Post
    I clearly didn't know as much about magic as I thought I did. I would still like some more clarification.
    No problem.

    Don't they still calculate a M.Acc. number for each skill and the stat difference is a bonus/penalty on top of it?
    Yes, the skill is taken into account just like it is with melee, both melee and magic have similar formulas, but the stat modifier is very different in how it affects them which is why it is so much harder to display your Magic Accuracy than it is to display Accuracy itself. To say it in math form, when above 200 skill Accuracy's formula is basically as simple as...

    (((Skill - 200) *.9) +200) + (DEX * .75) + Accuracy from Traits, Gear, and so on = Total Accuracy

    In the event you are talking about your off-hand or H2H off-hand you use (DEX * .5) instead of the above, skill over 200 only adds .9 Accuracy rather than a full point as well. That is Physical Accuracy though. Magic Accuracy for a spell like Paralyze, a White Magic spell looks more like this...

    (((Skill - 200) *.9) +200) + (((MND - Target's MND) * .5) + Target's MND) + Accuracy from Traits, Gear, and so on = Total Magic Accuracy

    As you can see in both equations the only thing that changes is the stat modifier in your Accuracy, but to determine your Magic Accuracy you must still know the MND of your target otherwise you can not tell just how much Magic Accuracy you have.

    Is there any reason that 500 can't be displayed as your base M.Acc for Enfeeble or Divine, or whatever skill you're using? I understand that 500 doesn't really give you much information if you don't know the stats of the mob you're fighting, but that's not really any different from accuracy.

    Is there some reason they couldn't display a separate M.Acc stat for each skill?
    Not at all, they could show the unfinished number by simply excluding the stat part of it, though your number would be inaccurate in the end because of it. In the end it shouldn't matter all to much that you miss out on that information because they could just as easily either show it with something along the lines of (White Enfeebling Magic Accuracy = 500~580) or something along those lines, with the description pointing out that it is target dependant, or simply leave it to guess work as it is now, with no real penalty being suffered, we just have to do what we do now.

    I am not saying this is a reason why it can't be done or shouldn't, I just wanted to point out its not quite as simple to find your Magic Accuracy as it is to find your Physical Accuracy, because the stat modifier is still a variable but it involves your target's as well which is what calls it into question. They could show an unfinished number and it would be fine all the same, but an accurate number would be impossible without checking the specific target's stats as well.
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