Quote Originally Posted by Xantavia View Post
How much information does a raw accuracy stat really provide?
If you think about it that way then Attack and Defense being shown is just as worthless, after all, we do not know a Monsters Attack or Defense either, so we can not know how high our Attack needs to be nor how much our Defense is actually doing.

If the fact is you want to know the stat, it would be possible to add up the numbers on our side I'm sure, save the server some traffic, and at the same time we could use it to attempt measuring a monsters EVA such as the AAs with some proper testing and hit rate parsing, which would eventually end up with results that could end up being very helpful. This actually makes it more useful than the Attack display in the fact that attack is not nearly as straight forward in finding its cap so far as I know. My point in the end though was the fact that many of our stats we have can be found via information we already have sent to us, you would just have to math out the numbers, and I can not think of a reason the client can not do the math for us and display it rather than SE having to send the information itself as a finished number.

If they wanted to take the extra step they could probably even send the monster information to us too such as EVA, Accuracy, and so on, and then again the math could be done via client and come out with the hit rate and such too, though, that seems a bit more in depth then I would expect SE to go on giving us information anyways, and would still involve sending more data, even if it seems like its not much to me.