A... text command? Or even worse an NPC? o.O
We're, like, in 2014. Maybe someone should tell them.
If you don't have enough space in the UI within the current "Equipment" menu then just create a new menu specific for the non displayed stats? Similar to how they did with the "Currencies" menu?
Reality is that such data is not currently transmitted between server and client through the packets, which means it's NOT an UI problem at all, it's a packets (communication) problem.
Either they update packets to also send this additional data (after which it could be possible to display it wherever they want) otherwise they need to make a "specific request" from the client to the server. Like talking to an NPC or issuing a text command. That would be a direct request from the client to the server and the server could reply with the wanted number.
I guess this is the only realistical option though, since they would never ever ever eever ever touch the packets thing...
And the autumn of life has finally come
with the promise of winter thaw.
The Status menu is still shorter than the main menu, even with the new Currencies menu. Extra stats definitely should go there, as currency already scrolls like Key Items do, so every stat we could ever want could display there in a similar manner.
While I wouldn't say that there was a TOTAL overhaul of models and graphics themselves, I can name at least one MMO, D&D Online, that has adapted to support modern graphics technologies over the years. DX10 and DX11 support were added after they came out and some areas were at least partially redesigned over the game's history, as well as visual effects enhanced and improved thanks to the DX10/11 support.It hasn't happened with any other major MMO that I'm aware of.
Magic Attack Bonus, until much more recently, pretty much only came from gear, the trait, and a handful of buffs, and is much easier to determine and add up. The accuracy and evasion stats on the other hand, have base values that are hidden and can't be known by the player without extensive testing and or referring to a known mathematical formula. (Not saying it wouldn't be nice to have, but rather the most important thing is to have the numbers that are not easy to determine without inside knowledge.)How about Magic Attack Bonus and Magic Crit too?
Last edited by Alhanelem; 01-12-2014 at 05:26 PM.
For mages, be aware that the command will not exactly tell you you magic accuracy since part of it comes from int or mind, melee acc should be fine if they display it in the same way as str and att are displayed.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I would hope them adding magic accuracy would show your entire total, not just a summary of what your gear shows. Since STR and Attack/VIT and Defense are displayed correctly. I'm confident that they'll add correctly accuracy and magic accuracy. I see item level stuff being more likely for an emergency maintenance than SE forgetting to count attributes toward the total.
Regarding at least Magic Attack Bonus, I agree I'd like to see that total too. Saying it's unnecessary because you can add it up really isn't a solid counter point.
They won't display the total magic acc because the int part depends of the mobs you are fighting it's not just int/2 or int*3/4.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
They could display your accuracy, which doesn't depend on the mob. However, theydon'twon't show your hit-rate, which does depend on the mob
They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.
Fake edit: Yes, I'm aware hit-rate is commonly used by the community, but land-rate isn't. However, it's the same concept.
Real edit: Derp
Last edited by Catmato; 01-13-2014 at 10:27 PM.
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