Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 72
  1. #11
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The more information we can get in our stat menu, the better. If we have a stat, I want to see it. SHOW ME EVERYTHING! lol, seriously tho.
    (0)

  2. #12
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...
    Quote Originally Posted by BGWiki
    Accuracy = Accuracy from Skill + Accuracy from DEX + Accuracy from Traits/Gear/etc.

    The contribution of DEX to accuracy is as follows:
    Equation: Accuracy from DEX = floor( DEX×0.75 )

    The contribution of Skill to accuracy
    Equation (Skill ≤200): Accuracy from Skill = Skill
    Equation (Skill >200): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200
    So, by this, couldn't these numbers just be added up on our side of things for the display, or no?
    (2)

  3. #13
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    Yea i would like to see them too, I am just pointing out they already answered this before and said it would be really difficult to do. Hopefully they change their mind.

    WoW is cool cause it has hit accuracy in there and even your accuracy versus various level range of monsters, though in wow i think you can have a 100% chance to hit, where as we will always miss something cause there is some kind of floor built in.
    (0)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    yes, in ffxi there is maximum 95% accuracy minimum 5% accuracy, which also applies to monsters. even level -1 monsters will hit you (for 0) 5% of the time.
    (0)

  5. #15
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demonjustin View Post
    Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...


    So, by this, couldn't these numbers just be added up on our side of things for the display, or no?
    How much information does a raw accuracy stat really provide? For something that requires a check against the mobs evasion, it seems kind of pointless to me outside of knowing exactly how much food/buffs actually provide. The high/low evasion message from check seems to be good enough to know whether you'll have an easy time hitting the mob or not.

    But for other things, yes. I'm not a math guy but when leveling rng I was never quite sure at what point I should have been focusing on ratk over more str. I would have loved something like the regular attack stat to show whether I was better off using a piece of gear with ratk +5 or str+3 instead.
    (0)

  6. #16
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Xantavia View Post
    How much information does a raw accuracy stat really provide?
    If you think about it that way then Attack and Defense being shown is just as worthless, after all, we do not know a Monsters Attack or Defense either, so we can not know how high our Attack needs to be nor how much our Defense is actually doing.

    If the fact is you want to know the stat, it would be possible to add up the numbers on our side I'm sure, save the server some traffic, and at the same time we could use it to attempt measuring a monsters EVA such as the AAs with some proper testing and hit rate parsing, which would eventually end up with results that could end up being very helpful. This actually makes it more useful than the Attack display in the fact that attack is not nearly as straight forward in finding its cap so far as I know. My point in the end though was the fact that many of our stats we have can be found via information we already have sent to us, you would just have to math out the numbers, and I can not think of a reason the client can not do the math for us and display it rather than SE having to send the information itself as a finished number.

    If they wanted to take the extra step they could probably even send the monster information to us too such as EVA, Accuracy, and so on, and then again the math could be done via client and come out with the hit rate and such too, though, that seems a bit more in depth then I would expect SE to go on giving us information anyways, and would still involve sending more data, even if it seems like its not much to me.
    (2)

  7. #17
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    If your software can't display variables you fail as a programmer.
    (0)
    The Original Blue Mage

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demonjustin View Post
    Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...


    So, by this, couldn't these numbers just be added up on our side of things for the display, or no?
    ps2 memory limitations. However with the New UI they can show more information.
    (0)

  9. #19
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Alhanelem View Post
    ps2 memory limitations.
    I am not sure how this has an effect on it, UI is already slightly different for PC and PS2/Xbox, mostly in terms of options, why not just add these stats to the list of differences? Seems possible still.
    (0)

  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    qwll the addition of the New UI kind of changes all that but making additional information avialable to one client and not another does create something of a fairness issue. Even though it seems like they're preparing to shift to all PC.
    (0)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast