A while ago it was stated that the enmity adjustments that were implemented a while ago would be the 'first stage' of enmity adjustments. No further adjustments have been forthcoming. We still have problems with enmity. This was very apparent in the Ark Angel EV fight. The battle took a very long time and eventually the whm hit enmity cap. Mob ran over and hit him and then returned to me as the pld, i had not died or anything else. This really needs to be fixed. Honestly, as having both pld and whm i would not mind enmity being on one person the majority of the fight. Pld is supposed to keep hold of the mob and 'save' everyone else. We can do this, as long as it's in the short term. Mayhap make everyone's elses enmity decay faster? I don't know, just something to make it easier for pld's to hold hate regardless of how long the fight takes. Could apply the same to RUN I suppose. People still care about this stuff. I'd suggest giving pld the ability to actually do decent damage so that when we inevitably lose enmity we can still be useful as a source of damage, but it has been explicitly stated that 'it shall not be done'.