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  1. #1
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99

    Yorcia Weald Wildskeeper Reive

    Why is the Yorcia Weald Wildskeeper reive area half the size of any other Wildskeeper Reive? Even if you stay as close to the edge as possible the mobs aggro you, its hard to fight Yumcax in a safe spot because of the constant aggro.

    None of the other areas have this problem because the mobs aren't on top of you all the time. Why did you make this area so small? Yumcax is spammy enough without having a tiny area to fight him in.
    (7)

  2. #2
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Yumcax is the only WKR I won't drop my plans and jump into when I find out it's ongoing. It's always a nightmare. From what I've seen, at least on my server, I'm not the only one who prefers to avoid the Doom Tree.





    See? Even Sailor Moon wants no part of it!
    (2)

  3. #3
    Player Angrykitty's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    27
    Character
    Angrykitty
    World
    Odin
    Main Class
    THF Lv 99
    Yumcax is the only WKR I won't drop my plans and jump into when I find out it's ongoing. It's always a nightmare. From what I've seen, at least on my server, I'm not the only one who prefers to avoid the Doom Tree.


    Indeed, i think this WKR needs an adjustment because i dont' think its working for players. I had two groups quit today due to the difficulty of the reive... not saying that its difficult but you do need a fair amount of players in the zone to control adds, and a well organized alliance to tank the main boss with tanks and back up tanks. I think something should be done to make this zone either larger, or the main boss less difficult to be managed.
    (4)


  4. #4
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Yeah, Yorcia Weald WKR is a joke. I won't waste my time there until SE does something.
    (1)

  5. #5
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    I was in a Yorcia WKR that went on for about sixteen hours. SIXTEEN HOURS. That's insane. No single fight in this game should take sixteen hours. I thought SE had moved past that.
    (2)

  6. #6
    Player
    Join Date
    Sep 2012
    Posts
    471
    Quote Originally Posted by machini View Post
    I was in a Yorcia WKR that went on for about sixteen hours. SIXTEEN HOURS. That's insane. No single fight in this game should take sixteen hours. I thought SE had moved past that.
    Carbuncle had a 25 hour Yumcax, not that long ago.

    Just wait until this tree is in delve...
    (1)

  7. #7
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karah View Post
    Carbuncle had a 25 hour Yumcax, not that long ago.

    Just wait until this tree is in delve...
    Hey guys. Remember the first Pandemonium Warden fight, back in 2008?
    (0)

  8. #8
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    That bad terrain that you can get caught on has been in the game for months now. It's ridiculous. Redo the area to be less annoying, and the bad terrain can be fixed at the same time.
    (1)

  9. #9
    Player Kote's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Amaran
    World
    Siren
    Main Class
    MNK Lv 99
    It also has two guard mobs instead of the three in other reives. Main problem is when everyone dies at the entrance someone across the way is still attacking a mob and preserving hate for everyone else when they raise. Thuss Doom Trains everyone who just raised back at the entrance. As I understand it the hate list will only clear once everyone with wkr tags are all dead at the same time. Also anyone tanking really needs several stacks of holy waters for doom. I dont think theres anything to help give random resistance to doom either. So its not like a Pld or Run could resist or randomly recover from it with out a dedicated whm.



    Quote Originally Posted by Karah View Post
    Carbuncle had a 25 hour Yumcax, not that long ago.

    Just wait until this tree is in delve...
    Just wait untill they decide to give Bluemage its ability to create a regen aura or Timber as their next spell.
    (0)
    Last edited by Kote; 01-08-2014 at 08:54 AM.