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  1. #1
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    Some things I'd like to see added/changed

    DISCLAIMER: These are my opinion, and not 100% the views, thoughts, or feeling of the actual player base. Remember to keep things friendly and improve upon things in an understanding matter.

    While the FFXI of old is long gone, It's not totally a bad thing. Here are my ideas of things New & Old that I'd like to see changed or maybe just added

    THE OLD:
    RDM
    En-Spells II - They have sucked since their first implementing. If RDM is suppose to be the Kings of Enfeebling, then why not make these like the CORs elemental Shots to boost the effects/duration of said enfeeblement.

    SMN
    Cait-Sith/Atomos - Still waiting... u_u
    Dual Elementals - I'd like do SMN to also gain the elementals from Abyssea and Adoulin.

    THF
    Feint - The Treasure Hunter thing... never really see it actually proc. Maybe I'm unluck or don't understand how it's works. >_>;

    COR
    Dice - There are still some dice I don't have, just because they're super expensive. I'd like to have a way to get them besides buying them.

    WHM
    Better Club/Shield Options - I like WHM a lot, even though I'm not the best healer. I just wish their were better clubs that could be paired with shields to boost Heal, divine magic, Defensive spells, etc... (This also applies to RDM too with the list of available shields to boost things.)
    Reviviscence - WHM everywhere need this ability!

    Enemies
    I feel that in this world of fantasy that much more Enemies should have some amount of MP for the rising DRK, SCH, BLM to feast upon.

    THE NEW:
    Skill Tomes For Crafting - Crafting is by far the least fun/rewarding in most cases. There are times you need something, but it's not on the AH, or is like 4GABILLION gil. If the RoE wants to increase skills, these are the skills that would best benefit from tomes. I have no problem hunting down my own materials, it'd be nice to finally be able to make things I couldn't otherwise, either due to lack of gil or time.

    Trust NPC
    Shantotto - while it's nice to have her in the party and here barrage of spells do kick much butt, she has no weapon of attack, even Ajido-Mojido can do some weird hand thingy. She's a staff girl, but if you don't want to give that at least give her that hand thing and a WS to at least recover MP. She blows through her spells so fast, most of the time she's spent before the fight is even over. I've also noticed that she won't use Aspir or Drain either.

    Kupipi - She is a lovely little Tarutaru, but she needs to have Stoneskin for herself, and at least Regen I like the Light Spirit. Haste would be nice, but not required. (Also as for WS: Starlight and Moonlight have always sucked, they need to have a much more drastic return of MP for the TP.)

    Trusts in General
    I like the system, even though it basically turning an MMO into a Solo-fest in most cases. Helped me level RNG which was sitting at 10. XD But I'd like to see that as you do more quests for them or missions for their country that the feel more open to use other of their jobs' abilities, Sneak Attack, Warcry, Divine Seal. I'd also like a way to move them out of their straight line. AND FOR THE LOVE: Let SMN, GEO, and PUP Effect them with their supportive skills u_u

    That's all for now, maybe more as I think of it. Back to playing
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Zeargi's Avatar
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    Mar 2011
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    Oh and I forgot one thing

    Home Points
    If they're adding Home Points to Places, why not to the Cloisters as well for quick travel there?
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #3
    Player
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    Mar 2011
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    Bastok
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    Feint works. Pop it along with Sneak Attack or Trick Attack and you'll see a definite increase in procs.
    (1)

  4. #4
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Sfchakan View Post
    Feint works. Pop it along with Sneak Attack or Trick Attack and you'll see a definite increase in procs.
    Awesome, I'll do this next time I'm on THF
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #5
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Feint's description in merits are weirdly worded. When it says up to +100%. It doesn't that it's an automatic upgrade (I wish), it means +100% of the chance it will level up. Essentially it just doubles the potential proc. That's why it works really well with other things that greatly increase proc like Sneak Attack or Trick Attack.
    (0)