Quote Originally Posted by FaeQueenCory View Post
If SE were ever going to add the "four missing" spike spells... RUN would be where they land. (and PLD too probably depending on what "Holy Spikes" did)

I was randomly thinking about the spikes and what they'd be, and here's what I came up with:
  • Flame Spikes - already in the game
  • Toxic Spikes - water damage, a weak poison proc. (maybe only 1hp poison? no higher than 3hp at the most, which would be a pipe dream.)
  • Shock Spikes - already in the game
  • Rock Spikes - earth damage, a -PDT term. (Thought about a +def term... but this is RUN and I figured that -PDT would not only fit with rocky spikes, but also with how the job is supposed to function... nothing big either... phalanx give -28 DT at 300 skill... this could either be variable like the spell... or it could be just a hard simple number like -13PDT. ONLY phys, not magic.)
  • Buffet Spikes - small wind damage, a knockback term. (due to the knockback effect, figured that the spike damage would probably have to be low... and yes, I was totes inspired by Colkhab for this one.)
  • Ice Spikes - already in the game

  • Holy Spikes - light damage, either an amnesia proc or an addle proc. (SE would probably choose addle... though amnesia would be vicious... if they chose amnesia... it would probably have such a low proc rate that it wouldn't be worth using except for stuff that takes extra light damage... You know what I'm talking about, shock spikes?)
  • Dread Spikes - already in the game
um... the skin/spike spells are in the game allready, ALL of them are actually in the game, they just differ but are all the same category and each of them has a different effect:

Earth: Stoneskin
Wind: Blink
Ice: Icespikes
Fire: Blazespikes
Water: Aquaveil
Thunder: Shockspikes
Light: Reprisal
Dark: Dread spikes