Quote Originally Posted by Afania View Post
Exploitable weakness doesn't really make the game easier, more like it's required to use if you want to kill it in short time.
Some are required, others simply make it faster, Mata is by no means required, you could easily have GEOs and SCHs, that you already bring, spam nukes at Mata while DDs beat it down, it would just be slower and stupid to do.

Not every legion NM has 1 shotting move, besides maybe death prophet. Also because ppl don't use MNK/mantra rotation strat at that time, and less DD have proper HP/DT- set. So DDs were more squishy.
From what I recall, most NMs in Legion you were suggested to either have Embrava, Chainstuns, or PD, for most NMs.

Legion also doesn't need to deal with mayhem from shark(PUG still wipe to this), ppl fuck up on mata(before skill update fuck up on mata=no time to win for most groups), and so on.
Legion didn't have a gimmick to dodge the TPs either, it was get hit, or stun. Death Prophet for instance had no rules that said if you were, say, between 6 and 8 yalms from it, you lived, but anywhere else in its range was death, no, it was just death, or stun, simple as that. To me, thats points in the direction of Legion being harder, its was stun or wipe, not stun, wipe, or stand at a specific distance so it only does damage.

I was like 1/4 or 5 to get my first Mul win. My LS was around that number for morimar/foret 6NM delve before skill update and never beat Ceizak until combat skill added to the weapon. Numbers don't lie, if legion was so much harder than delve pre-update it'd be 1/10 for mul and 1/2 for delve.
Numbers don't lie, when proper sample sizes exist, get me a test group of 100 players from different groups with similar numbers, then we can talk about numbers proving something here, till that time, a single source of numbers means nothing at all.

I could to a point equate this argument to the idea of saying that I went 1/6 on Heka's but 0/200+ on Mekira, thus, Mekira has a much worse drop rate and Heka's drop rate isn't that bad, except if I look at the greater majority of people that is horribly inaccurate, they are nearly the same if not the same, and I just had good/bad luck, single samples greatly skew results.

Delve is only easier now because of skill update and gears getting stronger after each update, on top of everyone and their mother spammed it to death and get very used to it. It wasn't easy at all back in 2013/06 and 07.
I know it wasn't, I had many wipes on Tojil in groups who could not kill it fast enough to avoid the stun resist wall. Just that alone doesn't say much though. Yes its getting easier, so is Legion, but if we are talking about the original event as it came out and before they were made so much easier, Legion still seems to be the harder event, and still seems as pointless in difficulty because hardly anyone did it, not that hardly anyone tried, I know quite a few who did, but failed, which was my original point we are so horribly digressing from.

My point was that hard content for the sake of hard content exists, and that hard content for the sake of super duper rewards of awesome sauciness need not exist because you are putting work and resources into an event hardly anyone will ever win, which is bad prioritization and bad overall, not because I can not obtain it, but because the general population can not participate or win, and it only serves to create trophies that other people can brag about, and hold other people's heads. Even if it were gear of value and it were possible for a nice amount of people to obtain you then are faced with the issue of RME/Oats/Senbaak and so on, the things people begin to expect you must have to join a party and participate, or you're too gimp to come.