Ok, so, current new feedback.

Quote Originally Posted by My_post_on_FFXIAH.com
I think its safe to say Ajido is better than Shantotto in every way.

Shantotto: She does not Auto-Attack, she spams nukes back to back always using the highest tier and a random element unless the monster has to low health, she will use lower tiers for killing blows. She also will not cast or perform any actions from what I could see when she has hate. Overall she seems to just be a standard BLM, which is fairly lackluster and drags her down.

Ajido-Marujido: He will Auto-Attack with a Mammet H2H Style(looks like he is constantly using force push on everything), he spams nukes back to back in exactly the same way as Shantotto, lower tiers to finish mobs off and such. While he has hate he will still Auto-Attack, and he can even provide cure and enfeebling support! Overall, I think he is a BLM/RDM like he was in the Windy Mission line, making him much more effective.

To compare damage per nuke. Shantotto hit a Fluffy Sheep(Lv.100) for 1965 with Thunder V. Ajido hit the same Sheep seconds later with a Thunder V for 1948. Ajido's melee DMG alone should more than make up for his mediocre nuke differences, and the differences themselves are likely due to nothing more than a higher INT level since Shantotto is likely a BLM/BLM instead of just a BLM/nothingatall.

Next update we need NPCs to get Magic Damage as a stat, since right now its massively lacking, T5 Nukes are only hitting for 2k where they should do much more, T2s I have seen are in the 400s or so, with a 119 weapon thats no different than how all NPCs were last update.

Also I agree Shantotto should have a Staff, at very least they need to give her a metric ****-ton of Magic Damage to make her nukes far stronger than the others due to that handicap.
How to fix Shantotto.

Shantotto needs a staff, she teaches us the Staff WS, she talks about being a combat mage, and she has a Staff in Dissidia even, yet, she lacks a Staff here as well as any WS at all. If you give her a Staff and a few WSs like Spirit Taker and Shattersoul it will work wonders for her and make her much more usable.

Shantotto, as well as Ajido, both need Magic Damage from our item levels. You just gave melee NPCs a boost to DMG from our item levels which is great and helped a lot, but, you did nothing for magic, which I understand, its new and untested so thats fair. But, in the end, you have to give them Magic Damage, right now these nukes are just not good enough, 400s on T2s and 2000s or so on T5s is horrible, not to mention they are horribly inefficient with their MP and are dry as a bone in only a few nukes because of it.

The last thing to say on this note is Shantotto should have a higher level of Magic Damage/Magic Attack than Ajido. Ajido is just slightly weaker than her, a difference comparable to a few points of INT, hardly a difference, and yet Ajido has so many other benefits, Cures, Enfeebles, the ability to melee, all of these things to stack in his favor which makes Shantotto just feel flat out weak.

Please make some of these changes. I know you said messing with weapons would be more difficult and you want to add more NPCs first, but, that was in the case of Nanaa, a minor NPC, in this event though you are talking about Shantotto. She is the reality crossing Taru we see popping up in other games as well as here, I think its fair to say she's more important, and should have this adjustment sooner rather than later.