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  1. #1
    Player Ohji_Lunartail's Avatar
    Join Date
    Apr 2011
    Location
    The shadow of the moonlight
    Posts
    35
    Character
    Moonlightespada
    World
    Bismarck
    Main Class
    MNK Lv 99
    needs more Naja Salaheem...
    why?
    Why not? allways wanted to put my favorite NPC to work >:3

    and maybe get my Moogle out of the mog house so he can fight insead of spinning in circles all day @w@
    (0)
    Last edited by Ohji_Lunartail; 12-13-2013 at 09:16 AM.


    Ohji Lunartail, the Moonlightespada- Bismark

  2. #2
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Kupipi does nothing unless she's meleeing. Can she behave like WHM NPCs, WHM monsters, WHM adventuring fellows, Light Spirit (i.e., every CPU WHM except automatons) and heal/buff even when not engaged? She's horrible as she is.
    (3)

  3. #3
    Player
    Join Date
    Jun 2012
    Posts
    45
    For the love of god, get these GD NPC's out of the wildskeeper reives...the lag is ridiculous! >.<
    (0)

  4. #4
    Player Gruic_Geoffrey's Avatar
    Join Date
    Mar 2011
    Location
    France
    Posts
    10
    Character
    Geoffrey
    World
    Valefor
    Main Class
    MNK Lv 99
    And what about our own fellowship we lvled for hours ?
    (5)

  5. #5
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Gruic_Geoffrey View Post
    And what about our own fellowship we lvled for hours ?
    Greetings,

    With the advent of the Trust Initiative there have been quite a few comments regarding adventuring fellows, and below is a comment from Akihiko Matsui in regards to this.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I’d like to comment a bit about our future plans for adventuring fellows.

    Increasing the level cap of adventuring fellows to level 99 and having item level support is by no means beyond our reach.

    However, we also need to add adventuring fellow quests as well as add text and cutscenes for each race and gender, and this will require a bit more time than normal quests.

    Currently, we are prioritizing the implementation of Adoulin missions, new battle content, and job adjustments, and there is still a lot of content that we’ve decided needs adjusting, so it’s difficult at the moment to create the quests for these right away.

    Similar to the quests from level 70 to 95, we have been looking into increasing the level cap via the Magian system; however, there are also quite a number of people who are looking for more fellowship quests, and since this of course a benchmark where adventuring fellows will become level 99, I’d like to prepare the proper story quests.

    Please give us a bit more time to look into the expansion of the adventuring fellow system.
    (16)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Gruic_Geoffrey's Avatar
    Join Date
    Mar 2011
    Location
    France
    Posts
    10
    Character
    Geoffrey
    World
    Valefor
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    With the advent of the Trust Initiative there have been quite a few comments regarding adventuring fellows, and below is a comment from Akihiko Matsui in regards to this.
    Hmmm... so they can make a lot of cs for Trust but can't make 2 cs for the fellowship... it's Cait sith syndrome all over again.

    Anyway, than you very much for the feedback.
    (3)

  7. #7
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Gruic_Geoffrey View Post
    Hmmm... so they can make a lot of cs for Trust but can't make 2 cs for the fellowship...
    Admittedly, you're making it sound a bit different than it really is. A quest for a Trust NPC, going by those we have thus far, is literally as simple as making some dialog for NPCs, throwing in some animations, and you're done. For all of the Quest ones there are no items involved, no fights, no real requirements, nothing, its as simple as talk to 2 NPCs, watch the CS, and you're done. Now, compare that to Adventuring Fellow NPCs which have quests that involve not just talking and animations, but then a range of areas you have to go to, battles that need be fought, more cutscenes there, and all of that, on top of the fact that like they said, they have to make special edits to it for every race and face that your NPC can have. To me at least it makes some sense.
    (4)

  8. #8
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    I went in to some WKRs as BLM and did the usual thing of nuking the boss with its opposing element. Of course since I didn't physically engage the boss, my Trust NPC did absolutely nothing. I know that's how Adventuring Fellows act as well, but I think it's a bit of an oversight that using offensive magic or taking damage doesn't trigger action from the NPC.
    (6)

  9. #9
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    I started a similar thread in general discussion

    http://forum.square-enix.com/ffxi/th...-system-tweaks

    My thoughts on trust system are there if anyone cares to read em.
    (0)

  10. #10
    Player Treefiddy's Avatar
    Join Date
    Mar 2011
    Location
    Indiana
    Posts
    28
    Character
    Fiddytree
    World
    Bahamut
    Main Class
    MNK Lv 99
    I'm pretty disappointed that these Trust NPCs are being given more thought than our own Fellows NPC. Where is the final Limit Break so they can reach lvl 99? Whatever happened to expanding the areas where we can summon them? Why can't we summon them now right alongside the new Trust NPCs? I am enjoying Trust magic, but you're doing our Fellow NPCs, as well as the players, a great disservice by completely ignoring them.
    (2)

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