needs more Naja Salaheem...
why?
Why not? allways wanted to put my favorite NPC to work >:3
and maybe get my Moogle out of the mog house so he can fight insead of spinning in circles all day @w@
needs more Naja Salaheem...
why?
Why not? allways wanted to put my favorite NPC to work >:3
and maybe get my Moogle out of the mog house so he can fight insead of spinning in circles all day @w@
Last edited by Ohji_Lunartail; 12-13-2013 at 09:16 AM.
Ohji Lunartail, the Moonlightespada- Bismark
Kupipi does nothing unless she's meleeing. Can she behave like WHM NPCs, WHM monsters, WHM adventuring fellows, Light Spirit (i.e., every CPU WHM except automatons) and heal/buff even when not engaged? She's horrible as she is.
For the love of god, get these GD NPC's out of the wildskeeper reives...the lag is ridiculous! >.<
And what about our own fellowship we lvled for hours ?
Admittedly, you're making it sound a bit different than it really is. A quest for a Trust NPC, going by those we have thus far, is literally as simple as making some dialog for NPCs, throwing in some animations, and you're done. For all of the Quest ones there are no items involved, no fights, no real requirements, nothing, its as simple as talk to 2 NPCs, watch the CS, and you're done. Now, compare that to Adventuring Fellow NPCs which have quests that involve not just talking and animations, but then a range of areas you have to go to, battles that need be fought, more cutscenes there, and all of that, on top of the fact that like they said, they have to make special edits to it for every race and face that your NPC can have. To me at least it makes some sense.
I went in to some WKRs as BLM and did the usual thing of nuking the boss with its opposing element. Of course since I didn't physically engage the boss, my Trust NPC did absolutely nothing. I know that's how Adventuring Fellows act as well, but I think it's a bit of an oversight that using offensive magic or taking damage doesn't trigger action from the NPC.
I started a similar thread in general discussion
http://forum.square-enix.com/ffxi/th...-system-tweaks
My thoughts on trust system are there if anyone cares to read em.
I'm pretty disappointed that these Trust NPCs are being given more thought than our own Fellows NPC. Where is the final Limit Break so they can reach lvl 99? Whatever happened to expanding the areas where we can summon them? Why can't we summon them now right alongside the new Trust NPCs? I am enjoying Trust magic, but you're doing our Fellow NPCs, as well as the players, a great disservice by completely ignoring them.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |