Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast
Results 351 to 360 of 415

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Vae View Post
    Eh, there's Ovjang and Mnejang They're "pets of pets".

    What the trusts need is haste. More than anything. Zeid II is "decent" it's because his last resort. Obviously higher damage would be nice too but cap haste, seriously.
    Lore-wise, they are exceptions to the rule as they are unique creations, plus they actually play rather large roles in the ToAU storyline, so they get a pass. XD

    If you want to haste cap trusts, use trusts that cast haste. :P Baseline capped delay would be overkill and potentially make trusts superior to players in a lot of situations, but could be nice if they at least mirrored what you got from gear, or had baseline equipment haste+, perhaps scaling with player ilvl?
    (0)

  2. #2
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Well the problem is they have zero gear haste. Crappy march (half the time, damn ballads...) and certain trusts wont haste other trusts. And even with double march and haste they're still way under cap.

    Even adding the Monster rearing haste cheer, theyre still far from usable. If they had cap gear haste they'd be still around a 105ish ilvl player who never gear changed. (with slightly better acc).
    (1)

  3. #3
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Vae View Post
    Well the problem is they have zero gear haste. Crappy march (half the time, damn ballads...) and certain trusts wont haste other trusts. And even with double march and haste they're still way under cap.

    Even adding the Monster rearing haste cheer, theyre still far from usable. If they had cap gear haste they'd be still around a 105ish ilvl player who never gear changed. (with slightly better acc).
    Trusts are not intended to be reliable in higher clvl content. We are not supposed to be soloing 135 NMs w/ Trusts, we are supposed to be doing those fights with groups of real players. By design. :x
    (0)

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Nyarlko View Post
    Trusts are not intended to be reliable in higher clvl content. We are not supposed to be soloing 135 NMs w/ Trusts, we are supposed to be doing those fights with groups of real players. By design. :x
    Making DD trusts suck slightly less wouldn't change anything about what can be soloed with trusts. No one is generally bringing any DD trusts to solo content now. The only time I ever brought DD trusts to solo was that bird ambuscade because I needed more piercing. That's it.

    Boosting DD trusts might (might, but probably not) allow a player who has only support jobs leveled to solo some of the same thing players with jobs like BLU and BST and DNC can solo, but probably not. It would just be nice for stuff like soloing capacity points, not for real content where DD trusts are usually completely pointless anyway. I can't see that changing.

    If I find dropping a healer or buffer trust for a real player with capped haste, proper acc and a PDT set makes fights harder - I can't see a DD trust, even with realistic static gear stats, making any solo fights easier.
    (0)
    Last edited by Olor; 11-26-2016 at 02:04 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #5
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Olor View Post
    Making DD trusts suck slightly less wouldn't change anything about what can be soloed with trusts. No one is generally bringing any DD trusts to solo content now. The only time I ever brought DD trusts to solo was that bird ambuscade because I needed more piercing. That's it.

    Boosting DD trusts might (might, but probably not) allow a player who has only support jobs leveled to solo some of the same thing players with jobs like BLU and BST and DNC can solo, but probably not. It would just be nice for stuff like soloing capacity points, not for real content where DD trusts are usually completely pointless anyway. I can't see that changing.

    If I find dropping a healer or buffer trust for a real player with capped haste, proper acc and a PDT set makes fights harder - I can't see a DD trust, even with realistic static gear stats, making any solo fights easier.

    Odds are pretty good that most fights that you are using trusts for to begin with would already be soloable by that player with capped haste, proper acc and a DT set. XD
    (Assuming that meleeing at all is a viable option for the fight.. Spikes can kill.)

    If you are already soloing successfully yourself, then buffing trust damage would result in you soloing higher clvl fights. It's already very much possible to solo 125 clvl (with trusts) for many jobs and/or players, so I don't really see the devs giving us the ability to solo even more stuff more easily. For the record, I'm not actually against buffing the phys dmg trusts. As long as it's kept within a reasonable level (less than a real player) then it would be nice to see my 2h trusts do at least as much as my own THF per swing. It would also be nice if all their ws did more dmg than a DA proc. ^^;; (AAGK I'm looking at you for this one >_> I've seen your ws hit for less than single melee swings, you slacker.)

    For myself, I normally avoid using any trust that has SC properties at all, whenever possible, to prevent them from feeding TP to the NMs, and breaking my solo skillchains and MB windows while soloing. It would honestly take quite a hefty buff to them to get me to change my habits at this point, but I admittedly also have shareable gearsets that puts all the jobs I play at ~1100-1150acc already and can self-sc reliably with proper support trust backup for more damage than including melee trusts in the mix would allow for. That's just the way my playstyle has evolved though and don't expect everyone to feel the same way.

    My point above was that the devs have gone on record many times that they have no intention of bringing trust damage output (or intelligence <,<) closer to what a real player can provide.
    (0)
    Last edited by Nyarlko; 11-26-2016 at 09:43 AM.

  6. #6
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Gear Haste is a must IMO, all DD's should have 25% Gear Haste, it's not like them being able to cap Haste would do much damage to players as they will still be MASSIVELY inferior on hared content.
    (1)

  7. #7
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Making the DD trust 10x better wont change anything. It'll just make a couple things slightly less irritating.

    It's the support tank and healer trusts that people use for content (because the DD are shit).
    (1)

  8. #8
    Player Loona's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Loona
    World
    Leviathan
    Main Class
    MNK Lv 99
    It's pretty intriguing that the Japanese version of FF Brave Exvius has Bastok's Werei as one of its XI reps - yet the character isn't even a Trust alter ego in FFXI.
    Perhaps that could be corrected by introducing him? He could even have special dialog with Iron Eater and Zeid.
    (0)

  9. #9
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    All they need is haste.

    The damage is semi forgivable. The time it takes to get tp is ABSOLUTELY not.

    Again mentioning Zeid II. He's the "best" DD. BECAUSE and a HUGE because, last resort does wonders for his attack speed.
    (0)

  10. #10
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Hmmm, i want fo summon my chocobo. (Forgive me if someonr already suggesting it, i'll just be backing up that suggestion then)
    ===========
    In addition to summon chocobo, why have I bot seen it as my first trust yet!??
    Comeon SE, "get good" will ya,lol!
    FF14 has it and ya still hasn't (sigh) really??
    ==========
    Armored, normal and/or colored chocobos... not just good for racing
    ( cuz who has time for that!?)
    ==========
    This suggestion may not be needing but why, really... (I hate forms/registration) i want the chocobo whistle to call my chocobo into combat, not just for transportation(cuz they slow anyway), so i should get the command to sorte my chocobo.

    •••●●●•••☆☆☆•••●●●•••☆☆☆●●●•••
    Lets go Chocobo Knights!!
    ☆☆☆•••●●●•••☆☆☆•••●●●•••☆☆☆
    (1)

Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast

Tags for this Thread