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  1. #1
    Player
    Join Date
    Feb 2014
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    146
    Quote Originally Posted by Grekumah View Post
    Thanks for all the suggestions! We have an update I'd like to share regarding alter ego behavior.

    There's an issue where healer type alter ego's use Protectra or Shellra when players and other alter egos are not in range. The development team is looking into a possible resolution to this by expanding the range of Protectra and Shellra, making the behavior similar to automaton's white mage head.

    We've also received feedback where alter egos run off in different directions and get lost in their pathing. With the current system, the direction in which the alter ego travels is decided depending on the location of the target. We'd appreciate if you could provide us with feedback on the distance between the alter ego and the target when this issue occurs.

    Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.

    There are other issue with trust. Even thought whm trust distance themselves from NM they still get hit by some AOE. I think they need to distance a little further away because at this moment trust still get hit with breakga, silences, and sleepga. A real whm player stay much further away and they don't get hit by any AOE.

    If it's possible can you look into the issue of why a rune fencer trust and other paladin trust berserk? I don't think it's a good tactic and it would be better if they use defender. Their are times when trust get killed easily when they hit the berserk job ability and I experience this many times where my trust tank get kill because he hit the berserk ability.

    If the community team wants to make this a solo game than at least when summon a trust allow them to equip a full 119 relic set or 119 empyrean armor set so they can survive better and perform at their best. However, a real player would probably equip Onca Suit, Twilight Torque, and Defender Ring which is far better than a trust. If their was a way i can protect trust by equipping them with the right armor set i would because a trust life is no different than a main player Thief life because once trust die than the Thief will die too or other DD that can't heal themselves.
    (2)

  2. #2
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Grekumah View Post
    Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.
    The devs may already know this too but just to be safe, this also effects song buffs too, as trusts won't bother to dispel them either (Very obvious when you fight a Unity monster like Arke, for example).

    If I may make a suggestion towards trusts, I'd like to suggest a small change to Qultada's behavior. It drives me nuts how as soon as Dedication wears off he'll overwrite Corsair's Roll with something else. So to fix this, could you make it so that he'll use Corsair's Roll when you not only have the Dedication buff, but also when you have Kupofried out? I mean, if I have Kupofried out it should be pretty obvious I want more EXP/CAP, therefore I would want Corsair's Roll as well. If you could make this synergy happen, it'd be awesome.

    In regards to Apururu being overpowered though... I'd say other healers are just too crappy. I kinda feel most trusts are trash in fact... Tanks don't have PDT/MDT, healers don't have Cure Potency, damage dealers can't deal damage (very well), especially mage damage dealers. Even if trusts had realistic stats that rivaled a decent player, they still wouldn't replace an actual player due to AI limitations and other factors... So why are trusts so darn weak? I think all trusts (Or most at least) need to be buffed in general.
    (2)

  3. #3
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    1. As has been noted, the trusts tend to stay too close and still get hit by AOE. Which defeats the purpose of having them run away in the first place.
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    2. There is something wrong with the pathing of both pets and trusts. The last month or two I've frequently run into attack something and realized that my pet or my trusts were all stuck on a rock somewhere halfway back across the map. Often they get stuck on things that I didn't run anywhere near. For example: In Sih Gates they will frequently get stuck on the rocks near the accuex even though I ran straight up the middle as far away from the rocks and walls as possible.
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    3. Would it be possible to make any trusts that aren't a tank position themselves behind the monster and / or further away? Some times the hardest part of a fight is getting the bards and red mages to not stand directly in front of the monsters TP moves.
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    4. Something causes BRD and COR trusts to cast things like Ballad and Refresh rolls when none of the mages in the party are low on MP. I read somewhere that this can be triggered by gear etc. Whatever it is, it shouldn't happen unless a mage is low on MP. They shouldn't sing ballads on me because my thf/war is low on MP. Which leads to...
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    5. Bard and Cor trusts also tend to cast Regen songs / rolls when all the mages have max MP and everyone is in white HP. Also pretty silly and shouldn't happen.
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    6. There is a lack of mage / pet related buffs from trusts. We need bard and Cor trusts who reliable cast mage related buffs like Ballad and MACC/MAB rolls etc. We also need some GEO trusts. Preferably one that casts melee related buffs and one that does Mage related buffs. If bubbles are too much trouble, just give them entrust on a really short timer.
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    7. The UC leader system is annoying. Please either allow us to lock the max stats on gear once our Unity has been #1 at least once, or allow us to permanently unlock unity trusts once we have been in that unity while it was #1. Currently the constant juggle between good healer trusts and gear stats is just annoying. I just spent 3 days shouting for a group to kill it on a dead server, then killed the thing 100 times to get the upgrade items for the piece and now I have to either drop my whm trust or give up the relevant stats on all my UC gear? That is not a fun design.
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    8. Remove messages about Naga Raja and Azi from the unity chat channel. It's horribly buggy and doesn't work most of the time. no one actually uses it for unity. And even if they tried, half the people wouldn't be able to see the chat because they got kicked somehow. Seriously. There was 300 people on my server today, most of which were AFK and I couldn't get in unity chat...
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    9. Beef up the DDs. They are currently about as good as a person with no iLvl equipment.... and almost all content is iLvl now...
    (3)
    Last edited by bazookatooth; 10-09-2015 at 11:53 AM.

  4. #4
    Player shaduf's Avatar
    Join Date
    Jan 2012
    Posts
    41
    Character
    Shaduf
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Is there any plan to have Beastmaster, Puppetmaster, Blue Mage, Summoner or Dragoon Trusts?

    I am not sure if Dragoon exits or not
    (0)

  5. #5
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Quote Originally Posted by shaduf View Post
    Is there any plan to have Beastmaster, Puppetmaster, Blue Mage, Summoner or Dragoon Trusts?

    I am not sure if Dragoon exits or not
    Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.

    Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.

    Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.

    Due to these reasons we do not have any plans to introduce a blue mage alter ego.
    (4)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,090
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers.
    Ah, like the strong bonds I formed with Ullegore, the campaign generals, the plantoids, and a chocobo chick that I've never seen before.
    (8)

  7. #7
    Player Jedd's Avatar
    Join Date
    Aug 2012
    Posts
    20
    Character
    Jedd
    World
    Siren
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.
    We certainly aren't friends with Balamor or any of the upcoming Ark Angels, yet we (will) have their Trusts. Further, ciphers totally circumvent this bond stuff; they're just unceremoniously handed out in login campaigns and we never have to even meet any of these characters to use them. I wonder how many players even know who Areuhat or Babban are. Plus, I think Raubahn is the only BLU featured in the story and he seems to fully retain his faculties.

    Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.
    I'm not really sure what this has to do with anything. We're taking a magic clone of them, not the actual character. Also, the Serpent Generals only stay in Aht Urhgan and we have all of them.

    Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.
    No one wants to go out and get spells for the Trust, so I'm not sure why the devs would even worry about such a thing. The Trust would already know spells since they have the knowledge of that character. I mean, we don't buy scrolls for our BLM Trusts.
    (4)

  8. #8
    Player Dieth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - We have Cid end of story.
    Posts
    81
    Character
    Dieth
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.

    Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.

    Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.

    Due to these reasons we do not have any plans to introduce a blue mage alter ego.
    How about a Soulflayer trust then?
    (2)
    ~ si deus nobiscum quis contra nos ~
    I am a Lazy French Shower

  9. #9
    Player
    Join Date
    Aug 2015
    Posts
    179
    There are a couple of dragoon trusts, but they don't have a pet.

    It seems trusts using pets is a no-no. Probably some engine limitation?
    (0)

  10. #10
    Player Evogolist's Avatar
    Join Date
    Dec 2012
    Location
    Bastok
    Posts
    67
    Yeah we have Shikaree Z who a drg, I think but am not sure that Excemille is a drg (seeing as how he has a dragon killer effect). Lhu whatever her name is...is our bst, and of course Nashmeria/Aphamua is our Pup. For whatever reason I doubt we'll see any of those use any pets since Shikaree Z and Lhu practically can't summon any atm and the devs handled Nash by just giving us separate trust versions of Mnejing and Ovjang. I would love to see how they handle a blue mage and their large pool of spells.
    (1)

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