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  1. #1
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    We have lion already and will be getting najelith soon as they showed her off in the last freshly picked. Will probably get lilsette as they seem to be slowly working through the expansions. Might not get arciela until after SoA is done.
    (0)

  2. #2
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Well, truth be told I personally haven't looked into future implementations of Trust Magic we will be getting so I apologize in advance. However I personally would enjoy to have the following NPCs to fight alongside with me:

    The Kingdom of San d'Oria's commanding officer of the Savage Hounds, Leonoyne.

    The Republic of Bastok's commanding officer of the 1st Iron Musketeers, Bartholomaus.
    The Republic of Bastok's commanding officer of the 1st Division's Legionaires, Maximilian.

    The Federation of Windurst's commanding officer of the Aquarian War Warlocks, Kayeel-Payeel.
    -Possibly add Ice Fiend and Thunder Fiend to summon all 3 together for special perks/bonus just as they did with Nashmeira, Ovjang, and Mnejing.
    The Federation of Windurst's commanding officer of the Scorpion War Warlocks, Gariri.
    -Possibly add Flame Giant to summon together again with the ideal of the special perk/bonus that was given to Nashmeira, Ovjang, and Mnejing.
    (0)

  3. #3
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Things I'd like to see (in time):

    1) More Trust interaction, both between themselves and with the player.
    2) Loyalty quest chains for each Trust that would enhance their special abilities in some meaningful way(s).
    3) Some sort of leveling/merit system to enhance Trust stats (HP/MP/STR/Acc/etc.) Or alternatively for players to gain special Trust/Fellow enhancing traits and abilities.
    Or both. d(^^d)

    4) Ability to talk to them in a similar way as you do with fellows at some sort of Rendezvous point to enable options like the following:
    - Enable/disable AoE properties of their abilities.
    - Changing a Trust's appearance on some Trusts. Mainly talking about the different model versions of them you see in quests. For instance being able to select between Empress Nashmeira or Puppeteer Aphmau attires, or Prishe with and without that hair thingy.
    - Having a conversation with them for some extra story/lore.

    /2gil
    (1)

  4. #4
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Like what you said but just a touch up top why they might not do it on some aspects!

    Quote Originally Posted by madmartin View Post
    I'd like more control over my trusts, like telling them to attack different mobs, telling them what spells, abilities to use etc. maybe 2 trust modes, auto mode - basically what we have now, no real control but you leave them to it, useful for exp grinding etc and manual mode where you choose what you want them to cast and when, who to attack, etc, no limits full control over your trusts, like controlling multiple characters, you will have a different magic menu for each trust etc, (but obv you'd be limited to the spells and abilities of the trust in auto mode.. what we have now) more work, but better for battlefields, hard mobs etc when you need that control!

    I want to cast up to five trusts for a full party
    Also no limit on where i can call trusts but i think they're working toward that anyway. oh except end game type events, not sure we really want everyone soloing delve with trusts!
    That way a player would be able to solo all the old mission content at the original caps, promys at 30, mammets at 40, shadow lord at 50 etc!, and it will kinda play like a single player ff game and make the leveling process for new characters very enjoyable!
    I am enjoying soloing the missions not to far above there original caps, but these tweaks would make it really awesome!
    Well I don't mind what the trusts are doing if i've made sure i've summoned the right trust for their abilities they have for each different situation i'm in but I would like to be able to have trusts at least be attacking one more mob other then just the one your on when you have a party of mobs attacking you while standing circled around you.

    As for having the ability to having the ability to cast 5 trusts at any given time, i'm thinking there worried more about the game balance of it when you are on a pet job and can call fourth your adventure fellow along with the trusts and same thing if you have another player in your party, they could even be on another pet type of job in your party but honestly even I wish we could call at least 4 trusts forth when we go soloing to get stuff done that no one would want to help us on as well.

    {Just going to add that even though you finally defeated one of the mobs and your trusts gain all the hate of all the other mocs you were fighting standing around you but then they remain being attacked while there just standing there doing nothing without any possible realization of it and could wind up dead in this way up until you attack another mob but mainly find it humorous at the same time that your trust npc's cant conclude that they are still being attacked by the mobs when you've stopped from finishing off a previous one.}
    (0)
    Last edited by YosemiteYogorockBlondelle; 08-10-2014 at 04:33 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Changing thresholds for healing. I don't like Trusts blowing 227 MP for a Cure VI just because I'm at 73% HP. If they managed Cures more efficiently or could be told in a way to note use Cure V or Cure VI unless you're at like under 40% or something, it would be great. The White Mages Cherukki and Kuipipi just use their MP too brazenly.
    (2)

  6. #6
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Ophannus View Post
    Changing thresholds for healing. I don't like Trusts blowing 227 MP for a Cure VI just because I'm at 73% HP. If they managed Cures more efficiently or could be told in a way to note use Cure V or Cure VI unless you're at like under 40% or something, it would be great. The White Mages Cherukki and Kuipipi just use their MP too brazenly.
    They should also use Regen/haste/stoneskin/aquaveil/blink since they never do.

    And if they don't want Trusts to suffer from RDM syndrome (aka spending way too much time casting so many buffs before a fight XD ) they can give them insta-cast outside battle and allow them to cast buffs while moving.
    (0)

  7. #7
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Yes, I have an trust idea I'd like to submit and welcome your insights!

    Well, what are your thoughts on it?

    So I was thinking on how it be nice to have a few trusts that can cast sleep and sleepga with a great keen sense to what is going on with the battle field surrounds around them weather it be multiple enemies attacking or just one extra enemy and the radius of how close other enemies are near by or far away from when this type of spell is cast by a trust. I wouldn't mind if was added to Ferrious Coffin or another trust npc.

    I was also thinking since Ferrious Coffin has the ability to cast raise but only will do it if you have another member in the party as a pt leader, why not make a few trusts like him have the ability to not be disconnected upon K.O.ing when you are alone with a the trusts or only you and your trusts and to be honest that his raise spell would be ussed a lot less or even less useful more of the time when he does have the ability to raise you upon being defeated but instaed to him it is as if you have homepointed instead of still actually being in the party with that trust npc.

    I have the gut feeling it's pretty much the same bug that causes trusts to disband and disappear upon zoning into certain battlefields or while the downloading through the zone pops up while moving into the next zone and are gone because of it
    (0)
    Last edited by YosemiteYogorockBlondelle; 08-15-2014 at 04:50 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  8. #8
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Cherukki uses haste though her and Ingrid both. So only kupipi and Mihli would need to gain haste though it does seem they only haste you and not the rest of the group. Trusts shouldn't act like automatons in between fights, but more like our fellows when it comes to the whm/brds.

    Also SE says they won't give us movable lupons, but that's exactly what Sakura is. Noticed this while having her out over the weekend. Thought the game was broken since I was having a geo-regen buff, but had nothing that I knew til I brought it up in LS chat, that I at the time knew could be giving it off. I call her a lupon because she isn't effected by stat debuffs.
    (1)
    Last edited by Lithera; 04-22-2014 at 10:59 PM.

  9. #9
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    how about a qiqirn trust that would have a "Shop" option where you could buy things like temp-potions and ethers in the field?
    (2)

  10. #10
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Only if they made Moogle be a portable nomad moogle.
    (0)

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