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  1. #1
    Player Evogolist's Avatar
    Join Date
    Dec 2012
    Location
    Bastok
    Posts
    67
    Quote Originally Posted by Teraniku View Post
    Looks Like Aphmau is in the next batch of Alter Egos for trust in the March update. Which means our Future Fabulous partner is next
    Yeah I saw that too, I've actually been staring at the picture since they posted the news about the next update wondering if they'll allow Aphmau to summon Ovjang and Mnejing or will they short change us and just make her an attacker or healer trust npc. Guess we'll have to wait until next month's update to see. But hey we're getting Lekho for the next Log In Campaign so I wouldn't be surprised if Mumour is mixed in there some where...unless SE is holding out until a certain summer event.
    (0)

  2. #2
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    We've been seeing some feedback mentioning that when fighting high level monsters, Trust alter egos' accuracy and attack power felt somewhat low and would not rise above a certain value.

    The stats on alter egos have been slightly scaled back at the upper echelons of item levels. Originally, Trust alter egos were developed to aid low level adventurers and for when adventuring solo, so if you are out fighting against strong enemies in Outer Ra’Kaznar, you may feel accuracy or other stats are a bit lacking.

    However, we understand that you would like to use alter egos even at the high levels and we checked up on some tips to make it easier to use your alter ego.
    1. Procure equipment with high item levels
      Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.

    2. Utilize support effects
      Trust alter egos are treated the same was as if they were another player in your party, so all support effects such as spells, songs, and rolls can be applied to them. By applying these buffs to support-type alter egos or those with a support-type support job, their accuracy will increase further.


    Though for the future, we are currently looking into elements that will allow you to boost the special characteristics of Trust alter egos, which will also in turn increase their stats.
    (7)
    Devin "Camate" Casadey - Community Team

  3. #3
    Quote Originally Posted by Camate View Post
    Greetings!

    We've been seeing some feedback mentioning that when fighting high level monsters, Trust alter egos' accuracy and attack power felt somewhat low and would not rise above a certain value.

    The stats on alter egos have been slightly scaled back at the upper echelons of item levels. Originally, Trust alter egos were developed to aid low level adventurers and for when adventuring solo, so if you are out fighting against strong enemies in Outer Ra’Kaznar, you may feel accuracy or other stats are a bit lacking.

    However, we understand that you would like to use alter egos even at the high levels and we checked up on some tips to make it easier to use your alter ego.
    1. Procure equipment with high item levels
      Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.

    2. Utilize support effects
      Trust alter egos are treated the same was as if they were another player in your party, so all support effects such as spells, songs, and rolls can be applied to them. By applying these buffs to support-type alter egos or those with a support-type support job, their accuracy will increase further.

    Though for the future, we are currently looking into elements that will allow you to boost the special characteristics of Trust alter egos, which will also in turn increase their stats.
    did they start getting affected by avatars favor and geo auras when I wasn't looking? I'll admit I haven't used either job with trust in about 5 days but they seemed to have no effect then...
    (1)

  4. #4
    Player
    Join Date
    Dec 2013
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    1,098
    Quote Originally Posted by Camate View Post
    Procure equipment with high item levels
    Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.
    I am a Red Mage, I melee, my best melee gear I can obtain without going through painstaking low drop rates is the Espial set, the Espial set is 117. I own an Excalibur which is level 119 and off-hand a Dagger I obtained via trading in Sparks. My NPCs have bad accuracy issues in even lower areas such as Woh Gates, where monsters are level 113, I refuse to use level 119 gear that will make me much weaker so that my NPCs can get a bit more accuracy, it is ludicrous that they do not simply work off our weapons as they should, just make them like BST pets and base their level off of the weapon we have in our main hand when summoning them, it will make everyone happy and it will be easier than constantly having the game recalculate their stats every time we swap gear.
    (6)

  5. #5
    Quote Originally Posted by Demonjustin View Post
    I am a Red Mage, I melee, my best melee gear I can obtain without going through painstaking low drop rates is the Espial set, the Espial set is 117. I own an Excalibur which is level 119 and off-hand a Dagger I obtained via trading in Sparks. My NPCs have bad accuracy issues in even lower areas such as Woh Gates, where monsters are level 113, I refuse to use level 119 gear that will make me much weaker so that my NPCs can get a bit more accuracy, it is ludicrous that they do not simply work off our weapons as they should, just make them like BST pets and base their level off of the weapon we have in our main hand when summoning them, it will make everyone happy and it will be easier than constantly having the game recalculate their stats every time we swap gear.
    Sounds like they are basing their scaling off the score for-in your example-acc instead of the iLevel. What they NEED to do is in their averaging figure the relative iLevel and then apply that to the trust NPC’s job table-using the assumption of a comparable gear stats to what a reasonably geared player on the job would have at that iLevel. This will be complicated by the fact that some seem to have no subjob. Then you still have to factor in things like Pld isn’t an especially accurate melee to begin with. But the way things are now it looks more like-as in your example-the determination is made off a not especially accurate rdm, then applied to a pld table. So, in your example Trion should be treated, statwise, as an iLevel 118 Pld/War in full outrider gear but a 119 Sword, and an eminence shield. But what he IS treated like-factoring in the skill-cap differences between the 2 jobs-is a 113ish pld/war for acc, but with 118 gear for dmg numbers.

    basically, what I'm saying is they need to only factor your iLevel, and then apply it for Trion to a pld/war with that ilevel, instead of using your iLevel rdm/?, AND they need to give the NPCs without subs subs to make them scale properly.
    (0)

  6. #6
    Player Lithera's Avatar
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    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    But they still are not effected by mana mists and the like. Where actual party members are.
    (2)

  7. #7
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    One suggestion I'd like to see (and I realize I may be in the minority!) is the npc's using dialogue similar to adventure fellows– when they get low on hp or mp would actually be helpful for gameplay, or if a mage(ish) character is silenced for example, that would also be helpful. It would be a lot of fun if they used party chat "in character".

    I'm sure others would immediately want a command to disable this XD
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
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    301
    Quote Originally Posted by Vivivivi View Post
    One suggestion I'd like to see (and I realize I may be in the minority!) is the npc's using dialogue similar to adventure fellows– when they get low on hp or mp would actually be helpful for gameplay, or if a mage(ish) character is silenced for example, that would also be helpful. It would be a lot of fun if they used party chat "in character".

    I'm sure others would immediately want a command to disable this XD
    For what it's worth, this requires them to put the appropriate dialogue into every zone where NPCs can be summoned - meaning a rather large update is required.
    (0)

  9. #9
    Player
    Join Date
    Dec 2013
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    I would say the easiest way to do it is to simply give them the same Atk/Acc as an A+ with the weapon they are using, so for all of them at 99 they would have the same Acc as any job using a weapon with capped skill(424) and then as they go up through item levels simply add what that level would have on a weapon up till 119 where it could be 228~242. Right now it seems like they intentionally gimp their accuracy. Our jobs shouldn't be taken into account, our stats shouldn't be taken into account, the only thing that should matter is our gear when we summon them, and truly I wish it to be solely based on our weapon when we summon them.
    (4)

  10. #10
    I could see them calling that an exploit. You could thus only pruchase the highest weapon for the slot, initiate a trust attack and then back off to max range and let them do the work, giving you access to party members who are "better" than you. ex. I would use it for skill-up, wear the level 106 skill-up gear and cast magic like crazy with no fear of taking hate from my 119 whm, blm and pld. No, I see their point, BUT I still think that they are using the stats, not the ilevel of your rdm for all jobs, thus resulting in warriors who hit less often than they should, i.e. at the ilevel of a war with that weapon. although I have no problem with it being A+ like our NPC fellow was so a war like Naja isn't gimpped for using a club-of course for vengeance purposes I LIKE seeing her get creamed-WHERE'S MY $$$ WENCH?!
    (0)

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