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  1. #11
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    I had been pushing a lot for ilvl staves to be used in the determination for pet damage, so Ive been holding out vain hope they'd actually do it. I know it doesn't say that on it, but I'd probably still end up testing to make sure. =\

    I remember posting about it before and people seeming to hate the idea, but I like it better than just having the throwing item slot boost pets (especially when the items available with this effect don't have any MP or other stats. I miss my hedgehog bomb)

    On a seperate note, I'm going to take a wild guess and assume that this stat has no effect on non-helix/kaustra DoTs (e.g. indi-poison, elemental BLM dots, etc)
    They help kaustra and helix. For helux they great. Not sure if it beats a 99 mot sraff for kaustra. But I have the 119 empy staff. 600 to 900 helixs on dc ev. 350 to 500 on tough is nice
    (0)

  2. #12
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I know, I said NON-helix/kaustra dots, which to my understanding are only modified by dINT when they are modified by anything.

    (I made Hvergelmir specifically for SMN, but I am stuck on the HMP trial. It certainly is good to know that with the upgrade, the staff is suddenly useful to the other jobs that can use it.)
    (0)

  3. #13
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I had been pushing a lot for ilvl staves to be used in the determination for pet damage, so Ive been holding out vain hope they'd actually do it. I know it doesn't say that on it, but I'd probably still end up testing to make sure. =\

    I remember posting about it before and people seeming to hate the idea, but I like it better than just having the throwing item slot boost pets (especially when the items available with this effect don't have any MP or other stats. I miss my hedgehog bomb)

    On a seperate note, I'm going to take a wild guess and assume that this stat has no effect on non-helix/kaustra DoTs (e.g. indi-poison, elemental BLM dots, etc)
    I doubt they will since they already do that with ammo on top of having a staff with avatar mab +120. On top of they'd probably have to then give all the other pet jobs another slot to signifcantly boost there pets too.

    And no magic dmg only effects direct dmg.
    (0)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I doubt they will since they already do that with ammo
    Except all that does is increase the pet to a set level. Designing the pet system so that the pet recieves a portion of your stats instead gives you a lot more control. Focusing on physical attacks? add strength and attack. Nukes? Add INT. Your pet gets what you get. You have MAB? pet gets it too. etc. This type of system is a lot more interesting than just increasing the pet's level.

    That's how it works in pretty much every other MMO with pet classes. In FFXIV for instance, if I want to use Titan-egi (Pet made for tanking), I'll swap in VIT gear when I summon it. If I use Garuda, I'll use my usual caster gear. Ifrit? stack on the strength. FFXI is the only game I've played where the player has to sacrifice his own stats to make his pet relevant.
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    Last edited by Alhanelem; 12-08-2013 at 10:37 AM.

  5. #15
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Kinda always been this way... kinda doubt they are going to change. Hell I bet one of them might come in and say they just can't and something about 11 year old code and ps2 limations lol. Also would completely invalidate all the gear with "pet/avatar/auto/wyvern" stats
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  6. #16
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by dasva View Post
    Kinda always been this way... kinda doubt they are going to change. Hell I bet one of them might come in and say they just can't and something about 11 year old code and ps2 limations lol. Also would completely invalidate all the gear with "pet/avatar/auto/wyvern" stats
    I know, but putting the item level system was pretty much the perfect time to revise it. They could have based pets on the item level of your weapon instead of having a special item that says "Avatar: Level X" thus removing any stats for the master from our throwing slot.
    (0)

  7. #17
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Honestly smn can use relic staff. Unlike sch, the 119 relic staff does help avatars and smn
    (0)

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