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Thread: PVP!

  1. #131
    Player Catsby's Avatar
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    I think a PvP add-on that has as much content and changes in it similar to abyssea would be awesome. A handful of objective based modes and zones specifically designed for them would probably get a lot of people interested. The only thing I can think off that holds this back is FFXI's pacing in all of its systems. menus, npcs, everything is a bit too sluggish for PVP in my opinion. Some of this could be fixed to benefit all of FFXI though like having NPC menus display more than 3 options and staying above 3 levels deep.

    I haven't done ballista or brenner in years not because I don't want to but because I can't. There simply isn't anybody I know of who wants to play it. This is probably since there haven't been any encouraging updates or additions to it in years.
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  2. #132
    Player Amanie's Avatar
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    i repeat, PvP needs updating. while the "unbalance" of the system made it difficult for say a normal/decent player/job to go against a decent BLU, RDM, to continue participating. the current trend of revisions to the game have been less nerfing and more enhancing.

    - i mentioned atma like buffs to the PvP. the right choices would make it easier to survive or destroy for an average player. it would also make good players really stand out. as well as make some really amazing 1on1 fights.

    -gear rewards that can be purchased or easily won that are useful outside of PvP is a great incentive to increase interest. who would have traded in all those coins if you didnt get a turban out of it? said gear could also have ballista only stats on it as well.

    feel free to add any more suggestions. if you think about it, steriods, would make sports a whole lot more entertaining
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  3. #133
    Player Harukusan's Avatar
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    Quote Originally Posted by Amanie View Post
    gear rewards that can be purchased or easily won that are useful outside of PvP is a great incentive to increase interest. who would have traded in all those coins if you didnt get a turban out of it? said gear could also have ballista only stats on it as well.
    I disagree with this idea and I'll tell you why: Adding gear that can be useful outside of Ballista might catch peoples' attention, but do you think it would bring the right crowd? You'll be getting people who have no interest in the actual competition and it would serve to be a series of dull matches. Not to mention how easily it can be exploited. No one would take it seriously.
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  4. #134
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by katoplepa View Post
    PvP = WoW
    Almost what I was going to say.

    This is FFXI, not WoW.
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  5. #135
    Player Harukusan's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Almost what I was going to say.

    This is FFXI, not WoW.
    You're right, this isn't WoW. This game is far more complex to the point where most of you can't comprehend it. And that especially goes for Ballista which everyone seems to have a knack for negativity towards. I've played PvP on other MMORPGs. Most of them are awful. FFXI is very unique and requires much more thought to your actions.
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  6. #136
    Player rog's Avatar
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    Quote Originally Posted by Harukusan View Post
    FFXI is very unique and requires much more thought to your actions.
    What...? Ffxi's pvp is terrible. I'm sorry but capture the flag isn't unique, and it certainly doesn't make up for restricting gear swaps in a game that has absolutely no full time gear.
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  7. #137
    Player Harukusan's Avatar
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    Quote Originally Posted by rog View Post
    What...? Ffxi's pvp is terrible. I'm sorry but capture the flag isn't unique, and it certainly doesn't make up for restricting gear swaps in a game that has absolutely no full time gear.
    The main reason gear swapping isn't allowed in Ballista, as ridiculous and easily fixable as it sounds, is because when you swap gear in the middle of a fight, your opponents lose target from you and it automatically fixes their target to themself, disabling them from using macros with <t> or anything else that involves directly attacking your target. It's inconvenient. To prevent people from exploiting this, they added a penalty to it. Besides, choosing a gear set to use specifically for it is a part of the challenge. It may not be something you would use full time, but that's what separates Ballista from the rest of the game. The mechanics are not the same, and as such it should not be treated the same.

    FFXI's PvP is far better than any other MMO game I've played, and I'm not just saying that because I'm biased toward FFXI. I really did give other games a chance, and they just don't have the same pace, or require the same focus of mind. Most other games that people think are "made for PvP" are really just my equivalent to a BLU in PvP: Button mashing to try and kill faster doesn't make you good at it.
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    Last edited by Harukusan; 03-11-2011 at 11:01 PM.

  8. #138
    Player Amanie's Avatar
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    the gear is an incentive to participate. if they want it, they are going to have to try for it. if they like ballista or whatever new game mode they might make, then they will continue to participate in it. if they dont like, then they get their item and go about their business, but atleast they tried it.
    Who cares if it draws the attention of the "bad crowd" at the very least you get the opportunity to beat the snot out of them!!!
    some PvP is better than no PvP.
    its the grand re-opening sale. you need the big sign and some jugglers on stilts, and a wacky inflatable arm-flailing tube man to bring the crowd in. the product and service keep them coming back
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  9. #139
    Player hadeed's Avatar
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    some suggestion in the PvP

    1) make Atma system in Ballista with points , 3 Atma equip similar to the Abyssea Atma ( but don't connect them , like he has to get the Abyssea Atma to use it in Ballista , just PvP Atma use )

    2) no Weakend after raise or I would say shorten the time from 5mints to 1mint.

    3) add damaging temporary items not only buff one .

    4) make it easy to assemble players to get to PvP , don't make the player just run or walk to it , use NPC teleport.

    5) let the player choose the level not, don't make it timed <very important>
    any suggestion will help . cheers~
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    Last edited by hadeed; 03-12-2011 at 06:13 AM.
    Hadeed : Level 90 NIN
    Ragnarok server

  10. #140
    Player CrystalWeapon's Avatar
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    Too many counterpoints about PvP = WoW. :P Yes pvp is a big part of wow but have you played wow do you know the history of the game. It's a completely different animal. Mainly WoW is very solo oriented and has always been "Red vs Blue" by which I mean you have a light side and a dark side. Both sides are constantly at war so PvP is a very big part of their game but PvP is not defined by WoW's definition of PvP.

    FFXI has a very different aspect of PvP. In final fantasy it's not you're my enemy you're not the same alliegence as me let's kill one another. It's more of a "Let's see what we can do against one another's setup" it's competitive play it's not bloodlust. By which I mean, I can go with my linkshell and say let's duke it out and test out our jobs vs one another while still being friendly. Going for drinks afterwards and what not. Final Fantasy XI has always been very community oriented and I highly doubt improving PvP would make it magically turn into WoW where you need very little strategy and can lone wolf most things. Long story short if they did take the time to impliment this and you don't like PvP then don't do it, it's not like anyone would twist your arm. It's not like it would even affect you if you're not into PvP to begin with you could just look away :P

    Personally I would like to see the battle arena opened and not just made it into PvP I would love to be pitted against PvE with a few friends fighting along side of me with random monsters as the rounds progressed. The option of bigger PvP battles is intriquing but you would need more incentive than what's already in place, it'll have to be something completely different than what we have now.
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