1. Its been explicitly stated in interviews with WoW developers that the game is actually a game with strong PvE focus and with popular PvP element, its not strictly a PvP game, never was. And if you honestly think the end game raids are easy and there is no hard content in WoW you are sadly mistaken.
2. PvP is as serious as people want to it be, any good PvP player honestly doesn't give two shits about gear other than a means to an end. The 'serious' part comes from improving their abilities and doing well, not what shinies they can collect.
In reality I don't agree with there being "PvP Gearsets" I think that would ruin an aspect I like where in FFXI you have all this gear and get to pick, I am perfectly content with there being 'gear' and everyone using gear for 'situations.'
3. You imply that the game is somehow balanced right now, PvE or otherwise.
The entire myth that PvP and PvE can never be balanced is a crock, I have no idea where this came from. It's as easy as adding a specific area or status effect to combatants. This is very elementary and a fine example of this is DFO or any game with an instanced area of battle.
Aion does this by just modifying what abilities do versus human targets, its simple, simple, simple, simple, simple, programming.
Making both a PvE and PvP effect for an ability is something that has been done since....the early mid 90's.


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