I'm not exactly a fan of these public forums for obvious reasons, but this thread caught my eye after having read some of the most ridiculous responses. I'm just going to point out some interesting points:
True. For instance, when we regular Ballista players—both NA and JP—heard the news of the increased ninjutsu damage, I must admit that most of us were worried. In fact, we flipped out. Thankfully, the update didn't cause any drastic—or even notable—offset. It should stay the way it is.
True. No need to say much about this because this statement is as true as it can get.
False. Here we are, talking about how things should be more balanced, but unfortunately, there's hardly any absolute "balance" in any game—unless you're into tic-tac-toe. If I had suggested a game like chess instead, I'm sure you would be able to come up with some grotesque excuse for it imbalanced. Sorry, bud, but Ballista isn't 100% balanced, but we do our best to work with it. That's just the way it is.
Unfortunately, if you want to play any routine Ballista at all, it's going to have to be 60 cap because that's the only cap that still exists. Not only is it the most "balanced" level cap [for Ballista], but it has also been the most popular since square one. For those who are preaching uncap, it's never going to come back.
"Years"? Who are you anyway?
But honestly, Ballista is misunderstood 99.99% of the time mainly because people don't have the right mindset going into the game. The first two paragraphs of this can provide some further insight: link. Moreover, the competition is fierce these days, so I can't imagine any previous so-called-veteran players to return and survive.
Well, maybe tic-tac-toe is the only way to go. Oh, wait, it's not balanced! One person gets 5 moves while the other only gets 4. Houston, we're going to need a Lv60 cap version of tic-tac-toe.