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Last edited by Mirage; 03-10-2011 at 07:59 AM.
I often find peoples' fear of BLU to be over-exaggerated. There are several ways around BLU magic, there is no need to give it so much credit just because you suck. For example: say I'm playing PLD 1v1 with a BLU. BLU typically use their physical damage based magic as it is their stronger suit (unless they figure out their opponent's weakness may be actual magic, which is much more difficult for a BLU to pull off given the longer cast time). As a PLD, I have the ability to actually block these spells with my shield, Sentinel severely blows off the damage, and flash can cause a BLU's spell to take no effect at all. When I play DRK, I love to sub PLD in PvP for that very reason: to kill BLUs and Elvaans! Also, has anyone heard of this spell called "Silence?" Abilities such as "Tachi: Gekko," or "Guillotine?"
Play 60 caps. Only jobs you need to truly fear are RNG, RDM, and BRD and even then they're not really OP.
It's still a problem even in 60 cap (though agreeably not as bad). And I hate 60 cap. I hate level caps in general. I'ts not fun if you can't use everything your job has to offer. Uncapped isn't a serious problem right now, as most people have at least part of emp +1 or 2, similar to how people had AF at 60 cap.The dedicated 60-cap players will not enjoy any kind of sweeping changes. Apologies for the misunderstanding.
For me I can't say it isn't in part because the jobs I play don't get any of the skills that make them competitive until after 60. This was partially addressed recently, with Deus Ex Automata being level 5, so PUP is all set (with the improved skill caps it helped as well), but SMN has no good attacks until 65, SCH is horrible except as a healer until after 60, DNC does have what it needs more or less, but DNC just doesn't work that well in there in general.
We shouldn't be forced to use level caps for the sake of balance. It should be reasonably balanced at any level. The newer abilities need balance adjustments for ballista. If you want to say it's gear that makes it unfair, unless you're using a relic I disagree.
Last edited by Alhanelem; 03-10-2011 at 09:50 AM.
A lot of people think PvP is a 1 vs 1 thing, where the best jobs dominate. You have to look at it in a team effort standpoint which is ballista requires a minimum of 3 per team for the sake of balance and such. There are times where the system sorts players incorrectly like 2 whms vs 2 wars. That needs to be fixed. The PvP system is near but not perfect balanced which is why certain jobs have and do not have certain WSes. Shadowstich, Energy steal/drain, gale axe, and most of the WSs that are disregarded are almost the key factors of a winning Ballista team. Team work and understanding other players jobs will surpasses any form of team without this.
Edit: All this talk about what dominates what, needs to be proven in a battle of ballista. Otherwise, you're all talk.
Last edited by Snoni; 03-10-2011 at 10:58 AM.
Anyone want to ballista?
I know, and you're right, but that doesn't mean there aren't balance problems. It takes more for a team with any combination of jobs to defeat a BLU in most cases than it does to defeat any other job. Just follow a series of ballista matches. If one team has a BLU or BLus on it and the other doesn't, that team usually wins. Obviously balancing PvP is no simple task, but I really think there is a problem in this area.A lot of people think PvP is a 1 vs 1 thing, where the best jobs dominate.
This comes from years of ballista experience and 100s of chevrons to back it up.
Last edited by Alhanelem; 03-10-2011 at 12:23 PM.
Uncapped is broken. No denying that.
I really do wish SE paid more attention to ballista. I wouldn't mind another shot at ballista royale.
BLU is rather broken everywhere. Uncapped is broken mainly because none of the new stuff post-75 is tweaked for ballista except the weapon skills and nukes (which do have reduced damage)
I completely agree with Snoni on this matter. Ballista isn't about any individual player, but about a team working as a whole. I do still enjoy good 1vs1 sparring, and sometimes 2vs1. Duels utilize a display of different forms of skill and tactics. But back to the main point. Ballista is a team based competition. If a team can't work together, they aren't going to win. It's as simple as that. Yes there are times when a jobs are off balance, but during a match you do still have the ability to warp out and change job to even things out, that is, if you really care about the competition. People who play Ballista usually do it to have fun more than to simply beat the crap out of each other, it's friendly competition.
Also, back to my point about BLU because that job is still being brought up. BLU IS OVERRATED. I hate BLU because yes, they can be button mashing noobs, but people give them way too much credit for the lack of skill it takes for them to be decent. The skilled players are the ones who consistently beat them time after time. If you can work out a strategy, you can win. All it takes is a little attention to detail.
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