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  1. #1
    Player rog's Avatar
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    Quote Originally Posted by Antipika View Post
    Problem with XI and PvP is latency which doesn't make it fair at all for EU players, less fair for NA players and easy win for JP. Servers are in Japan. Average latency with a good DSL line from EU to SE servers is 270ms (and that's with a good DSL/Cable Line, which would gives you about 10-15ms locally). Now an average line with 50ms of latency raise that up to 300ms+.

    Meanwhile, average JP player will have 50ms maximum, if not less. Knowing that a Stun is 500ms base cast time (and can be even lower now), that is simply unfair, if two mages start casting a spell at the same time, JP will always have the advantage.

    Remember playing Quake when you had dial-up and your opponent had DSL? Well it's the same case here. Latency gap is as wide as the gap between DSL and dial-up.

    Challenging PvP based solely on "frags" and not on "objectives" like Ballista is just out of question.

    For people complaining about jobs balance, things can be adjusted for PvP only, just like it is at the moment, Mage damage are reduced, AoE spells aren't AoE etc.
    latency isn't really that important in ffxi. Being off by .2-.3 seconds isn't really going to matter in ffxi. Obviously for some games a 300ms latency is unplayable, but ffxi is not one of those games. Absolutely nothing ever happens in <.3 seconds.
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  2. #2
    Player Mirage's Avatar
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    Quote Originally Posted by rog View Post
    latency isn't really that important in ffxi. Being off by .2-.3 seconds isn't really going to matter in ffxi. Obviously for some games a 300ms latency is unplayable, but ffxi is not one of those games. Absolutely nothing ever happens in <.3 seconds.
    I disagree. If i have a 250 ms lag from japan and see a move being readied, it has already been in progress for 250 ms on the server, add 250 ms for my reaction command to get back to the server, and we're at 500 ms already. Assuming the player has a reaction time of 150 ms (not actually sure what most people are at, 150 sounds fast for a human) a JP player will have a 750 ms window to stun this action, while an EU player will have 350 ms. This results in the jp player being much m ore likely to stun the action in time than the eu player.

    This doesn't affect an enormous part of the game, but it can be pretty annoying especially with gaze attacks. I can sit with my eyes glued to the monitor, looking for a gaze attack to be prepared, turn away within 200 ms, and still get hit by the attack even if I see the attack actually being done almost a second after i (on my own screen) turned away.
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