I disagree. If i have a 250 ms lag from japan and see a move being readied, it has already been in progress for 250 ms on the server, add 250 ms for my reaction command to get back to the server, and we're at 500 ms already. Assuming the player has a reaction time of 150 ms (not actually sure what most people are at, 150 sounds fast for a human) a JP player will have a 750 ms window to stun this action, while an EU player will have 350 ms. This results in the jp player being much m ore likely to stun the action in time than the eu player.
This doesn't affect an enormous part of the game, but it can be pretty annoying especially with gaze attacks. I can sit with my eyes glued to the monitor, looking for a gaze attack to be prepared, turn away within 200 ms, and still get hit by the attack even if I see the attack actually being done almost a second after i (on my own screen) turned away.
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