I've played ballista as often as possible since it's release. I'm sorry that you for some reason don't believe that; I can't figure out why, but whatever, there's nothing I can do about that. Just because you think balance is fine and I don't, doesn't mean that I haven't spent many hours doing ballista.you've made some good points earlier and you've said certain things that make my head hurt. I'm almost ready to give up my belief that you ever actually played Ballista legitimately.
I'm not sure what's making your head hurt- Things don't have to rise to the level of "impossible to beat" for there to be a possible balance problem. Balance is not absolute- perfectly balancing games is virtually impossible. There will always be some minor issues. Some of which I have mentioned previously have actually been addressed, if indirectly (e.g. PUP getting KOed no longer screws him over for 1/3 of the match thanks to new ability added last update). BLU I feel is one of those minor issues. I quite simply feel it has a bit of an edge that makes it more tricky to deal with than any other job. That doesn't mean it's unbeatable, just a problem.
And you DO work together in ballista. Ballista is not a free for all, and teams with no cooperation will lose. This is also why Ballista is designed like a sport or minigame. You're not "killing eachother." It's more like tackling the other guy in football. It's a completely viable concept and the fact that there still exists a ballista community proves it. We, like anyone else, treat it as a sideshow, but it's a side show we enjoy and should not be denied. Games do not have to PvP only to have PvP.Right, but this is still a game that wsa design to work together, not kill each other.

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