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Thread: PVP!

  1. #181
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    A way to participate in PvP outside of regular Ballista based matches that would be allowed anywhere, but without interrupting others around you, would be the ideal way to go about this. They've already got half the idea done thanks notably to FoV NMs. Now all we need is the option to propose a duel with someone, or party vs party, etc.

    Of course just straight slaughter is fun and all, but Ballista itself is more than just beating other people up. In fact, the main goal of Ballista is to score petras, not to kill people. Taking people out just made it much more interesting

    I'm all for going and doing this myself. But the last couple times I set up Ballista, no one showed up. My server doesn't have the right player base for it. I like to picture Ballista as a sort of version of chess. I might not be the king on the board, but I'd at least be a bishop or a knight, whereas Caitsith's general population would make up the pawns, some that have already been captured. By this I don't imply that they are easy targets, but due to lack of experience and probably a case of ADD, can't stay motivated to learn anything, and ultimately lose interest very quickly.
    (0)
    Last edited by Harukusan; 03-16-2011 at 09:39 AM.

  2. 03-16-2011 09:36 AM

  3. #182
    Player Lithian's Avatar
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    Mar 2011
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    Look behind you.
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    24
    Character
    Lithian
    World
    Phoenix
    Main Class
    DRG Lv 89
    Quote Originally Posted by Urteil View Post
    A dueling option would be amaaaazing, and if you didn't want to duel just set an option to ignore duels.
    Hell you could make an area where the duel command works and get rid of the joke that is Pankration.
    I do agree that the dueling option seems like a VERY good idea.

    Also, late reply, but, NO. NO. YOU STAY AWAY FROM MY SPANKRATION!
    (0)
    ( ゚∀(・-・) Look behind you.


  4. #183
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Lithian View Post
    I do agree that the dueling option seems like a VERY good idea.

    Also, late reply, but, NO. NO. YOU STAY AWAY FROM MY SPANKRATION!
    It's called the Coloseum that they never opened. Remember? It's that door to the left of pokem... pankration.
    (0)

  5. #184
    Player Dale's Avatar
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    Mar 2011
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    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by GoBs View Post
    When are we going to Make PVP Better! It Sucks atm
    Linkshell Vs Linkshell would be great! 18 vs 18 Do Hold Land's get point's for how long you have it. What do you guys think?
    I admit I don't do it often on account I have so much else to get done on the game, but I always enjoyed doing ballista and brenner and found it a blast. So i take issue with you saying it sucks. I had more fun doing PvP on this game then I ever did on either WoW or Aion, both of which are suppose to be PvP games.
    (0)

  6. #185
    Player Faule's Avatar
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    Mar 2011
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    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Allow for skillups in Ballista (Since I believe they're deactivated for the event).

    Allow for new Ballista only weapon skills or spells with focus on interesting and new enfeebling effects rather than incredible damage output. Obtainable by chevron acquisition, petra scoring, or some other measure.

    Raise the EXP reward for a match (500 EXP is a bit low).

    Create purchasable equipment (weapons/armor) with "ballista-only" stats obtainable by spending Ballista Points.

    Possibly increase the availability of Ballista areas. If a sanctioned match is not occuring, you have 2 zones whose participation can be 'rented and controlled' creating a bottleneck. Lowering the amount of exposure to potential new participants.

    Change the discharge rules, it's no fun when people leave a side after having signed up and do not get a discharge. The teams will be far too unbalanced to be enjoyable. A time limit perhaps, because there's always cause to change jobs if necessary during the match.

    I can't think of anything else. It's honest to good fun in those matches. Especially if you bring friends. Maybe that silly joke piece of gear like a clown nose just might be enough to get your friend in the linkshell to come try it out with you.
    (0)

  7. #186
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Faule View Post
    Allow for new Ballista only weapon skills or spells with focus on interesting and new enfeebling effects rather than incredible damage output. Obtainable by chevron acquisition, petra scoring, or some other measure.
    I really like this idea. Adding more job specific abilities usable only in Ballista wouldn't be innovative as they've already implemented Campaign only weapon skills and offensive temporary items not found anywhere else, so adding this concept to Ballista or Brenner wouldn't be improbable, and may even create that "balance" some people are looking for in specific jobs.

    Higher exp though? Do you really need exp? I won't argue against it, but it's not like exp is hard to come by. People would still heavily abuse Abyssea and all its wonders for that situation before they jump into the battlefield against other players.
    (0)

  8. #187
    Player Faule's Avatar
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    Mar 2011
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    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    You're absolutely right, it's a stretch to entice those who may be entranced by EXP rewards. As many or as few as there may be.
    (0)
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

  9. #188
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,108
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Higher exp though? Do you really need exp?
    It's just the fact that it's already there, but so piddly and not based on performance (maybe the latter might make it "abuseable" but I don't see anyone getting especially good EXP either way so I doubt there'd be harm in it) that there's room to increase it. It might not be that enticing, but 500 may as well be 0, so they can make it bigger without a fuss.
    (0)

  10. #189
    Player Urteil's Avatar
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    Mar 2011
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    Bastok
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    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Even if nearly every comment I see about job matchups, whats overpowered, whats good, whats bad, is completley and utterly wrong.


    At least people are talking about ballista.

    That in some small way, makes me happy.
    (0)

  11. #190
    Player Alhanelem's Avatar
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    Bastok
    Posts
    11,108
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    whats overpowered, whats good, whats bad, is completley and utterly wrong.
    You're welcome to your opinion, but that doesn't make it correct. Let me guess, you play BLU in ballista? >.>

    (Pre-cap rise): Disseverment- if this doesn't kill you instantly, the high damaging poison will. Easily the worst spell in PvP <=75.
    Post cap rise: Several new spells that are all considerably stronger than Disseverment will kick your butt.

    The only thing limiting these most powerful spells is short range (which is longer in ballista); The BLU spells do not seem to be affected much by the global damage reduction in PvP, either. This might just be a bug that's never been addressed, but it's a problem either way. BLUs are quite squishy, but they have accesss to a wide array of buffs that help cover that weakness.

    SAMs )especially with RNG sub) are pretty tough customers too, but they are somewhat balanced by having no area effect or multi-hit attacks, so anyone with shadows (be it 60 cap or otherwise) has some defense. RNG/SAM is just about as strong.

    SMN: Very, very weak until lv65 except for 2hour, so horrible for 60 cap. Merit pacts ignore shadows so SMN becomes quite good at 75+ ballista. BLUs and Tachi:Gekko are your worst nightmare though. Sleeping summons is very frustrating with the Smelling Salts being rather rare and the only way to wake them up, usually forcing you to resummon.

    PUP used to be very probelmatic because killing the automaton was so crippling; but Deus-ex automata takes care of that problem and with the skill upgrade, PUP now performs very well in ballista, being able to fight without fear of losing the automaton for a third of the match.
    (0)

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