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Thread: PVP!

  1. #171
    Player CebPtolemy's Avatar
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    I find the problems with pvp is what it has been right the way through, the battle system is just too slow to make it particularly interesting over pve content which would lead to rewards and the game itself never really seemed to be designed well for it. It worked in a clunky kind of way for 60 caps when a decent number of people bothered to show up, but nowadays i cant see it ever recovering.
    Comparing it to a more pvp orientated mmo such as WoW the tempo issue is a large factor as to why its so popular, stuns and interrupts become game winners apposed to a mild annoyance in between waiting for your ni timer. Coupled with a lack of pvp orientated moves such as a lack of crowd control ffxi just cant keep up. Honestly i can't see the implementation of a reward and ranking system or even an overhaul of jobs for pvp balancing being enough to resurrect this long dead horse.
    In the end if you want to pvp go play a game orientated for pvp and leave ffxi for pve.
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  2. #172
    Player Alhanelem's Avatar
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    I find the problems with pvp is what it has been right the way through, the battle system is just too slow to make it particularly interesting over pve content which would lead to rewards and the game itself never really seemed to be designed well for it.
    I really beg to differ, and if you think combat is too slow in PvP, then you haven't really experienced it. Ballista can get very frantic when you have two full parties (or more). And fighting in parties is what FFXI is all about and when the PvP gets really interesting.

    In the end if you want to pvp go play a game orientated for pvp and leave ffxi for pve.
    Absolutely not, because FFXI's combat system is much more fun than any of those games.

    PvP is only successful in WoW because you can get great gear out of it. If there were no good rewards, it would die out.
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  3. #173
    Player CebPtolemy's Avatar
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    The gear you gain through the WoW pvp system is all but useless in any pve content anyway so you're only bettering yourself for more pvp... Which i concede is sticking to the mmo stereotype of killing things to gear and kill things more effectively. However this being said it isn't the gear that makes people pvp or there would be no point in doing it at all since if you're gearing for pvp you obviously already want to experience pvp o_o

    And i agree ballista can become frantic, but this only occurs when Shadows/SS/Phalanx falls off and needs reapplying, or when you don't have defensive spells at your command for some reason. At which point it becomes a race to reapply them or run away, apposed to WoW's system where its a burn fight which boils down to who can outplay their opponent or in most cases who has the better healer coupled with higher resilience rating. Neither system is great but WoW's does at least feel like it has been properly implemented and can be hectic even in 1v1 fights apposed to ffxi's "Ballista CAN get very frantic when you have two parties"
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  4. #174
    Player Alhanelem's Avatar
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    The gear you gain through the WoW pvp system is all but useless in any pve content anyway
    I've played WoW for quite some time and that's not really true. At worst, you can get a PvP epic gear set and be at a minimum "ready" to start raiding. e.g. your "gear score," the only thing anyone cares about in the game, is high enough.

    And i agree ballista can become frantic, but this only occurs when Shadows/SS/Phalanx falls off and needs reapplying,
    That's not true either. I can assure you, sub NINs don't all run away and panic every time I cast diaga to wipe their shadows

    can be hectic even in 1v1 fights apposed to ffxi's
    FFXI's combat is designed around parties, not 1v1 fights. Ballista and Brenner are designed around parties, not 1v1 fights. In WoW every class 100% stands on its own. Everyone can do whatever in a battleground and still win as long as they head in the general direction of their objective. in FFXI, all the key abilities are spread amongst different classes, thus more teamwork is necessary. This teamwork is what makes FFXI's combat fun, be it PvE or PvP.
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  5. #175
    Player GERM's Avatar
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    yeah I have never been big on PvP either.. Im not saying it shouldn't have the option such as colosseum but from experience in some games you are barraged with people who want to insult you because you don't want to PvP or in some games you can just attack anyone anywhere (in or out of town) an that just takes away from the game..
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    (A)-GERM

  6. #176
    Player GERM's Avatar
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    That's not true either. I can assure you, sub NINs don't all run away and panic every time I cast diaga to wipe their shadows
    when you get a NIN vs Soboro they flee in panic

    I also don't like the system where in this game enemies can attack you when they are a distance away but you cant attack an enemy via the same method and this reflects in PvP concept as well.. you have one guy constatnly running in circles trying to kill a recast timer the other guy with a high delay can rarely attack..

    a lot of things would have to be changed in order for this to work.. BLM sleep nuke method would kill anyone without poison pots ive been pwned by a drk with sleep bolts before.. there are just certain jobs that have a higher advantage in a PvP then others.. BRD will get ownded by anything because its just low survivability when it comes to 1 on 1
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    (A)-GERM

  7. #177
    Player Harukusan's Avatar
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    Quote Originally Posted by GERM View Post
    a lot of things would have to be changed in order for this to work.. BLM sleep nuke method would kill anyone without poison pots ive been pwned by a drk with sleep bolts before.. there are just certain jobs that have a higher advantage in a PvP then others.. BRD will get ownded by anything because its just low survivability when it comes to 1 on 1
    I'm not ashamed to admit that a BRD once kicked my ass fooling around 1 on 1. If you have the ability to sleep your target, or otherwise stop them from attacking you, you have a strong chance to win the fight.

    While FFXI in general was designed around team-based coordination, a little 1 on 1 duel is still fun for the typical Ballista fan. I've gained the most knowledge and experience, and shared more information with fellow players over the years through sparring sessions.

    Quote Originally Posted by CebPtolemy View Post
    In the end if you want to pvp go play a game orientated for pvp and leave ffxi for pve.
    You can't be so closed-minded to believe that a game is designed a certain way and think that there's only one way you should play it. There is more than one way to appreciate what's been made available to us. It's up to you to choose how you want to do it. For us, we choose to play Ballista as it is unique, fun, interesting, challenging, and did I say fun? Ballista used to be the original way to test your mettle. The best way to show you know how to stay on top of the game in terms of skill, gear and shear desire for competition that didn't involve camping NMs or fighting over who had the bigger e-peen vs. an EXP mob (which, if you haven't realized this by now, really really really SUCKED, and it still does).
    (0)

  8. #178
    Player Amanie's Avatar
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    more suggestion on how you can improve ballista and less explaining/hating/comparing

    the time for thinkers is over, we need doers
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  9. #179
    Player Alhanelem's Avatar
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    in some games you are barraged with people who want to insult you because you don't want to PvP or in some games you can just attack anyone anywhere (in or out of town) an that just takes away from the game..
    Nobody wants attack anywhere PvP. I don't, you don't, nobody does. We do want event PvP, PvP that does not interfere with anyone else's ability to play the game.
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  10. #180
    Player Henihhi's Avatar
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    I would love to run around randomly killing San dorians or windurstians! There is also a flag option like wow where if you wanted to pvp you could flag for it, so if your in the middle of say an nm fight, other factions cannot attack you. But yeah PvP would be great and actually probably increase the player base
    (0)
    A drunk man's words are a sober man's thoughts. Here is a game most of you can handle.

    http://www.notdoppler.com/superpressspacetowinactionrpg2009.php

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