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Thread: PVP!

  1. #51
    Player LeChuck's Avatar
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    Mar 2011
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    Windurst
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    Character
    Lechuck
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    Fenrir
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    SMN Lv 95
    As of current FFXI's job system, a working PvP is out of question. Jobs are way too unbalanced, PvP would be <insert best DD here> vs. <same job> leaving all other jobs out of it.
    (0)
    I haven't had any revelation. I do not know the Truth. Everything above is IMO. Chill down.

  2. #52
    Player Volkai's Avatar
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    Volkai
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    Phoenix
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    BLU Lv 99
    Quote Originally Posted by GoBs View Post
    When are we going to Make PVP Better! It Sucks atm
    Linkshell Vs Linkshell would be great! 18 vs 18 Do Hold Land's get point's for how long you have it. What do you guys think?
    The problem with PvP in FFXI is not poor implementation, but a widespread lack of interest. You could do 18 v 18 in Brenner's LS Liga if you could only find 36 players on the same server with compatible playtimes.

    Good luck with finding 36 players on the same server with compatible playtimes, though. You're gonna need it!

    Quote Originally Posted by Tezz View Post
    Again, also, PVP does not mean straight up fighting. Sports, mini-games, races & gambling etc...

    Since it's already in the game as fighting that's likely all they'll expand on, so have at it.
    Chocobo Racing, Pankration, and Game Tables all exist already for competition between players. Not to mention that players have made competitive events on their own, like lv.1 foot races from a starting nation to jeuno in the past.
    (0)
    Last edited by Volkai; 03-08-2011 at 11:23 PM.
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  3. #53
    Player hadeed's Avatar
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    Long time ago when I started this game i was busy doing PvE stuff in FF , the game is really fun with friends but sometimes the PvE stuff wont fill the urge of fighting sometimes , people want to test their abilities against other players . My major fun was when i used to play Ballista it was great fun but the requirement for the Ballista was somehow hard to meet , time , place , people and in the end the reward system ( basically there isn't ).

    I used to play Ballista because its just plain fun though i agree the old days where players with certain jobs can own your other jobs but still the idea was good but SE did not continue the improve the PvP , they can do better.

    like for example instead of making the country like Sandoria , Bastok taking control of some of the areas ( its funny they control it without fighting ???? how lol) make PvP open on those areas where players trying to take control of outpost. when they do that the players can get buff like exp buff or weapon buff or even job buff ! like adding more abilities that are only accessible from Ballista or PvP ( like Abyssea now , with the Atma system ). they done it PvE so why not PvP ?

    for the balance now level 90 , jobs now have the freedom to built their jobs with any sub job they want , there is more free style now than ever, and if you add something like "Atma" system from Abyssea into ballista with loads of HP people will enjoy the PvP because now even mages can do some serious melee damage in Abyssea.

    for the Job balance like job vs job well they can give items that can be used AND be "reused" if there is an space issue . in PvP , like WAR can get Dispelga ( just example i dont want WAR to get Dispelga ! ) .Or as job Abilities that can be used inside and outside PvP ! I think all of this is possible but if they really want to do it they will .

    some rewards will be so nice like customs ?! or boots for movement speed , or even use a point system in the game from Signet . like PvP signet will give you capped haste ?!?! or double attack boost ? ( i think i am asking too much lol )

    but this what i think if I am going to make a PvP game because now i playing Warhammer ONline which is only a PvP game guild vs guild and all kind of PvP is there but sometimes it nice to have both PvE and PvP in the game , it will give the game a unique taste.

    thats all i want to say , hope if anyone can add some ideas it will be great ~
    (0)

  4. #54
    Player Mezzopiano's Avatar
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    Mezzopiano
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    Asura
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    SCH Lv 90
    To the OP: There actually is an option for LS vs. LS Brenner. I have yet to see it used. In addition, teams in either Ballista or Brenner can actually go up to 72.

    I think Brenner and Ballista could use a few adjustments. First off, please, for the love of Altana, allow us to remove Postens from Brenner. Those things wreck small matches. In addition, more people would be willing to host Diorama Abdhaljs-Ghelsba if it cost gil instead of Ballista Points. With the drought in official matches, those things are hard to come by now.

    One thing I find most PvPers tend to focus on too much is the 1v1 aspect. FFXI is a team based game, and its PvP is too. Actual team matches give AoE using jobs like BRD, BLM, and SMN a chance to shine.

    Also, if Ballista is the San d'Orian version of Conflict, and Brenner is the Bastokan version, what's the Windurstian version? Will we ever see it added?
    (0)
    Mezzopiano of Asura

    ~BLM90 SCH90 SMN90~

  5. #55
    Player Antipika's Avatar
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    Problem with XI and PvP is latency which doesn't make it fair at all for EU players, less fair for NA players and easy win for JP. Servers are in Japan. Average latency with a good DSL line from EU to SE servers is 270ms (and that's with a good DSL/Cable Line, which would gives you about 10-15ms locally). Now an average line with 50ms of latency raise that up to 300ms+.

    Meanwhile, average JP player will have 50ms maximum, if not less. Knowing that a Stun is 500ms base cast time (and can be even lower now), that is simply unfair, if two mages start casting a spell at the same time, JP will always have the advantage.

    Remember playing Quake when you had dial-up and your opponent had DSL? Well it's the same case here. Latency gap is as wide as the gap between DSL and dial-up.

    Challenging PvP based solely on "frags" and not on "objectives" like Ballista is just out of question.

    For people complaining about jobs balance, things can be adjusted for PvP only, just like it is at the moment, Mage damage are reduced, AoE spells aren't AoE etc.
    (0)

  6. #56
    Player Krystal's Avatar
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    Pikachuninetail
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    Shiva
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    BLU Lv 99
    i wouldn't mind PVP myself in FFXI..might give abit of spice back to the game. a new PVP system isn't a half bad idea...
    (0)

  7. #57
    Player rog's Avatar
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    Quote Originally Posted by Antipika View Post
    Problem with XI and PvP is latency which doesn't make it fair at all for EU players, less fair for NA players and easy win for JP. Servers are in Japan. Average latency with a good DSL line from EU to SE servers is 270ms (and that's with a good DSL/Cable Line, which would gives you about 10-15ms locally). Now an average line with 50ms of latency raise that up to 300ms+.

    Meanwhile, average JP player will have 50ms maximum, if not less. Knowing that a Stun is 500ms base cast time (and can be even lower now), that is simply unfair, if two mages start casting a spell at the same time, JP will always have the advantage.

    Remember playing Quake when you had dial-up and your opponent had DSL? Well it's the same case here. Latency gap is as wide as the gap between DSL and dial-up.

    Challenging PvP based solely on "frags" and not on "objectives" like Ballista is just out of question.

    For people complaining about jobs balance, things can be adjusted for PvP only, just like it is at the moment, Mage damage are reduced, AoE spells aren't AoE etc.
    latency isn't really that important in ffxi. Being off by .2-.3 seconds isn't really going to matter in ffxi. Obviously for some games a 300ms latency is unplayable, but ffxi is not one of those games. Absolutely nothing ever happens in <.3 seconds.
    (0)

  8. #58
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    I personally think they should make a server w/ only the ballista zones.

    You would be able to Carbon copy your character w/ current gear/items (but no AH, gil etc since this is just a ballista zone) where people from all servers who want to play can play.

    Basically take your char, put him in a lobby, get in a match.

    While on individual servers, there is not a great demand for ballista, between all the servers, there will be guaranteed matches at pretty much all times between the JP and NA players.
    (1)

  9. #59
    Player Sureal's Avatar
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    Surealistic
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    Bahamut
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    NIN Lv 99
    this game first off does not lend itself to PvP in combat style, secondly it doesnt fit in with the story line

    and finally PvP is horrible in games that do have it, WoW made me want to pull my hair out, Everquest had to make buffer zones

    PvP leads to douchebaggery
    (0)

  10. #60
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    And this is why it's OPTIONAL.

    Just because you don't enjoy Ballista doesn't mean they can't update it for those of us who do. How often are you even in the ballista zones? Chances are that if you're not directly involved, you won't even see a match, so it doesn't really affect you in any way shape or form.
    (0)

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