Therefore I'm not "doing it wrong" ? You're right, it is easy to hit people without them being immobilized. That's one of the things that makes BLU strong.Okay, then you are doing it wrong, its easy to hit you without being immobilized.
Exactly the problem. But if you are a melee and you run away, you can't get TP to weapon skill, unless you're SAM or /SAM or you're DNC.If you are in melee range within 5-7 yalms and smacking somebody with a close range weapon. It is impossible to run away and both melee someone.
Running away is running away. There's no funny fancy definition. Nobody likes it when you fidget around turn and run, even if it's not out of engagement range.Running away is when somebody leaves the engagement range, when you forcibly sheathe your weapon while staring at their backside.
Fidgeting and breaking target lock and running through the guy are "legal" tactics, but it just drives people crazy and then they don't want ot play anymore. I've had a fair few people stop doing ballista because they couldn't stand me and other people doing that. Seperate issue from balance, of course, but worth mentioning.
Last edited by Alhanelem; 03-17-2011 at 02:05 PM.
These people need to learn how to use the directional keys for their character. I quickly got the hang of it when I turned in my adventuring coupon. You used to be able to find them on the AH, if they still existed it would be nice for people who still can't do this to go pick up a few. It might even teach them how to use the map functions and maybe the real problem is they can't target PC/NPC's.
Aha. Thats it.
Either way I don't think they exist on the AH anymore so all these unfortunate people are out of luck. Its a shame.
I meant, its easy to hit /you/. This problem seems to be peculiar to you.
I was being a bit of a jerk, I apologize.
However you are correct in that Blue Mages are not affected by the capping of damage on their magic. Their debuffs are also encoded differently completely circumventing most resistance traits and gear affecting it.
^ This is the real problem.
Never the less they are very beatable.
No, you're not. It's extremely easy to get hit by blue magic even without being immbilized.If you're getting hit by Blue magic without being slept, or bound. You are doing it wrong.
Unless you're already running away (and people love to whine if you run), you will get hit by most physical spells.
Okay, then you are doing it wrong, its easy to hit you without being immobilized. If you come to Phoenix once the apocalypse is over I'll be more than happy to teach you how.
If you are in melee range within 5-7 yalms and smacking somebody with a close range weapon. It is impossible to run away and both melee someone. Monks reverse guard, and their are ways to inhibit movement and increase it.
Running away is when somebody leaves the engagement range, when you forcibly sheathe your weapon while staring at their backside.
So let them whine, they are playing blue mage, and have bind, gravity, and both elemental forms of sleep. In AoE and single target flavors. Maybe they should learn how to use the arrow keys on their keyboard before worrying about PvP.
Man PVP is a stupid idea for this title. Look at the problems u have when ur riding an enemies ass while they are moving,and the game still tells you they are too far away even though you are thoroughly humping them. Melee jobs would be at a huge disadvantage, easily being killed by an annoying lil bastard who just keeps moving and putting a dot on them or some crap. PVP bad idea for FF, dont improve on PVP, make PVP go away completely. There is no way to balance PVP in this type of game, NINJA would beat everything with shadows, and everyone and there mother would PVP ninja sub so no one dies anyways. Or the above problem happens where melee are riding a characters ass but its telling them they are too far away. I vote NO
False. As a DRG/SAM I spent most of my time back in the day pvping. There are only a few jobs that I couldn't beat and they are: BLU, RDM, and PLD/RDM
The BLM sleep/nuke method is not nearly as effective in pvp as you may imagine (same goes for RNG shadowbind kite method). Nin shadows and eva are a pain but by no means impossible to beat.
A few adjustments and pvp will be an enjoyable experience for every job.
Oh, and there is no such thing as a useless job in pvp. I have gotten my ass handed to me by WHM/NINs before. ; ;
RIP Shadowix 75 DRG-WAR-DRK
That's funny.
/sprint moar.
Faule -- Quetz
Langly -- Ninja land (it's a place don't look at me like that)
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