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  1. #1
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Hello, everyone!

    Glad to hear you are all excited for the December version update!

    I just wanted to drop in a let you know one thing about the movement speed increase. We will be increasing the movement speed for both adventurers and monsters by 25%. The movement speed bonuses granted by equipment, Super Kupopower, and other avenues will also be boosted based on this new movement speed.

    I wanna go fast!
    Awesome!
    Just out of curiosity, will chocobo's receive any movement speed increase?
    (0)

  2. #2
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Hello, everyone!

    Glad to hear you are all excited for the December version update!

    I just wanted to drop in a let you know one thing about the movement speed increase. We will be increasing the movement speed for both adventurers and monsters by 25%. The movement speed bonuses granted by equipment, Super Kupopower, and other avenues will also be boosted based on this new movement speed.

    I wanna go fast!
    What about chocobos, escort quest NPCs, and Campaign NPCs? Also, this has created some concern because we now have 25% less space to kite monsters with jobs like SMN, and our magic cast times aren't reduced.
    (7)

  3. #3
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Edyth View Post
    What about chocobos, escort quest NPCs, and Campaign NPCs? Also, this has created some concern because we now have 25% less space to kite monsters with jobs like SMN, and our magic cast times aren't reduced.
    You know, this is the second post I've found where a key point didn't make it out of the original Japanese post: http://forum.square-enix.com/ffxi/th...l=1#post481468

    I admit, I'm not the best at reading Japanese (despite four years in college...) But Matsui's post seems to say that the upper movement speed is remaining capped to avoid clipping.

    So while no clue how that will affect Escort NPCs, that does seem to indicate that Chocobos and Flee speed will NOT be getting any kind of boost, just instead of being 200% they will be uh... (does math bah) 160% speed? Sorry, four years of engineering classes killed my ability to do basic math.
    (1)
    Don't wish. Don't start.

  4. #4
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    And will it still cap at the same rate? If so then Flee is becoming less and less useful ><
    Fleet wind or Chocobo Jig 2 and Chocobo Mazurka + some movement speed feet/legs will soon be 75% +gear, and very nearly max flee speed.
    (1)

  5. #5
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    For those of us who can't move at the speed of light this is delightful! Kudos on increasing movement speed for both monsters and adventurers ^^ I like having danger in my MMO. Arigatou!
    (0)

  6. 12-03-2013 11:00 PM

  7. #7
    Player Dekoda's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Dekoda
    World
    Siren
    Main Class
    RNG Lv 99
    Will quests that reward based on time completed be adjusted too? For example, the Mimeo Stone climb quest in Attohwa Chasm rewards based off of how many times the stone faded in color before you get to the top of Parradamo Tor. There are others like this, but this is just an example. If Chocobos do in fact get this speed boost as well, it would also effect the Chocobo Riding Game quests, when you escort the Lost Chocobo from one stable to its original stable.

    Another thought, if monsters are getting this boost as well, will it be impossible to see monsters, such as Cactrot Rapido, even coming?
    (0)
    Siren -- 99 THF / RNG / COR / BRD / BST / PLD / NIN / SCH / PUP
    [http://forum.square-enix.com/ffxi/threads/6834-To-the-Devs-Character-Transfer-Service]
    Support this thread!

  8. #8
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by Dekoda View Post
    Another thought, if monsters are getting this boost as well, will it be impossible to see monsters, such as Cactrot Rapido, even coming?
    Once Cactrot Rapido reaches 88 MPH, he'll only spawn in Eastern Altepa Desert [S].
    (15)

  9. #9
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I caught this on the welcome back adventurers page! I am worried...

    Faster movement: 25% movement speed increase in outdoor areas!

    Pleeeeeeeeeeeeeeeeease tell me this will work in town too. Seems to me if there was a area you shoudlnt have it is oustide areas (as opposed to in town) cause of all the potential issues that crop up but gettin around town faster would be nice.

    keep in mind i would love it to be everywhere just saw this "outside" part and it concerns me.
    (0)

  10. #10
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by Trumpy View Post
    Pleeeeeeeeeeeeeeeeease tell me this will work in town too. Seems to me if there was a area you shoudlnt have it is oustide areas (as opposed to in town) cause of all the potential issues that crop up but gettin around town faster would be nice.
    The trailer showed a character running in town, so I think you're good. If they're restricting it anywhere, based on that text, I'd say we'll be unable to run in dungeons.
    (0)

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