Quote Originally Posted by Alexandero View Post

Lastly, we need some kind of way to actually tank and hold threat. At the present time we have to have a healer to stay up if we sub something that will allow us to maintain hate. Right now I just don't see why anyone would ever say, "RUN <Can I have it?>" Not when PLDs are an option. An Aegis PLD will be used before us every time. They are more durable, they can hold threat, and if it hits the fan they can take care of themselves until the healer can get back on them. I am very excited to see the new changes. I guess the big question to ask yourself, if you want RUN to be a viable tank, is, "Why are people wanting PLDs right now instead of RUNs and what can we do to get them on the same playing field where either is viable or each is situational", "What percentage of physical damage can a PLD mitigate and is that on par with the amount of magic damage a RUN can?", and, "What percentage of magic damage can a PLD mitigate and is that on par with the amount of Physical damage a RUN can?". I think this would make each class both a situational tank and equal in their own way. Keep up the good work.

Btw, I have to ask, what is you guys' obsession with the pink armor?! Are you contracting out Victorias Secret for some of your designs? lol. At least you are going to let us lock in a different appearance because I refuse to be a big bad RUN that shows up to tank endgame in a pink matching outfit.
Basicly Rune is now the "Dan" of Final Fantasy 11, in more ways than one it seems.

However, with that being said about comparing Run to Pld. I'm now asuming that Run might eventually get a Gs that is on par with Aegis in the sense of damage controll. I don't know what Plds natural defence to magic is, but as I understand it Run can exceede or be on par with magic defence to a Pld with Aegis (specific element may vary). So if Run's Magic def is equal to Pld's pdt, why not a Gs (or grip) that gives a simular boost to pdt like how Ageis gives a magic defence boost to pld. I'd also say an increased rate to parry to Aegis block rate, but right now I think run is already at the parry cap. (is it ~18% or ~23%). If it could get beyond the cap (even if at the cost of evade) that Job ability that enhances parry could be used to increase the amount of hate gained on parry untill an atk misses run.