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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    The development team realizes that there are some situations and opponents that prove to be quite difficult for a rune fencer to handle and they are planning adjustments so that they can fight with better advantages.

    In the February version update we will be adding the “Accuracy Bonus” job trait to rune fencer. This will enable them to utilize more defensive focused equipment, which was previously difficult to use due to lack of accuracy. Additionally, the new abilities to be added will be created around rune fencer as a tank job. As we announced earlier, we’ll also be adding relic-equivalent armor, and we hope you put this to good use along with the existing artifact armor.

    Naturally this round of adjustments is not the last for rune fencer. Moving forward we’ll be looking into adjustments to their magic spells as well as adding content and equipment that is advantageous for rune fencer.
    (7)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Alexandero's Avatar
    Join Date
    Jan 2014
    Location
    US
    Posts
    12
    Character
    Alexandero
    World
    Asura
    Main Class
    WAR Lv 99
    I love this job and I will continue to play it regardless of whether Aegis PLDs remain the kings. That being said there are a few things that I think would enable us to actually be able to tank vs being a support dd. First, we need a better regen. PLDs can spam cure themselves to stay up. I am not actually asking for cure, I like the regen idea but currently it just doesn't keep us up. So more passives, a higher tier, something. I know our AF helps but if we have to use the AF then we are really restricting ourselves to what we can use, thus what we can do. Sometimes we may need a -pdt helm for physical damage, or haste for holding enmity, etc...

    Secondly, I think you have done a good job with the magic damage part of RUN. However, we really need some more -pdt gear, or higher evasion skill, or something that would allow us to mitigate physical damage more. When I get punched in the face it hurts... bad. I'm not advocating for heavy armor or making us another PLD. I don't want to be a PLD, but to remain true to the job we should be damn good at fencing! It seems like most of the problems occur on endgame content. It's almost like evasion and parry don't matter at that level. I assume the accuracy of the NMs is just that high. So, maybe some additional traits to help get our evasion and parry to a competitive level with the NMs acc? I don't know, it is one of those things that we are doing great one moment and then all of a sudden we get smacked once and the WHM is in freakout mode because our health just halved in one hit. I guess what I am asking for is just some type of way to better mitigate physical damage. A Greatsword that Augments Inquartata and gives us a -50 pdt? Or some more levels of Inquartata. I dont know, I just know it is not cool when the mob connects with our face.

    Lastly, we need some kind of way to actually tank and hold threat. At the present time we have to have a healer to stay up if we sub something that will allow us to maintain hate. Right now I just don't see why anyone would ever say, "RUN <Can I have it?>" Not when PLDs are an option. An Aegis PLD will be used before us every time. They are more durable, they can hold threat, and if it hits the fan they can take care of themselves until the healer can get back on them. I am very excited to see the new changes. I guess the big question to ask yourself, if you want RUN to be a viable tank, is, "Why are people wanting PLDs right now instead of RUNs and what can we do to get them on the same playing field where either is viable or each is situational", "What percentage of physical damage can a PLD mitigate and is that on par with the amount of magic damage a RUN can?", and, "What percentage of magic damage can a PLD mitigate and is that on par with the amount of Physical damage a RUN can?". I think this would make each class both a situational tank and equal in their own way. Keep up the good work.

    Btw, I have to ask, what is you guys' obsession with the pink armor?! Are you contracting out Victorias Secret for some of your designs? lol. At least you are going to let us lock in a different appearance because I refuse to be a big bad RUN that shows up to tank endgame in a pink matching outfit.
    (3)
    Last edited by Alexandero; 01-31-2014 at 06:56 AM.

  3. #3
    Player Kote's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Amaran
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alexandero View Post

    Lastly, we need some kind of way to actually tank and hold threat. At the present time we have to have a healer to stay up if we sub something that will allow us to maintain hate. Right now I just don't see why anyone would ever say, "RUN <Can I have it?>" Not when PLDs are an option. An Aegis PLD will be used before us every time. They are more durable, they can hold threat, and if it hits the fan they can take care of themselves until the healer can get back on them. I am very excited to see the new changes. I guess the big question to ask yourself, if you want RUN to be a viable tank, is, "Why are people wanting PLDs right now instead of RUNs and what can we do to get them on the same playing field where either is viable or each is situational", "What percentage of physical damage can a PLD mitigate and is that on par with the amount of magic damage a RUN can?", and, "What percentage of magic damage can a PLD mitigate and is that on par with the amount of Physical damage a RUN can?". I think this would make each class both a situational tank and equal in their own way. Keep up the good work.

    Btw, I have to ask, what is you guys' obsession with the pink armor?! Are you contracting out Victorias Secret for some of your designs? lol. At least you are going to let us lock in a different appearance because I refuse to be a big bad RUN that shows up to tank endgame in a pink matching outfit.
    Basicly Rune is now the "Dan" of Final Fantasy 11, in more ways than one it seems.

    However, with that being said about comparing Run to Pld. I'm now asuming that Run might eventually get a Gs that is on par with Aegis in the sense of damage controll. I don't know what Plds natural defence to magic is, but as I understand it Run can exceede or be on par with magic defence to a Pld with Aegis (specific element may vary). So if Run's Magic def is equal to Pld's pdt, why not a Gs (or grip) that gives a simular boost to pdt like how Ageis gives a magic defence boost to pld. I'd also say an increased rate to parry to Aegis block rate, but right now I think run is already at the parry cap. (is it ~18% or ~23%). If it could get beyond the cap (even if at the cost of evade) that Job ability that enhances parry could be used to increase the amount of hate gained on parry untill an atk misses run.
    (0)