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  1. #1
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    In the weapons / armour topic - being no weapons / armour for lower levels is true, but I will be honest if something sells for 10k and NPC's for like 3k.. I would probably just NPC it because the value of gil has gone down sooooo much these days..

    Unless there was a way to seperate the amount of weapons / armour you can put up depending on level.. So let's assume 5 pieces (so a full set), could be put up for Lvl 1-40, 41-60, 61-75, 75-90, 91-99 (or something similar) for a total items of 25 pieces of gear you could effectively sell..

    My assumption as to why they lowered it from 10 to 7 items is due to RMT's spamming the market. For every 100 RMT's they are putting up an extra 30 items up on AH.. Which does add up.

    The other assumption as to why they added a timer on bidding on the AH is because of AH camping bots / people buying everything on the AH to power skill a craft or synth, or to prevent people from buying everything of one particular item for 10k a stack and selling for 12k a stack..

    As I said they are just assumptions, and the RMT issue is much lower now then it used to be (flash backs of 40 fishing bots standing in Batallia downs). So I agree, increasing the number back up to 10x items would work.

    I also agree with removing the time that dumps it back to your AH. It would increase the number of lvl 1-75 gear that is available.
    (0)

  2. #2
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Maybe they could do the AH a little differently. If you could put up gear in one set of slots, food in another, tools in another etc. That way if there is a problem with more than 7 it would be broken into categories and not all go in AH as one set of sales items.
    (0)

  3. #3
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Character
    Brotherlove
    World
    Lakshmi
    Main Class
    PLD Lv 99
    Quote Originally Posted by annewandering View Post
    Maybe they could do the AH a little differently. If you could put up gear in one set of slots, food in another, tools in another etc. That way if there is a problem with more than 7 it would be broken into categories and not all go in AH as one set of sales items.
    Great idea anne, I'd love to see them work on that after they merger all the AHs.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  4. #4
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    @ Eek : This is totally off topic but dude, your sig is killing me! LOL
    (0)

  5. #5
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    I'd rather it be 7 then have no AH because it crashes all the time again.
    (0)
    I don't Post i lurk

  6. #6
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I think the listing count was nerfed before it came to the US. Guides for crafting and such as far back as 2003 even mention that you are limited to 7 slots. It's been 7 since I joined in early 05, and I remember it being a hot topic even back then--and back then it was debated more along the lines of server lag if I remember right. I've seen it lags at times now with just 7 slots when I'm spread out my items on different AH's. Hopefully when they merge all the AH's most of that potential lag will go away and they can see to increasing the limit later (up to 7 queries for your GUID to one table are a lot faster then splitting up a mix of up to 7 across 4 tables)--but not likely until after the merge happens and they can verfiy that aspect.

    Raist
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #7
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by RAIST View Post
    I think the listing count was nerfed before it came to the US. Guides for crafting and such as far back as 2003 even mention that you are limited to 7 slots. It's been 7 since I joined in early 05, and I remember it being a hot topic even back then--and back then it was debated more along the lines of server lag if I remember right. I've seen it lags at times now with just 7 slots when I'm spread out my items on different AH's. Hopefully when they merge all the AH's most of that potential lag will go away and they can see to increasing the limit later (up to 7 queries for your GUID to one table are a lot faster then splitting up a mix of up to 7 across 4 tables)--but not likely until after the merge happens and they can verfiy that aspect.

    Raist
    I was logged in when one of the listing adjustments happened. I think it was when it reduced from 8 to 7, and had already been reduced from 10 before that. But it's been years so I don't remember well. I definitely remember in game server message warnings about the AH problems that did not get corresponding messages on the playonline site, unlike years later when we were told the AH was having probs because of DDoS attacks.

    Oh hey, a little off topic but does anyone remember teh day we all got a server message asking us to empty our delivery and mail boxes?
    (0)

  8. #8
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    nerfed 07/09/2002. Good read. good memories

    http://jpbutton.bluegartr.com/?p=157

    Good old JP button
    (0)
    I don't Post i lurk

  9. #9
    Player DrDelicious's Avatar
    Join Date
    Mar 2011
    Location
    Windy for life!
    Posts
    100
    Character
    Drdelicious
    World
    Carbuncle
    Main Class
    SAM Lv 90
    Quote Originally Posted by Kaida View Post
    nerfed 07/09/2002. Good read. good memories

    http://jpbutton.bluegartr.com/?p=157

    Good old JP button
    thanks for doing the legwork
    (0)
    Quote Originally Posted by Vivik View Post
    I support this. I'm sick of having to level to 30 before I leech to 90. Such a waste of time.
    best statement for raising the level cap for abyssea ever~

  10. #10
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    Quote Originally Posted by DrDelicious View Post
    thanks for doing the legwork
    NP enjoying reading what has changed over the years.

    Like Bind sticking until it wore.

    being able to disengage reengage to avoid weapon delay.

    *old man voice* This is what we did back in the day and we liked it! nrrrrrrrrr
    (0)
    I don't Post i lurk

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