Hello Dev's (I'm assuming that you check this thread and hope that you do at least).
Lately i've been seeing a big thing on my server alone for Mythic weapons and attempting to build one from scratch (I am one of those people). With the introduction of Mythic's Back in mid-late 2008/2009, the requirements for 30k alex's were acceptable because many people were doing Salvage 1 back then. But with the introduction of Salvage II and it being able to be solo'd is it still feasible for the requirements to build a mythic to still be high?
1.) 30k Alexandrite's are intense. Even if you never buy any alexandrite's and do Salvage II everyday and walk away with on average 120 every run, that comes out to be alittle over 8-9 months to build one from scratch just from the alexandrite's alone. Is there any plans on reducing the required amount to say 15k instead?
2.) ToAU Beastmen god's pop rate. Is there anyway that we can make this to be where the god's can be popped via an item or reducing their time window to something realistic? I have pour'd over multiple sites to see if there is any information regarding these spawn times and conditions and NO ONE can tell me that information. I've read where it takes 10+ days for a single one to spawn and even a GM would have to be called for it.
3.) Making Einherjar soloable. Currently yes one person can go in there and lay waste to the entire zone...but if you don't have 6 people all together, you're kicked out regardless after 10 mins. You made Salvage to be solo'd, why not Einherjar?
Any help with these would be greatly appreciated to the people looking to build a mythic. Empy's are easy to do now and so are relic's because you can just go into a zone and get what you need. Just last night I did Dynamis and walked away with 400 Bronzepieces. Why not make it a slight more easier for Mythic's?